Bane Knight

From HGWiki

Jump to: navigation, search

Bane Knight Quasiclass on HG Forum

Contents

Bane Knight (Sorceror/Blackguard)

Requirements

Must have 12 levels of Sorcerer, 12 levels of Blackguard, and the Still Spell feat before level 26.

Benefits

On achieving Bane Knight status at level 24 or 25, the character is automatically given the 3 Epic Auto Still Spell feats for free, allowing them to cast spells while wearing armor with no risk of arcane spell failure.

Spell DCs for certain spells (those listed below) are equal to 10 + spell level + (STR modifier x 9/10)

Caster levels for those same spells are equal to Sorceror level + Blackguard level.

All other spells follow standard rules for casterlevel and dc, relying on Sorceror levels only and using CHA instead of STR to calculate DC.

BKs now get a bonus to spell penetration of strength modifier/4. This bonus does not stack with spell penetration feats.

Spells affected by Blackguard level and STR modifier:

Level Spells
1 Grease
Mage Armor
Shield
True Strike
Protection vs. Alignment
2 Balagorn's Iron Horn
Bull's Strength
Eagle's Splendor
Endurance
Flame Weapon
Death Armor
3 Greater Magic Weapon
Keen (all versions)
Magic Circle vs. Alignment
Vampiric Touch
4 Bestow Curse
Confusion
Elemental Shield
Minor Globe of Invulnerability
Stoneskin
Phantasmal Killer
5 Bigby's Interposing Hand
Dismissal
Energy Buffer
Acid Sheath
Mind Fog
Wrack
6 Bigby's Forceful Hand
Greater Stoneskin
Tenser's Transformation
7 Banishment
Bigby's Grasping Hand
Power Word Stun
Protection from Spells
Spell Mantle
Shadow Shield
8 Bigby's Clenched Fist *
Mass Blindness/Deafness
Premonition *
9 Energy Drain
Bigby's Crushing Hand
Weird

Other Changes

Bigbys Clenched Fist - Bane Knights add half their caster modifier plus 1 per Evocation focus to the AB for the Bigby's Clenched Fist spell, unless the AB they would receive from Evocation foci alone would be better. Now deals half the normal amount of bludgeoning damage, and deals the same amount of vile damage in addition.

Premonition - Bane Knights get a special version of the Premonition spell. They are able to cast it while wearing armor heavier than cloth and/or while using a shield, unlike Sorcerors.

Bigby's Crushing Hand - BKs now add (casterlevel/10)d4 + 8 vile damage to bigby 9 repeating damage.

Wrack is now a BK spell.

At character level 60, vampiric touch is now a medium area-of-effect spell for BKs.

Notes

Tips for Building and Playing

Works very well as a Bigby's caster. Good method is to grab foes, and then rush in to melee.

Personal tools