Bestiary: Abyss

From HGWiki

Jump to: navigation, search
Type/Rank Paragon Superior Elite
AB +3 +6 +9
AC +3 +6 +9
Saves +3 +6 +9
Abil Checks +4 +8 +12
Save Checks +2 +4 +6
Skill Checks +10 +20 +30
Spell Resistance +4 +8 +12
Abilities +6 +12 +18
Skills +8 +16 +24
  Skill Increase includes Stat Change

Unlike in the Hells, paragon monsters use the same name as the non-paragons, with 'Greater', 'Superior' and 'Elite' prefixes to indicate the paragon level. The known exceptions are the three monsters Marilith (Marilith Blackguard), Molydeus (Black Molydeus), and Vrock (Filthy Vrock).

Most Tanar'ri lack concealment, making clerical infliction quite effective.


Contents

Monster Name (Paragon Name)


Race: What type of creature this is. This is important for Turners and Rangers. HP: (optional) Estimated total HP SP: (optional) Creature's spell penetration score SR: Spell Resistance TR: Turn Resistance and type if not Outsider
AB: Attack Bonus AC: Armour Class Saves: F Fortitude Save / R Reflex Save / W Will Save Conceal: What percentage concealment a creature has, this is pre-blindfight/listen. KB: Whether the creature has kickback, and if so what element/exotics it consists of, and whether or not it is (area-wide) (every time you hit it, everyone in the party gets hit back) or (personal) (just the hitter gets hit back).
Takes: What damages the monster is most vulnerable to (such as Acid, Cold, Electrical, Fire, Sonic, Divine, Magical, Negative, or Positive). Heals: This is the damage type (can be an element or exotic) that heals the Superior and Elite versions of this is monster. For the normal and paragon creatures, it is irrelevant. Deals: This are the main damage types dealt by this monster
Misc Imm: Non-spell immunities possessed by this monster. Examples include: Critical Hits, Death Magic, Mind Spells, Petrification, KD
Spell Imm: Spell Immunities possessed by the monsters. Examples include: Drown, Implode, Disintegrate, Forceful Hand, Grasping Hand, Clenched Hand, Crushing Hand.
Special Abilities: This lists any special abilities the creature has, such as stun, KD or slag (there are many others) abilities, and the DC at which these checks are made.
Occurs in: This lists on which layers of the hells, or as a random spawn, this creature can occur.
This details how to deal with this creature, whether they are a high priority target and sometimes further explanation of any special abilities.

Notes on special abilities specific to the Paragon versions of this creature.
The creature's description, as is found when you examine the creature.

Demons

Tanar'ri - True (Outsiders)

Balor


Race: Outsider SR: 86 TR: 84
AB: 124 AC: Saves: F 56 / R / W Conceal: 46% KB: Fi Di (personal)
Takes: Pi, Ac Po, b c s Heals: Fi (superior+) Deals: Fi Di Po
Misc Imm: Mind Spells Poison Disease Paralysis Freedom Level/Abil Drain Knockdown Critical Hits Death Magic Petrification / Domination (paragon+)
Spell Imm: Harm, Mass Harm, Earthquake, Implosion, Drown, Disintegrate, Bigbys Crushing Hand, Bigbys Grasping Hand, Bigbys Forceful Hand, Flesh to Stone, Cast in Stone, and Call of Stone
Special Abilities:
Vorpal Sword: DC 120 Parry check to avoid instant death via decapitation: The balor's vorpal blade slices through your neck!
Domination: DC 60 Dexterity check to avoid being entangled in their whips: The balor entangles you with its whip!
Immolation: DC 66 Reflex check versus Fire: The balor immolates you! CL 41+ Remove Disease required to cure persistent Fi damage.
Balors can be disarmed by shifters in Jelly Form. This neutralizes both their Domination and Vorpal attacks. Note that the Vorpal Sword is in their off-hands, so they need to be disarmed twice.

Glabrezu


Race: Outsider SR: 80 TR: 73
AB: AC: Saves: F / R / W Conceal: (none) KB: (none)
Takes: Pi, Fi So Ma, b s a Heals: Co (superior+) Deals: Fi Ne + special Di Chaos Hammer
Misc Imm: Mind Spells Poison Disease Level/Abil Drain Knockdown Death Magic Petrification / Domination (paragon+)
Spell Imm: Harm, Mass Harm, Implosion, Drown, Disintegrate, Bigbys Crushing Hand, Bigbys Grasping Hand, Bigbys Forceful Hand, Flesh to Stone, Cast in Stone, and Call of Stone
Special Abilities:
Squeeze: DC 62 Grapple check: The glabrezu grabs you with two of its arms! Freedom of Movement protects versus this attack. Physical damage occurs each round until either you or the Glabrezu die: The glabrezu squeezes you!
Chaos Hammer: Di area attack plus DC 56 Will Save or Dazed: You are dazed by the glabrezu's chaos hammer!
Glabrezus mord on-hit and are vulnerable to Power Word, Kill and Power Word, Stun (see Stillsound). Glabrezus are good targets for Assassins and Rangers.

Superiors and Elites ignore Power Word, Kill unless the caster has GSF and ESF Divination respectively.

Hezrou


Race: Outsider SR: 76 TR: 69
AB: AC: Saves: F / R / W Conceal: (none) KB: (none)
Takes: Pi, Co El Ma, s f Heals: (none) Deals: Ac Ne + special (Physical)
Misc Imm: Poison Disease Fear Stun Sleep Charm Domination Confuse Daze Death Magic Petrification
Spell Imm: Harm, Mass Harm, Implosion, Drown, Bigbys Crushing Hand, Bigbys Grasping Hand, Bigbys Forceful Hand, Flesh to Stone, Cast in Stone, and Call of Stone
Special Abilities:
Bite: DC 57 Fortitude check to avoid physical damage: The hezrou takes a massive bite out of you!
Stinking Cloud: DC 55 Fortitude check: The nauseating stench emitting from the hezrou weakens you! The attacks lowers damage dealt my PCs. [specifics would be nice, if possible.]
Hezrous are good targets for Assassins and Rangers. They can also be disintegrated.

Marilith (Marilith Blackguard)


Race: Outsider SR: 86 TR: 84
AB: 124 AC: Saves: F 55 / R / W Conceal: (none) KB: (none)
Takes: Bl, Co Fi Po, p Heals: Ac (superior+) Deals: Ac So Ma Ne
Misc Imm: Mind Spells Poison Disease Paralysis Entangle Knockdown Level Drain Critical Hits Death Magic Petrification / Domination (paragon+)
Spell Imm: Harm, Mass Harm, Implosion, Drown, Disintegrate, Bigbys Crushing Hand, Bigbys Grasping Hand, Bigbys Forceful Hand, Flesh to Stone, Cast in Stone, Call of Stone
Special Abilities:
AC Reduction: [details needed] Mariliths impose stacking AC penalties on-hit. These are not seen on the character sheet.
Knockdown: DC (depends upon armour type -- 40 for Heavy, 43 for Light -- have been seen in logs so far) Strength check to avoid Knockdown (autofail on 1): The marilith swings her tail around, knocking you down!
Whirlwind Attack: Physical damage in a small area.
Marilith are immune to Entangle, but do not have Freedom [maybe they can be Slowed ...?]. They deal 4 damage types (plus physical) and have 12 attacks per round (11 main and 1 off-hand) and they breach on-hit. Evard's Black Tentacles is quite effective against them and Bl & Co are the best damage types to deal to them when using weapons. Infestation of Maggots is also good against them.

Paragon Mariliths inflict stacking Sl vulnerabilities.

Nalfeshnee


Race: Outsider SR: 84 TR: 81
AB: AC: Saves: F / R / W Conceal: (none) KB: El (personal)
Takes: Pi Sl, Ac Fi Ma, b s Heals: El (superior+) Deals: So Ne
Misc Imm: Poison Disease Paralysis Entangle Stun Sleep Charm Domination Confuse Daze Level/Abil Drain Knockdown Critical Hits Death Magic Petrification
Spell Imm: Harm, Mass Harm, Earthquake, Weird, Phantasmal Killer, Implosion, Drown, Disintegrate, Bigbys Crushing Hand, Bigbys Grasping Hand, Bigbys Forceful Hand, Flesh to Stone, Cast in Stone, and Call of Stone
Special Abilities:
Call Lightning: DC 60 Reflex check versus Electricity: The nalfeshnee calls lightning down on you!
Daze: DC 57 Will check versus Daze: A burst of light from the nalfeshnee dazes you!
Nalfeshnee can be neutralized with the Fear spell.

Vrock (Filthy Vrock)


Race: Outsider SR: 70 TR: 68
AB: AC: Saves: F / R / W Conceal: (none) KB: (none)
Takes: Bl Sl, Ac Fi Ne Po, c s Heals: So (superior+) Deals: El Po + special Pi
Misc Imm: Mind Spells Poison Disease Paralysis Entangle Knockdown Death Magic Petrification / Domination (paragon+)
Spell Imm: Earthquake, Implosion, Drown, Disintegrate, Flesh to Stone, Call of Stone, and Cast in Stone
Special Abilities:
Burst of Spines: DC 57 Reflex check to avoid Pi damage: You are injured by a burst of spines from the vrock!
Screech: DC 56 Will check versus Deafness: The vrock's screech deafens you!
Vrocks can be Harmed and are good targets for Assassins and Rangers. Heartbane is also effective.

Tanar'ri - Greater (Outsiders)

Adaru


Race: (immune to KV) SR: 81 TR: 80
AB: AC: Saves: F / R / W Conceal: (none) KB: (none)
Takes: Co El Di & Ne seem effective. Heals: (none) Deals: Ac Di
Misc Imm: Critical Hits Death Magic (immune to KV)
Spell Imm: (immune to KV)
Special Abilities:
Aura: Cannot find any checks or saves in logs against this: You are weakened by the sickening cloud around the adaru! This aura heals other monsters in a manner similar to Kocrachons.
Regeneration: Adarus have high regeneration, but do not have a healing type.
Power Word, Kill pierces their Death Magic immunity. Evards Black Tentacles and Harm are effective damage spells, and they can be Energy Drained to death. Note that 3-5 Harms may be required to get an Adaru to Near Death, since they regenerate at an extreme rate and are not 100% vulnerable to Di damage. Adarus can be feared as well.

Alkilith


Race: Outsider SR: 86 TR: (unknown)
AB: AC: Saves: F / R / W Conceal: (none) KB: (none)
Takes: s, c e d Heals: Ac (superior+) Deals: Ac Po
Misc Imm: Mind Spells Poison Disease Paralysis Freedom Entangle Level Drain Sneak Attack Critical Hits Death Magic Petrification / Domination (paragon+)
Spell Imm: Harm, Mass Harm, Implosion, Drown, Disintegrate, Bigbys Crushing Hand, Bigbys Grasping Hand, Bigbys Forceful Hand, Flesh to Stone, Call of Stone, and Cast in Stone
Special Abilities:
Acid Cone: DC 100 Discipline check versus slagging: The alkilith's acidic spray melts your <item name>! Improved Evasion protects against this attack, if a successful Reflex save is made.
Discipline Drain: If any damage is taken from the Acid Cone, Discipline is drained 5 points (non-paragons -- stacking until Restored).
Alkiliths have very high damage immunities and moderate levels of damage reduction. The best damage type to deal to them is El.

Anzu


Race: Outsider SR: 84 TR: 77
AB: AC: Saves: F / R / W Conceal: (none) KB: (none)
Takes: Bl, Fi So Po, p s Heals: (none) Deals: Ac Ne + special Sl
Misc Imm: Poison Disease Fear Paralysis Entangle Sleep Stun Charm Domination Level/Abil Drain Knockdown Death Magic Petrification
Spell Imm: Harm, Mass Harm, Earthquake, Implosion, Drown, Disintegrate, Bigbys Crushing Hand, Bigbys Grasping Hand, Bigbys Forceful Hand, Flesh to Stone, Call of Stone, and Cast in Stone
Special Abilities:
Bite: DC 55 Fortitude check for half/full Sl damage: The anzu slashes you with its beak!
Cloud: Fortitude check versus DC 57 [or what?]: The greasy cloud around the anzu dulls your mind!
Vulnerable to Rebuke and excellent targets for Assasins & Rangers. Heartbane is effective.

Babau


Race: Outsider SR: 88 TR: 78
AB: AC: Saves: F / R / W Conceal: (none) KB: Ac (personal)
Takes: Bl, Ma, s c s Heals: (none) Deals: Ac Di
Misc Imm: Poison Disease Fear Stun Sleep Charm Domination Level/Abil Drain Knockdown Death Magic Petrification
Spell Imm: Harm, Mass Harm, Implosion, Drown, Disintegrate, Bigbys Crushing Hand, Bigbys Grasping Hand, Bigbys Forceful Hand, Flesh to Stone, Cast in Stone, and Call of Stone
Special Abilities:
Disarm: DC 95 Discipline check to avoid being disarmed: The babau rips your weapon from your grasp!
Gaze: DC 60 Will check suffers penalties to AB (-2), Discipline (-5) and Damage (-2): The babau's gaze weakens your resolve!
Babaus can be killed with Rebuke and are good targets for Assassins and Rangers. Heartbane is effective. The level 2 bard spell Iron Grasp is a useful defense against Babau disarming.
Druid's stonehold before every spawn is good to lower babaus AC and keep them in one place.

Chasme


Race: Outsider SR: 80 TR: 77
AB: AC: Saves: F / R / W Conceal: (none) KB: (none)
Takes: Bl, El Fi Po, p s a n Heals: (none) Deals: So Po + special In
Misc Imm: Poison Disease Paralysis Entangle} Stun Sleep Charm Domination Confuse Level/Abil Drain Knockdown Sneak Attack Critical Hits Death Magic Petrification
Spell Imm: Harm, Mass Harm, Earthquake, Weird, Phantasmal Killer, Implosion, Drown, Disintegrate, Bigbys Crushing Hand, Bigbys Grasping Hand, Bigbys Forceful Hand, Flesh to Stone, Cast in Stone, and Call of Stone
Special Abilities:
Festering: DC 56 Fortitude check for half/full In damage: The chasme inflicts you with a festering wound! A level 41 or higher Heal or Mass Heal spell is required to cure Festering: Your wound closes!
Sleep: DC 56 Fortitude check versus Sleep: The droning buzz from the chasme makes you fall asleep!
Chasmes are vulnerable to Fear, but have to be beaten down with damage. The best damage types to deal in descending order of effectiveness are El, Po, Fi and Bl.

Goristro


Race: Outsider SR: 66 TR: (unknown)
AB: AC: Saves: F / R / W Conceal: (none) KB: (none)
Takes: p s, a e m Heals: Po (superior+) Deals: Di and massive physical
Misc Imm: Mind Spells Poison Disease Paralysis Entangle Knockdown Level Drain Critical Hits Death Magic Petrification
Spell Imm: Harm, Mass Harm, Implosion, Drown, Disintegrate, Bigbys Crushing Hand, Bigbys Grasping Hand, Bigbys Forceful Hand, Bigbys Interposing Hand, Flesh to Stone, Call of Stone, and Cast in Stone
Special Abilities:
Stomp: DC 60 Strength check to avoid Knockdown: The goristro stomps the ground, knocking you down!
Goristro can be Ability Drained. They have high damage immunities but only minor to moderate damage reduction. Non-paragons can be killed with Infestation of Maggots (they may require some fort dropping via other spells). The best damage types to deal to Goristros are El and Ma.
Goristro have absolutely massive temporary hitpoints, so it may appear that they are not being injured, when in reality they are.
Dwarves and smaller characters may have problems hitting Goristros due to their massive size.

Kelvezu


Race: Outsider SR: (unknown) TR: (unknown)
AB: AC: Saves: F / R / W Conceal: 25% KB: (none)
Takes: Bl, Co Fi Ma, p s Heals: (unknown) Deals: Ac El Ma
Misc Imm: Poison Disease Fear Paralysis Freedom Stun Charm Domination Confuse Daze Level/Abil Drain Sneak Attack Death Magic Petrification
Spell Imm: Harm, Mass Harm, Implosion, Drown, Disintegrate, Bigbys Crushing Hand, Bigbys Grasping Hand, Bigbys Forceful Hand, Flesh to Stone, Call of Stone, and Cast in Stone
Special Abilities: (none)
Kelvezu are good targets for Critical Hit Kills (Assassins, Rangers, Heartbane and Greater Ruin).

Molydeus (Black Molydeus)


Race: Outsider SR: 85 TR: 81
AB: 123 AC: Saves: F 55 / R / W Conceal: (none) KB: (none)
Takes: Bl Pi Sl, Co So Ma, e n p Heals: Di (superior+) Deals: So Po
Misc Imm: Mind Spells Poison Disease Paralysis Entangle Level/Abil Drain Critical Hits Death Magic Petrification / Domination (paragon+)
Spell Imm: Harm, Mass Harm, Implosion, Drown, Disintegrate, Bigbys Crushing Hand, Bigbys Grasping Hand, Bigbys Forceful Hand, Flesh to Stone, Cast in Stone, and Call of Stone
Special Abilities:
Devastating Critical: DC 61 Fortitude check versus Dev Crit or die. Immunity to Critical Hits protects against this attack.
Poison Aura: DC 58 Fortitude check versus poison. Success results in a stacking Fortitude Save decrease: The molydeus' snake bites you and you feel weak! Failure results in death: The molydeus' snake bites you and its venom melts your spine!
Molydei have massive DR and only the physical components of weapon damage (Bl Pi or Sl) will do anything more than single digits. Anything else will be from unresistable sources. Even Uroboros weapons are practically useless against Elites (30% Co immu and 45/- Co DR means < 10% chance to do Co with a weapon of this type).
Molydei are vulnerable to Power Word: Stun and Knockdown effects (excluding Bigby Forceful but including Balagarn's Iron Horn, Grease, Great Thunderclap, Gust of Wind, Knockdown feats, and Shifter Dire Tiger form special attack). They can be disarmed by Shifters in Jelly Form.

Nabassu


Race: Outsider SR: 84 TR: 79
AB: AC: Saves: F / R / W Conceal: (none) KB: Ne (personal)
Takes: Bl Sl, Ac Fi Po, p Heals: (none) Deals: Co Ne
Misc Imm: Poison Disease Paralysis Entangle} Stun Charm Domination Confuse Daze Level/Abil Drain Knockdown Death Magic Petrification
Spell Imm: Harm, Mass Harm, Earthquake, Weird, Phantasmal Killer, Implosion, Drown, Disintegrate, Bigbys Crushing Hand, Bigbys Grasping Hand, Bigbys Forceful Hand, Flesh to Stone, Cast in Stone, and Call of Stone
Special Abilities:
Toss: DC 42 Dexterity check to avoid Death: [need flavour text]. Levitation/Sandwalking protects versus this attack: The nabassu snatches you up and drops you, but you glide back to the ground!
Gaze: DC 56 Will check (autofail on 1) to aviod [something]: The nabassu's gaze drains your vitality! Immunity to Level Drain (item based) is sufficient protection versus this attack.
Nabassu can be neutralized with the Fear spell and can be insta-killed with Blistering Radiance (level 5 Cleric spell).

Palrethee


Race: Outsider SR: 0 TR: 79
AB: AC: Saves: F / R / W Conceal: 56% KB: (none)
Takes: Bl, Ac Co Ne, s e s Heals: Fi Deals: Fi Po
Misc Imm: Mind Spells Poison Disease Paralysis Level/Abil Drain Knockdown Death Magic Petrification / Domination (paragon+)
Spell Imm: Harm, Mass Harm, Earthquake, Implosion, Drown, Disintegrate, Flesh to Stone, Cast in Stone, and Call of Stone
Special Abilities:
Immolation: DC 59 Reflex check versus Fire: The palrethee ignites your flesh! Remove Disease required to cure persistent, progressive Fi immunity decrease.
All Palrethee heal on Fi, even non-paragons.
Palrethee can be controlled via Bigby Spells (level 7 and 9). They will still attack enemies within melee range, however.

Zovvut


Race: Outsider SR: 0 TR: 70
AB: AC: Saves: F / R / W Conceal: (none) KB: (none)
Takes: Pi Sl, El Fi Po, b Heals: (none) Deals: Di Ne
Misc Imm: Mind Spells Paralysis Level Drain Death Magic Petrification
Spell Imm: Harm, Mass Harm, Implosion, Disintegrate, Flesh to Stone, Cast in Stone, and Call of Stone
Special Abilities:
Gaze: Exotic immunity penalty (-10% -- based upon non-paragons): The zovvut's gaze wracks your body with pain!
Zovvut can be Drowned and are good targets for Assassins and Rangers.

Tanar'ri - Aquatic (Outsiders)

Myrmyxicus


Race: Outsider SR: 84 TR: (unknown)
AB: AC: Saves: F / R / W Conceal: (none) KB: (none)
Takes: Bl, El So Po, p s f Heals: (none) Deals: So Ne Vi
Misc Imm: Poison Disease Fear Paralysis Entangle Stun Sleep Charm Domination Daze Level/Abil Drain Knockdown Sneak Attack Critical Hits Death Magic Petrification
Spell Imm: Harm, Mass Harm, Earthquake, Implosion, Drown, Disintegrate, Bigbys Crushing Hand, Bigbys Grasping Hand, Bigbys Forceful Hand, Flesh to Stone, Cast in Stone, and Call of Stone / Rebuke (paragon+)
Special Abilities:
Bestow Curse: There does not appear to be a check or save against this: A touch of the myrmixicus' tail lays a curse upon you! Cl 41+ Remove Curse spell will fix this problem: The spell removed the curse!
Myrmyxicus can be Confused and non-paragons can be killed with Rebuke. They also have very high AC (~110 ish) which makes it difficult for melee-types to beat them down quickly.

Paragon Myrmyxicuses are immune to Rebuke.

Skulvyn


Race: Outsider SR: 0 TR: (unknown)
AB: AC: Saves: F / R / W Conceal: (none) KB: (none)
Takes: Bl Pi, El Fi Ma, s s Heals: (none) Deals: So Di
Misc Imm: Poison Disease Fear Paralysis Entangle Stun Sleep Charm Domination Confuse Knockdown Death Magic
Spell Imm: Harm, Mass Harm, Earthquake, Drown, Bigbys Crushing Hand, Bigbys Grasping Hand, and Bigbys Forceful Hand
Special Abilities:
Aura [??]: Seems to have no check or save: Being near the skulvyn fills you with lethargy!
Skulvyn are vulnerable to Implosion, Disintegrate and Petrification, and are excellent targets for Rangers and Assassins.

Wastrilith


Race: Outsider SR: 80 TR: (unknown)
AB: AC: Saves: F / R / W Conceal: (none) KB: Co (personal) (Corona of Cold, dispellable)
Takes: Bl Pi, Co El Ne, s Heals: (unknown) Deals: Co Ma + spells + Boiling Breath Fi Ma
Misc Imm: Poison Disease Fear Paralysis Entangle Stun Charm Domination Confuse Daze Level/Abil Drain Knockdown Death Magic Petrification
Spell Imm: Harm, Mass Harm, Earthquake, Implosion, Drown, Bigbys Crushing Hand, Bigbys Grasping Hand, Bigbys Forceful Hand, Flesh to Stone, Call of Stone, and Cast in Stone
Special Abilities: Casts spells as a level 60 pure cleric with 65 Spell Penetration.
Mordable Buffs: Corona of Cold, Death Ward, Divine Favour, Endurance, Energy Immunity: Electrical, Least Spell Mantle, Owl's Wisdom, Prayer, Regenerate, Resist Elements, Resistance.
Combat Spells: Implosion (DC 65), Mass Restoration, Negative Energy Ray, [need more info].
Boiling Breath: DC 58 Reflex save versus Fire to avoid Fi Ma: The wastrilith breathes boiling water on you!
Wastriliths are vulnerable to Disintegrate and Power Word, Kill. They also can summon a Xor-Yost (takes only Fi and heals on Co) which can be Banished.
Like other Abyssal casters, Wastriliths have an ability score buff (Owl's Wisdom) which is unbreachable but mordable. This increases their spell DCs by 6 points.

Tanar'ri - Lesser (Outsiders)

Armanite


Race: Outsider SR: 78 TR: 72
AB: AC: Saves: F / R / W Conceal: (none) KB: (none)
Takes: Bl, Ac So Ma Ne, p s Heals: (none) Deals: Co Po + special (physical)
Misc Imm: Poison Disease Level/Abil Drain Death Magic Petrification / Domination (paragon+)
Spell Imm: Weird, Phantasmal Killer, Drown, Bigbys Crushing Hand, Bigbys Grasping Hand, Bigbys Forceful Hand, Flesh to Stone, Cast in Stone, and Call of Stone
Special Abilities:
Knockdown: DC 40 Strength check to avoid Knockdown: You are knocked down by the armanite! Upon failure, there is a DC 120 Tumble check to halve the duration.
Trample: DC 40 Strength check to avoid physical damage: The armanite tramples you! [Odd that both of these have the same DC and check]
Armanites can be Disintegrated, Harmed and Imploded. They are also good targets for Assassins and Rangers.

Artaaglith


Race: Outsider SR: 75 TR: 69
AB: AC: Saves: F / R / W Conceal: (none) KB: (none)
Takes: Bl Pi Sl, Fi So Po, El Ma Heals: (none) Deals: (unknown) + spells
Misc Imm: Poison Disease Fear Charm Domination Confuse Level/Abil Drain Death Magic
Spell Imm: Harm, Mass Harm, Implosion, and Drown
Special Abilities: Casts spells as a cleric [need more info].
Mordable Buffs: Divine Favour, Endurance, Least Spell Mantle, Prayer, Regenerate, Resist Elements & Resistance.
Combat Spells: Heartbane, Mass Inflict Critical Wounds and Mass Restoration.
Summons: Summons Abyssal Zombies (see below).
Artaaglith can be Disintegrated and Stoned, but have Spell Mantles which first need to be removed. They are also good targets for Assassins and Rangers, and Power Word, Kill pierces their Death Magic immunity.

Bar-Lgura


Race: Outsider SR: 76 TR: 69
AB: AC: Saves: F / R / W Conceal: Special KB: (none)
Takes: Pi, Co Fi Ma, b s s n p Heals: (none) Deals: So Po
Misc Imm: Paralysis Entangle Ability Drain Knockdown Death Magic Petrification / Domination (paragon+)
Spell Imm: Harm, Mass Harm, Weird, Phantasmal Killer, Disintegrate, Bigbys Crushing Hand, Bigbys Grasping Hand, Bigbys Forceful Hand, Flesh to Stone, Cast in Stone, Call of Stone
Special Abilities:
Howl: DC 55 Will check versus Fear: The bar-lgura howls at you and you flee in terror! [Unclear if item-based Fear immunity protects versus this attack or if higher level Fear immu is required.]
Bar-Lgura have no concealment of their own but often benefit from that cast on-spawn by Yuan-ti. This results in them having 45-50% concealment.
Bar-Lgura can be Drowned and Imploded and are good targets for Assassins and Rangers.

Broodswarm


Race: Outsider SR: 76 TR: unknown
AB: AC: Saves: F / R / W Conceal: 45% KB: (none)
Takes: Bl, El Fi So Po, p s Heals: Fi Deals: Ac Ma
Misc Imm: Paralysis Freedom Entangle Stun Sleep Charm Domination Confuse Daze Level/Abil Drain Knockdown Petrification
Spell Imm: Harm, Mass Harm, Earthquake, Weird, Phantasmal Killer, Implosion, Drown, Disintegrate, Bigbys Crushing Hand, Bigbys Grasping Hand, Bigbys Forceful Hand, Bigbys Interposing Hand, Flesh to Stone, Call of Stone, and Cast in Stone
Special Abilities:
Daze: DC 60 Concentration check each time you hit Broodswarms to avoid Daze: [need flavour text].
Broodswarms are vulnerable to death magic and are [are they really? must confirm] good targets for Assassins and Rangers. All Broodswarms heal on Fi, even non-paragons.

Bulezau


Race: Outsider SR: 80 TR: 73
AB: AC: Saves: F / R / W Conceal: (none) KB: (none)
Takes: Bl, Ac Fi Ma, p s n p Heals: So (superior+) Deals: So Ne + special So
Misc Imm: Mind Spells Paralysis Knockdown Death Magic / Domination (paragon+)
Spell Imm: Harm, Mass Harm, Drown, and Disintegrate
Special Abilities:
Shout: DC 57 Reflex Check versus Sonic to avoid Deafness and Discipline skill reduction [details needed]: The bulezau's shout pains, demoralizes, and deafens you!
Bulezau can be Imploded & Weirded, and are good targets for Assassins and Rangers. Heartbane is effective.
Bulezau have a lot of temporary hitpoints, so it may appear that they are not being injured, when in reality they are.
Bulezau inflict So and have high AB.

Gadacro


Race: (immune to KV) SR: 70 TR: 66
AB: AC: Saves: F / R / W Conceal: KB:
Takes: Ac Fi & Po seem effective Heals: (unknown) Deals: So Di
Misc Imm: (immune to KV)
Spell Imm: (immune to KV) Implosion, Rebuke, Destruction, Bestow Curse
Special Abilities:
Blindness: DC 58 Reflex save: "The gadacro plucks your eyeballs out!" Gadacros claw out your eyes, requiring a CL 41+ Remove Blindness spell to restore sight.
Can be killed with Death Magic, Heartbane and Weird.

Incubus


Race: (immune to KV) SR: 76 TR: 75
AB: AC: Saves: F / R / W Conceal: (none) KB: (none)
Takes: Ac El & Ma seem effective Heals: (unknown) Deals: Fi Po
Misc Imm: (immune to KV)
Spell Imm: (immune to KV)
Special Abilities:
Fear Gaze: DC 30 Charisma check versus Fear: The incubus' gaze fills you with fear! Item-level immunity is effective protection.
Incubi can be Drowned, Harmed, Imploded & Power Word: Kill-ed and are good targets for Assassins and Rangers.

Jarilith


Race: Outsider SR: 0 TR: 68
AB: AC: Saves: F / R / W Conceal: (none) KB: (none)
Takes: Pi, Ac Co Ma Ne, b s e f Heals: Po (superior+) Deals: Fi Di
Misc Imm: Poison Disease Level/Abil Drain Knockdown Death Magic / Domination (paragon+)
Spell Imm: Weird, Phantasmal Killer, Implosion, and Drown
Special Abilities:
Knockdown: DC 38 Dexterity Check to avoid Knockdown: The jarilith pounces, bearing you to the ground! Item-based Knockdown Immunity is sufficient protection against this attack.
Jariliths can be Disintegrated and Harmed. They are also good targets for Assassins and Rangers.

Jovoc


Race: Outsider SR: 90 TR: 69
AB: AC: Saves: F / R / W Conceal: (none) KB: In (area-wide)
Takes: Do Not Hit
Bl, Ac El Ma, p s
Heals: (none) Deals: Ac Ne
Misc Imm: Mind Spells Poison Disease Paralysis Entangle Death Magic / Domination (paragon+)
Spell Imm: Harm, Mass Harm, Drown, Disintegrate, Bigbys Crushing Hand, Bigbys Grasping Hand, and Bigbys Forceful Hand
Special Abilities: (none)
Jovocs can be either Imploded or Petrified then crumbled. They should not be hit under any circumstances due to their horrific In kick-back damage.
Jovocs are very good candidates for Greater Ruin as they have high SR.

Maurezhi


Race: Outsider SR: 74 TR: 71
AB: AC: Saves: F / R / W Conceal: (none) KB: (none)
Takes: Bl, El Fi Ne Po, p s Heals: (none) Deals: Co Ne
Misc Imm: Mind Spells Poison Disease Paralysis Ability Drain Sneak Attack Death Magic Petrification
Spell Imm: Implosion, Drown, Bigbys Crushing Hand, Bigbys Grasping Hand, Bigbys Forceful Hand, Flesh to Stone, Cast in Stone, and Call of Stone
Special Abilities:
Poison Death: DC 55 Fortitude Save vs. Poison to avoid instant death: The maurezhi's bite melts your organs and drains the life from your husk!
Maurezhi are vulnerable to Weird, and are good targets for Assassins and Rangers. Heartbane is effective.

Quasit


Race: Outsider SR: 70 TR: 70
AB: 120 AC: Saves: F 44 / R / W Conceal: (none) KB: (none)
Takes: Bl, Co Fi Po, p s Heals: (none) Deals: Random Element + Di Ma
Misc Imm: Entangle Level/Abil Drain Knockdown Petrification / Domination (paragon+)
Spell Imm: Harm, Mass Harm, Earthquake, Implosion, Drown, Disintegrate, Bigbys Crushing Hand, Bigbys Grasping Hand, Bigbys Forceful Hand, Flesh to Stone, Cast in Stone, and Call of Stone
Special Abilities:
Ranged Attack: Quasits attack from range, like Spinagons.
Sting: DC 56 Fortitude Check versus Poison. Failure results in a Dexterity decrease: The quasit's sting makes you feel sluggish and uncoordinated!
Quasits are vulnerable to Death Magic and are good targets for Assassins and Rangers. Heartbane is effective.

Succubus


Race: (immune to KV) Outsider SR: 76 TR: 71
AB: AC: Saves: F / R / W Conceal: (none) KB: (none)
Takes: Ac El & Ma seem effective Heals: possibly Po Deals: Co Po
Misc Imm: (immune to KV) Mind Spells Poison Disease Paralysis Entangle Death Magic Petrification
Spell Imm: (immune to KV) Earthquake, Implosion Disintegrate, Bigbys Crushing Hand, Bigbys Grasping Hand, Bigbys Forceful Hand, Flesh to Stone, Call of Stone, and Cast in Stone Spells of level 5 and lower
Special Abilities:
Domination: Cha check DC 30.
Kiss: DC 55 Will Check versus Negative Energy: The succubus' kiss drains your vitality! [against males only?] Item-based Level Drain immunity protects against this attack.
Succubi can be Drowned & Power Word: Kill-ed and are good targets for Assassins and Rangers.

Uridezu


Race: Outsider SR: 70 TR: 69
AB: AC: Saves: F / R / W Conceal: 45% KB: (none)
Takes: Bl Pi Sl, El Fi Ma, a s Heals: (none) Deals: El Ma
Misc Imm: Mind Spells Poison Disease Paralysis Level/Abil Drain Knockdown Petrification / Domination (paragon+)
Spell Imm: Harm, Mass Harm, Disintegrate, Flesh to Stone, Call of Stone, and Cast in Stone
Special Abilities: (none)
Uridezu can be Drowned and Imploded and are vulnerable to Death Magic. They are also good targets for Assassins and Rangers. Heartbane is effective.

Tanar'ri - Least (Outsiders)

Dretch


Race: Outsider SR: 70 TR: 68
AB: AC: Saves: F / R / W Conceal: (none) KB: (none)
Takes: Pi Sl, Co Fi Ma, b Heals: (unknown) Deals: Fi Di
Misc Imm: Level/Abil Drain / Domination (paragon+)
Spell Imm: Harm, Mass Harm, Implosion, Drown, Disintegrate, Bigbys Crushing Hand, Bigbys Grasping Hand, and Bigbys Forceful Hand
Special Abilities:
There appears to be no specific cause of this which I can find in the logs: The dretch's touch befouls you!
Trash mob!

Mane


Race: Outsider SR: 70 TR: 66
AB: AC: Saves: F / R / W Conceal: (none) KB: (none)
Takes: Pi Sl, Co Fi Ma, b Heals: (none) Deals: Ac Ne + special Ac
Misc Imm: Poison Disease Level/Abil Drain / Domination (paragon+)
Spell Imm: Harm, Mass Harm, Weird, Phantasmal Killer, Disintegrate, Bigbys Crushing Hand, Bigbys Grasping Hand, and Bigbys Forceful Hand
Special Abilities:
Acid Cloud: Drops a cloud which deals Ac and inflicts Ac vulnerability. It can be gusted.
Trash mob!

Rutterkin


Race: Outsider SR: 70 TR: 66
AB: AC: Saves: F / R / W Conceal: (none) KB: (none)
Takes: Bl Sl, El Fi Ma, p Heals: (none) Deals: Co Ne
Misc Imm: Level/Abil Drain Knockdown Death Magic Petrification / Domination (paragon+)
Spell Imm: Harm, Mass Harm, Flesh to Stone, Cast in Stone, and Call of Stone
Special Abilities:
Knockdown: DC 85 Discipline Check to avoid Knockdown: [need flavour text].
Trash mob!

Obyriths (Shapechangers)

All Obyriths have auras which force Cha-Will saves. Effects vary and can be devastating when the penalties interact with each other, for example Golothoma + Ekolid.

Draudnu


Race: Shapechanger SR: 84 TR: unturnable
AB: AC: Saves: F / R / W Conceal: (none) KB: Pi Ac (personal)
Takes: Bl, Ac El Ma, s c Heals: (none) Deals: Di + special Pi
Misc Imm: Poison Disease Fear Entangle Stun Sleep Charm Domination Confuse Level/Abil Drain Death Magic Petrification
Spell Imm: Harm, Mass Harm, Hold Animal, Hold Person, Hold Monster, Implosion, Drown, Disintegrate, Bigbys Crushing Hand, Bigbys Grasping Hand, Bigbys Forceful Hand, Flesh to Stone, Cast in Stone, and Call of Stone
Special Abilities:
Burst of Spikes: DC 59 Reflex check to take half/full Pi damage: You are injured by a burst of spines from the draudnu!
Sickening/Weakening Aura: DC 56 Cha-Will check to avoid -4 SP and AB penalties: The sight of the draudnu sickens and weakens you!
From the above data, Draudnu appear to be vulnerable to Critical Hit Kills (Assassin Mortal Strikes, Ranger Called Shots and Clerical Heartbane spells). However they appear to be immune, perhaps due to extremely high Parry Skill. They can be dazed and paralysed with spells like Mass Charm and Stonehold.

Ekolid Builder


Race: Shapechanger SR: 87 TR: unturnable
AB: AC: Saves: F / R / W Conceal: (none) KB: (none)
Takes: Bl Pi, Fi Ma, s p Heals: El Deals: Ac Ma + special Ma, Ne & Po (separate attacks)
Misc Imm: Mind Spells Poison Disease Paralysis Entangle Ability Drain Death Magic Petrification / Domination (paragon+)
Spell Imm: Harm, Mass Harm, Earthquake, Implosion, Drown, Disintegrate, Bigbys Crushing Hand, Bigbys Grasping Hand, Bigbys Forceful Hand, Flesh to Stone, Cast in Stone, and Call of Stone
Special Abilities: Casts spells as a level 60 pure Druid with ???.
Mordable Buffs: Cat's Grace, Death Ward, Endure Elements, Owl's Wisdom, Premonition, Protection from Elements and Resist Elements. Note that Cat's Grace and owl's Wisdom are buffs which can affect the Ekolid Builder's allies.
Combat Spells: Earthquake, Entangle, Finger of Death, Harm and Quillfire.
Implantation: DC 56 Fortitude check to avoid being implanted with Ekolid eggs: The ekolid drives an ovipositor into you and implants something in you! After 2 minutes, several eggs will hatch, killing you and resulting in more Ekolids joining the fight against the party. Item-based disease immunity does not prevent it, but Divine Health does. Caster Level 41+ Remove Disease is required to cure the infection: The infestation is destroyed!
Insanity Aura: DC 58 Cha-Will check or suffer forced Concentration checks (until Restored) whenever trying to cast spells: The sight of the ekolid makes your skin crawl as if insects were biting it!
Summon Energon: Summons a Xac-Yij (heals on Ac and takes only El). It can be Banished.
All Ekolids heal from El damage, even non-paragons. Ekolids are excellent targets for Assassins and Rangers. They can also be stunned with Stunning Fist, KDed and Level Drain-ed.
It's usually better to not focus on the Xac-Yij summons, as they are unsummoned once the Ekolid Builder is dead.

Ekolid Chitterer


Race: Shapechanger SR: 87 TR: unturnable
AB: AC: Saves: F / R / W Conceal: 65% KB: (none)
Takes: Bl Pi, Fi Ma, s p Heals: El Deals: Ma + Curse Song So
Misc Imm: Mind Spells Poison Disease Paralysis Entangle Ability Drain Death Magic Petrification / Domination (paragon+)
Spell Imm: Harm, Mass Harm, Earthquake, Implosion, Drown, Disintegrate, Bigbys Crushing Hand, Bigbys Grasping Hand, Bigbys Forceful Hand, Flesh to Stone, Cast in Stone, and Call of Stone
Special Abilities:
Curse Song: Chitterers are bards. They sing for their comrades and curse their enemies.
Combat Spells: [need info].
Mordable Buffs: Energy Buffer, Ethereal Visage and Mage Armour.
Implantation: DC 56 Fortitude check to avoid being implanted with Ekolid eggs: The ekolid drives an ovipositor into you and implants something in you! After 2 minutes, several eggs will hatch, killing you and resulting in more Ekolids joining the fight against the party. Item-based disease immunity does not prevent it, but Divine Health does. Caster Level 41+ Remove Disease is required to cure the infection: The infestation is destroyed!
Insanity Aura: DC 58 Cha-Will check or suffer forced Concentration checks (until Restored) whenever trying to cast spells: The sight of the ekolid makes your skin crawl as if insects were biting it!
All Ekolids heal from El damage, even non-paragons. Ekolids are excellent targets for Assassins and Rangers. They can also be stunned with Stunning Fist, KDed and Level Drain-ed.

Ekolid Devourer


Race: Shapechanger SR: 85 TR: unturnable
AB: AC: Saves: F / R / W Conceal: (none) KB: (none)
Takes: Bl Pi, Fi Ma, s p Heals: El Deals: Ac Ma
Misc Imm: Mind Spells Poison Disease Paralysis Entangle Ability Drain Death Magic Petrification / Domination (paragon+)
Spell Imm: Harm, Mass Harm, Earthquake, Implosion, Drown, Disintegrate, Bigbys Crushing Hand, Bigbys Grasping Hand, Bigbys Forceful Hand, Flesh to Stone, Cast in Stone, and Call of Stone
Special Abilities:
Implantation: DC 56 Fortitude check to avoid being implanted with Ekolid eggs: The ekolid drives an ovipositor into you and implants something in you! After 2 minutes, several eggs will hatch, killing you and resulting in more Ekolids joining the fight against the party. Item-based disease immunity does not prevent it, but Divine Health does. Caster Level 41+ Remove Disease is required to cure the infection: The infestation is destroyed!
Insanity Aura: DC 58 Cha-Will check or suffer forced Concentration checks (until Restored) whenever trying to cast spells: The sight of the ekolid makes your skin crawl as if insects were biting it!
All Ekolids heal from El damage, even non-paragons. Ekolids are excellent targets for Assassins and Rangers. They can also be stunned with Stunning Fist, KDed and Level Drain-ed.

Ekolid Reaver


Race: Shapechanger SR: 89 TR: unturnable
AB: AC: Saves: F / R / W Conceal: 45% KB: (none)
Takes: Bl Pi, Fi Ma, s p Heals: El Deals: El Ma
Misc Imm: Mind Spells Poison Disease Paralysis Entangle Ability Drain Death Magic Petrification / Domination (paragon+)
Spell Imm: Harm, Mass Harm, Earthquake, Implosion, Drown, Disintegrate, Bigbys Crushing Hand, Bigbys Grasping Hand, Bigbys Forceful Hand, Flesh to Stone, Cast in Stone, and Call of Stone
Special Abilities:
Implantation: DC 56 Fortitude check to avoid being implanted with Ekolid eggs: The ekolid drives an ovipositor into you and implants something in you! After 2 minutes, several eggs will hatch, killing you and resulting in more Ekolids joining the fight against the party. Item-based disease immunity does not prevent it, but Divine Health does. Caster Level 41+ Remove Disease is required to cure the infection: The infestation is destroyed!
Insanity Aura: DC 58 Cha-Will check or suffer forced Concentration checks (until Restored) whenever trying to cast spells: The sight of the ekolid makes your skin crawl as if insects were biting it!
All Ekolids heal from El damage, even non-paragons. Ekolids are excellent targets for Assassins and Rangers. They can also be stunned with Stunning Fist, KDed and Level Drain-ed.

Golothoma


Race: (immune to KV)Shapechanger SR: (unknown) TR: unturnable
AB: AC: Saves: F / R / W Conceal: 70% KB: (none)
Takes: Sl, Co El, Po, p Heals: (unknown) Deals: Ac Ma Ne
Misc Imm: (immune to KV) Poison Disease Fear Paralysis Entangle Sleep Charm Domination Confuse Daze Knockdown Death Magic Petrification
Spell Imm: Spells of level 3 and lower. Harm/Mass Harm Implosion Drown, Bigbys Crushing Hand, Bigbys Grasping Hand, Bigbys Forceful Hand, Flesh to Stone, Call of Stone, and Cast in Stone
Special Abilities:
Darkness Aura: DC 55 Cha-Will check to avoid Concentration skill penalties [must confirm and details needed]: The aura of darkness around the golothoma distracts you! Success results in a DC 58 Int-Reflex check to avoid suspected -4 penalty to all saving throws [must confirm]: The aura of darkness around the golothoma saps your vitality!
Golothoma can be Disintegrated, are good targets for Assassins and Rangers and are vulnerable to Power Word, Stun (see Stillsound).

Laghathti


Race: (immune to KV) Shapechanger SR: 84 TR: unturnable
AB: AC: Saves: F / R / W Conceal: (none) KB: (none)
Takes: Pi Sl, El So, Ma -25,-20 res 0% imm Heals: (unknown) Deals: Co Di
Misc Imm: (immune to KV) Mind Spells Poison Disease Paralysis Entangle Sneak Attack Death Magic Petrification
Spell Imm: Spells of level 5 and lower. Harm/Mass Harm Implosion Drown Disintegrate, Bigbys Crushing Hand, Bigbys Grasping Hand, Bigbys Forceful Hand, Flesh to Stone, Call of Stone, and Cast in Stone
Special Abilities:
Amnesia Gaze: DC 57 Cha-Will check versus Amnesia: The sight of the laghathti drains your memories!
Laghathti are not immune to Critical Hits. However they appear to be immune to Critical Hit Kills (Assassin Mortal Strikes, Ranger Called Shots and Clerical Heartbane spells), perhaps due to extremely high Parry Skill. Laghathti can be killed via Level Drain, but only via the Energy Drain spell, since Enervate is a level 4 spell.

Sibriex


Race: Shapechanger SR: 76 TR: unturnable
AB: AC: Saves: F / R / W Conceal: (none) KB: (none)
Takes: Sl, El So Ma, p Heals: (unknown) Deals: unknown + spells + special Ac Po
Misc Imm: Mind Spells Poison Disease Paralysis Freedom Entangle Level/Abil Drain Knockdown Sneak Attack Critical Hits Death Magic Petrification
Spell Imm: Harm, Mass Harm, Mordenkainens Disjunction, Earthquake, Implosion, Drown, Disintegrate, Bigbys Crushing Hand, Bigbys Grasping Hand, Bigbys Forceful Hand, Bigbys Interposing Hand, Flesh to Stone, Cast in Stone, and Call of Stone
Special Abilities: Casts spells as a level ?? ??.
Mordable Buffs: Endure Elements, Premonition [need more info].
Combat Spells: Flesh to Stone, Greater Orbs of Acid, Cold, Electricity, Fire, Force & Sound, Mordenkainen's Disjuntion and Vitriolic Sphere.
Spit: DC 65 Reflex check to take half/full Ac Po damage: The bile spit from the sibriex causes you to gag and retch!
Knockdown: DC 60 Dexterity check to avoid Knockdown: The sibriex whirls its chains, knocking you down!
Will Drain Aura: DC 60 Cha-Will check to avoid [or reduce] a Will Save penalty: The sight of the sibriex drains your will!
Sibriexes can be Silenced, but their massive size essentially prevents a Silenced PC from affecting them; therefore, it needs to be cast directly on them. Note that they cannot be direct-Morded, but can be Breached.
Sibriexes have a lot of temporary hitpoints, so it may appear that they are not being injured, when in reality they are.
Immunity to level 7 spells from Globe of invulnerability will make you immune to all Sibriexes' damage spells, this spell can also come from Amulet of Ordered Malevolence.

Uzollru


Race: Shapechanger SR: 0 TR: unturnable
AB: AC: Saves: F / R / W Conceal: (none) KB: (none)
Takes: Bl, El So Ma, s Heals: (none) Deals: Ac Di + special Physical
Misc Imm: Poison Disease Fear Paralysis Entangle Stun Charm Domination Confuse Level/Abil Drain Knockdown Death Magic Petrification
Spell Imm: Harm, Mass Harm, Earthquake, Implosion, Drown, Disintegrate, Bigbys Crushing Hand, Bigbys Grasping Hand, Bigbys Forceful Hand, Flesh to Stone, Cast in Stone, and Call of Stone
Special Abilities:
Aura: DC 55 Cha-Will check to avoid Paralysis: The sight of the uzollru fills you with horrible awe!
Domination: Grapple check, DC unknown to avoid Domination: The uzollru grapples you with its tentacles! Freedom of Movement is adequate protection against Grapple checks.
Uzollru are good targets for Assassins and Rangers. They do not appear to be immune to Sleep. Power Word: Kill pierces their Death Magic immunity.

Verakia


Race: Shapechanger SR: 0 TR: unturnable
AB: AC: Saves: F / R / W Conceal: (none) KB: (none)
Takes: Pi, Co El Ma, b s p Heals: Fi (superior+) Deals: Fi Ne + special Fi Vi
Misc Imm: Poison Disease Fear Paralysis Freedom Entangle Stun Sleep Charm Domination Confuse Knockdown Death Magic Petrification
Spell Imm: Harm, Mass Harm, Disintegrate, Bigbys Crushing Hand, Bigbys Grasping Hand, Bigbys Forceful Hand, Flesh to Stone, Cast in Stone, and Call of Stone
Special Abilities:
Knockdown: DC 40 Strength check to avoid Knockdown: You are knocked down by the verakia! and Physical damage: The verakia tramples you!
Berserk Aura: DC 55 Cha-Will check to avoid going Berserk: The sight of the verakia drives you berserk! Only a Caster Level 41+ Clarity spell will cure this effect.
Verakia can be Drowned & Imploded, and are good target for Assassins and Rangers. Power Word: Kill pierces their Death Magic immunity.

Loumaras (Fey)

Caligrosto


Race: (immune to KV) Fey SR: TR:
AB: AC: Saves: F / R / W Conceal: KB:
Takes: Heals: Deals:
Misc Imm: Mind Spells Poison Disease Paralysis Slow Ability Drain, Movement Speed Decrease, Knockdown Critical Hits Death Magic Petrification
Spell Imm: Harm/Mass Harm, Earthquake, Implosion Drown Disintegrate, Bigbys Crushing Hand, Bigbys Grasping Hand, Bigbys Forceful Hand, Flesh to Stone, Call of Stone, Cast in Stone, and Bigbys Clenched Fist Spells of level 6 and lower
Special Abilities:
Caligrostos can be Crumbled.

Dybbuk


Race: Fey SR: 84 TR: unturnable
AB: AC: Saves: F / R / W Conceal: 60% KB: (none)
Takes: So Di, e f Heals: (unknown) Deals: So Ma Po + special Ec
Misc Imm: Poison Disease Fear Paralysis Freedom Entangle Stun Sleep Charm Domination Daze Ability Drain Knockdown Death Magic Petrification
Spell Imm: Harm, Mass Harm, Earthquake, Implosion, Drown, Disintegrate, Bigbys Crushing Hand, Bigbys Grasping Hand, Bigbys Forceful Hand, Bigbys Interposing Hand, Flesh to Stone, Call of Stone, Cast in Stone, and Bigbys Clenched Fist
Special Abilities:
Ectoplasmic Bolt: Ranged attack (no save) which deals Ec.
Draining Touch: DC 56 Will Check versus Death Magic: The dybbuk's touch weakens your body and resolve! [what exactly does this do?]
Dybbuks can be Banished. High will save may require Energy Draining first.
Empowered Thunderclaps are the easiest way to kill Dybbuk after their SR is reduced.

Guecubu


Race: Fey SR: 80 TR: unturnable
AB: AC: Saves: F / R / W Conceal: 77% KB: (none)
Takes: Co So Di Heals: El Deals: Di Po + special Ps
Misc Imm: Poison Disease Fear Paralysis Freedom Entangle Stun Sleep Charm Domination Daze Ability Drain Knockdown Death Magic Petrification
Spell Imm: Harm, Mass Harm, Earthquake, Implosion, Drown, Disintegrate, Bigbys Crushing Hand, Bigbys Grasping Hand, Bigbys Forceful Hand, Bigbys Interposing Hand, Flesh to Stone, Cast in Stone, Call of Stone, and Bigbys Clenched Fist
Special Abilities:
Draining Aura: DC 57 Will check to avoid a 10% exotic immunity decrease: The soporific aura around the guecubu weakens you!
Sleep Aura: DC 57 Will check to avoid Sleep: The soporific aura around the guecubu causes you to fall asleep!
Guecubus can be Banished. High will save may require Energy Draining first. All Guecubus heal on El, even non-paragons.
Empowered Thunderclaps are the easiest way to kill Guecubu after their SR is reduced.

Manitou


Race: Fey SR: 79 TR: unturnable
AB: AC: Saves: F / R / W Conceal: 60% KB: (none)
Takes: Co So Di Heals: (none) Deals: El Po + special Vi
Misc Imm: Poison Disease Fear Paralysis Freedom Entangle Stun Sleep Charm Domination Daze Ability Drain Knockdown Death Magic Petrification
Spell Imm: Harm, Mass Harm, Earthquake, Implosion, Drown, Disintegrate, Bigbys Crushing Hand, Bigbys Grasping Hand, Bigbys Forceful Hand, Bigbys Interposing Hand, Flesh to Stone, Cast in Stone, and Call of Stone
Special Abilities:
Vile Aura: Manitous have an aura which deals Vi to all characters who have Ranger and Druid levels.
Fear Aura: DC 58 Cha-Will check versus Fear (a Will Save using your Charisma modifier instead of your Wisdom modifier): The sight of the manitou fills you with terror! Normal Fear Immunity gear protects versus this attack.
Manitous can be Banished. High will save may require Energy Draining first.
Empowered Thunderclaps are the easiest way to kill Manitous after their SR is reduced.

Animals, Beasts, Plants, and Vermin

Animals

Carcass Eater


Race: SR: TR:
AB: AC: Saves: F / R / W Conceal: KB:
Takes: Heals: Deals:
Misc Imm:
Spell Imm:
Special Abilities:

Fiendish Barracuda


Race: SR: TR:
AB: AC: Saves: F / R / W Conceal: KB:
Takes: Heals: Deals:
Misc Imm:
Spell Imm:
Special Abilities:

Fiendish Boar


Race: Animal SR: TR:
AB: AC: Saves: F / R / W Conceal: KB:
Takes: Heals: Deals:
Misc Imm: Poison Disease Fear Stun Sleep Charm Domination Confuse Daze Level Drain Petrification
Spell Imm: Harm/Mass Harm Drown Disintegrate, Flesh to Stone, and Call of Stone
Special Abilities:
Harmable ??

Fiendish Frog


Race: Animal SR: TR:
AB: AC: Saves: F / R / W Conceal: KB:
Takes: Heals: Deals:
Misc Imm: Poison Disease Entangle Knockdown Petrification
Spell Imm: Harm/Mass Harm, Weird, Phantasmal Killer, Drown, Bigbys Crushing Hand, Bigbys Grasping Hand, Bigbys Forceful Hand, Flesh to Stone, and Call of Stone
Special Abilities:
Harmable ??


Fiendish Raptor


Race: SR: TR:
AB: AC: Saves: F / R / W Conceal: KB:
Takes: Heals: Deals:
Misc Imm:
Spell Imm:
Special Abilities:
Harmable

Fiendish Roc


Race: Animal SR: TR:
AB: AC: Saves: F / R / W Conceal: KB:
Takes: Bl, Fi ,Ma, p s Heals: Deals:
Misc Imm: Fear Entangle Stun Charm Domination Daze Ability Drain Knockdown Level Drain Death Magic Petrification
Spell Imm: Harm/Mass Harm, Earthquake, Implosion Drown, Bigbys Crushing Hand, Bigbys Grasping Hand, Bigbys Forceful Hand, Flesh to Stone, Call of Stone, and Cast in Stone
Special Abilities:
Can insta kill with Power Word: Kill.

Fiendish Slug


Race: Animal SR: TR:
AB: AC: Saves: F / R / W Conceal: KB:
Takes: Heals: Deals:
Misc Imm: Poison Disease Fear Entangle Stun Sleep Charm Domination Confuse Knockdown
Spell Imm: Implosion Drown Disintegrate, Bigbys Crushing Hand, Bigbys Grasping Hand, and Bigbys Forceful Hand
Special Abilities:


Vorr


Race: Animal SR: TR:
AB: AC: Saves: F / R / W Conceal: KB:
Takes: Heals: Deals:
Misc Imm: Poison Disease Paralysis Entangle Sleep Charm Domination Confuse Ability Drain Knockdown Death Magic Petrification
Spell Imm: Weird, Phantasmal Killer, Implosion Drown, Bigbys Crushing Hand, Bigbys Grasping Hand, Bigbys Forceful Hand, Bigbys Interposing Hand, Flesh to Stone, Call of Stone, and Cast in Stone
Special Abilities:
Can insta kill with Power Word: Kill.

Magical Beasts

Abrian


Race: SR: TR:
AB: AC: Saves: F / R / W Conceal: KB:
Takes: Heals: Deals:
Misc Imm:
Spell Imm:
Special Abilities:

Arrowhawk


Race: SR: TR:
AB: AC: Saves: F / R / W Conceal: KB:
Takes: Heals: Deals:
Misc Imm:
Spell Imm:
Special Abilities:
Implodabe

Brood Keeper


Race: Magical Beast SR: 78 TR: unturnable
AB: AC: Saves: F / R / W Conceal: (none) KB: (none)
Takes: Bl, El So Ne, p s Heals: (unknown) Deals: Ac Ma
Misc Imm: Poison Disease Paralysis Stun Sleep Charm Domination Confuse Daze Level/Abil Drain Knockdown Death Magic Petrification
Spell Imm: Harm, Mass Harm, Weird, Phantasmal Killer, Implosion, Drown, Disintegrate, Flesh to Stone, Cast in Stone, and Call of Stone
Special Abilities: Summons: Brood Keepers spawn either 2 Abyssal Ant Swarms or 2 Brood Swarms or 1 of each when they die.
Brood Keepers are good targets for Assassins and Rangers.

Deadborn Vulture


Race: SR: TR:
AB: AC: Saves: F / R / W Conceal: KB:
Takes: Heals: Deals:
Misc Imm:
Spell Imm:
Special Abilities:

Varrangoin Arcanist


Race: SR: TR:
AB: AC: Saves: F / R / W Conceal: KB:
Takes: Heals: Deals:
Misc Imm:
Spell Imm:
Special Abilities:

Varrangoin Hurler


Race: SR: TR:
AB: AC: Saves: F / R / W Conceal: KB:
Takes: Heals: Deals:
Misc Imm:
Spell Imm:
Special Abilities:

Varrangoin Rager


Race: SR: TR:
AB: AC: Saves: F / R / W Conceal: KB:
Takes: Heals: Deals:
Misc Imm:
Spell Imm:
Special Abilities:

Varrangoin Scout


Race: SR: TR:
AB: AC: Saves: F / R / W Conceal: KB:
Takes: Heals: Deals:
Misc Imm:
Spell Imm:
Special Abilities:

Plants

Bone Moss


Race: SR: TR:
AB: AC: Saves: F / R / W Conceal: KB:
Takes: Heals: Deals:
Misc Imm:
Spell Imm:
Special Abilities:

Fiendish Fungus


Race: Plant SR: (unknown) TR: unturnable except with Vestments of the Gardenborn [TR unknown]
AB: AC: Saves: F / R / W Conceal: (none) KB: (none)
Takes: Pi, Co Ne, s Heals: Fi Deals: Ac Fi Ma Po
Misc Imm: Mind Spells Paralysis Entangle Knockdown Critical Hits Death Magic / Domination (paragon+)
Spell Imm: Drown, Bigbys Crushing Hand, Bigbys Grasping Hand, and Bigbys Forceful Hand
Special Abilities:
Split: Fiendish Fungus will split when subjected to Fi. It is believed that this happens after they have absorbed enough Fi damage to double their maximum hitpoints..
Fiendish Fungus can be Distintegrated, Harmed and Imploded. Note that they deal 4 damage types from range. All Fiendish Fungi heal on Fi damage, even non-paragons.

Phycomid


Race: SR: TR:
AB: AC: Saves: F / R / W Conceal: KB:
Takes: Heals: Deals:
Misc Imm:
Spell Imm:
Special Abilities:
Horrids insta kill Phycomids.

Sporebat


Race: SR: TR:
AB: AC: Saves: F / R / W Conceal: KB:
Takes: Heals: Deals:
Misc Imm:
Spell Imm:
Special Abilities:
Sporebats can be insta killed by Horrids.

Violet Fungus


Race: SR: TR:
AB: AC: Saves: F / R / W Conceal: KB:
Takes: Heals: Deals:
Misc Imm:
Spell Imm:
Special Abilities:

Viper Tree


Race: Plant SR: 0 TR: unturnable except with Vestments of the Gardenborn [TR unknown]
AB: AC: Saves: F / R / W Conceal: (none) KB: (none)
Takes: Sl, El Fi Po, b p m Heals: (none) Deals: Ac Ne
Misc Imm: Poison Disease Fear Entangle Charm Domination Confuse Level/Abil Drain Knockdown Critical Hits Death Magic Petrification
Spell Imm: Harm, Mass Harm, Implosion, Drown, Disintegrate, Bigbys Crushing Hand, Bigbys Grasping Hand, Bigbys Forceful Hand, Flesh to Stone, Cast in Stone, and Call of Stone
Special Abilities: Liquify: DC 40 Constitution check to avoid death: The viper tree's venomous bite causes your entire body to deliquesce! Artifact-level and class-level (lvl 9+ Druids & lvl 11+ Monks) Poison immunity protects against this attack.
Viper Trees can be stunned with Storm Of Vengeance for a short time. This allows melees to beat them down, but note that they may become unstunned before they die. They can also be Defoliate-ed. Fi and Po are the best types to deal against them. Epic Dodgers are able to tank Viper Trees reasonably well, provided they have high concealment.

Vermin

Abyssal Ant Swarm


Race: Vermin SR: 80 TR: unknown
AB: AC: Saves: F / R / W Conceal: 80% KB: (none)
Takes: Bl, El Fi Ma, p s c Heals: (none) Deals: Ac + special In
Misc Imm: Poison Disease Fear Paralysis Slow Entangle Stun Charm Domination Confuse Daze Knockdown Death Magic Petrification
Spell Imm: Harm, Mass Harm, Earthquake, Implosion, Disintegrate, Bigbys Crushing Hand, Bigbys Grasping Hand, Bigbys Forceful Hand, Bigbys Interposing Hand, Flesh to Stone, Cast in Stone, and Call of Stone
Special Abilities:
Swarm Aura: DC 55 Cha-Will check for half/full [must confirm] In damage: The abyssal ants swarm all over you! The amount of In damage is dependent upon armour type: heavy armour grants the most protection, robes grant the least. Damage can exceed 600 HP.
Abyssal Ant Swarms are very high priority targets for Sleep-ing and/or Drown-ing. They can also be Level Drain-ed to death.

Chelicera


Race: SR: TR:
AB: AC: Saves: F / R / W Conceal: KB:
Takes: Heals: Deals:
Misc Imm:
Spell Imm:
Special Abilities:
Vulnerable to Power Word, Stun (see Stillsound) and Power Word, Kill.

Giant Scorpion Flayer


Race: SR: TR:
AB: AC: Saves: F / R / W Conceal: KB:
Takes: Heals: Deals:
Misc Imm:
Spell Imm:
Special Abilities:

Giant Scorpion Stinger


Race: SR: TR:
AB: AC: Saves: F / R / W Conceal: KB:
Takes: Heals: Deals:
Misc Imm:
Spell Imm:
Special Abilities:
Implodable

Humanoids

Elves

Tiefling Archer


Race: Elf SR: 74 TR: unturnable
AB: AC: Saves: F / R / W Conceal: (none) KB: (none)
Takes: Bl, Co So, p s a e m p Heals: (none) Deals: Fi Di
Misc Imm: Mind Spells Level/Abil Drain / Domination (paragon+)
Spell Imm: Harm, Mass Harm, Implosion, Drown, and Disintegrate
Special Abilities: Tiefling Archers Breach on-hit.
Tiefling Archers are vulnerable to Death Magic. They are also good targets for Assassins and Rangers.

Tiefling Assassin


Race: Elf SR: 70 TR: unturnable
AB: AC: Saves: F / R / W Conceal: 20% KB: (none)
Takes: Bl, Co So, p s a e m p Heals: (none) Deals: El Po
Misc Imm: Poison Disease Fear Sleep Charm Domination Confuse Level/Abil Drain Knockdown Death Magic
Spell Imm: Harm, Mass Harm, Implosion, Bigbys Grasping Hand, and Bigbys Forceful Hand
Special Abilities: Mortal Strike, DC 54.
Tiefling Assassins can be Disintegrated & Drowned. Power Word: Kill pierces their Death Magic immunity. They are also good targets for Assassins and Rangers.

Tiefling Sorceress


Race: Elf SR: 75 TR: unturnable
AB: AC: Saves: F / R / W Conceal: KB: (none)
Takes: Bl, Co So, p s a e m p Heals: (none) Deals: (unknown) + spells
Misc Imm: Mind Spells Poison Disease / Domination (paragon+)
Spell Imm: Harm, Mass Harm, Implosion, Disintegrate, Bigbys Crushing Hand, Bigbys Grasping Hand, and Bigbys Forceful Hand
Special Abilities: Casts spells as a level 60 pure Sorcerer with ???.
Mordable Buffs: Cat's Grace, Endure Elements, Energy Immunity: Cold, Ethereal Visage, Negative Energy Protection, Premonition, Protection from Elements, Resist Elements, Shadow Shield, Shield and Spell Mantle.
Combat Spells: Bigby's Grasping & Interposing Hands, Firebrand, Meteor Swarm, Mordenkainen's Disjunction and Shout.
Tiefling Sorceresses can be killed in many ways. In regards to spells, they have Mantles which first need to be removed. They are also good targets for Assassins and Rangers.

Humans

Dustman Necromancer


Race: Human SR: 75 TR: unturnable
AB: AC: Saves: F / R / W Conceal: 65% (EV, dispellable) KB: (none)
Takes: Bl Pi Sl, Fi Ne Po, a c e Heals: (unknown) Deals: (unknown) + spells
Misc Imm: Fear Charm Domination Confuse Level/Abil Drain Knockdown Petrification
Spell Imm: Disintegrate, Bigbys Crushing Hand, Bigbys Grasping Hand, Bigbys Forceful Hand, Flesh to Stone, Call of Stone, and Cast in Stone
Special Abilities: Casts spells as a level 60 pure ??? with ???.
Mordable Buffs: Death Armour, Energy Immunity: Fire, Ethereal Visage, Negative Energy Protection, Premonition, Resist Elements, Shadow Shield and Spell Mantle.
Combat Spells: Bigby's Grasping Hand, Eyebite, Horrid Wilting, Mordenkainen's Disjunction, Negative Energy Ray, Polar Ray, Spell Breach and Wail of the Banshee.
Dustman Necromancers can be a big problem for a party if left to cast freely. They can be Drowned & Imploded and killed with Death Magic but note that the have Spell Mantles which first need to be removed. They are also good targets for Assassins and Rangers.

Dustman Slinger


Race: Human SR: 70 TR: unturnable
AB: AC: Saves: F / R / W Conceal: (none) KB: (none)
Takes: Bl Pi Sl, Fi Ne Po, a c e Heals: (none) Deals: El Fi Ma
Misc Imm: Fear Charm Domination Level/Abil Drain Knockdown Petrification
Spell Imm: Drown, Bigbys Crushing Hand, Bigbys Grasping Hand, Bigbys Forceful Hand, Flesh to Stone, Cast in Stone, and Call of Stone
Special Abilities: (none)
Dustman Slingers can be Distintegrated & Imploded and killed with Death Magic. They are also good targets for Assassins and Rangers.

Reptilian

Yuan-Ti Huntress


Race: Reptilian Humanoid SR: 85 TR: unturnable
AB: AC: Saves: F / R / W Conceal: 35% KB: (none)
Takes: Bl, Co, p s e f s d m n p Heals: Ac (superior+) Deals: Co Ne
Misc Imm: Poison Disease Level/Abil Drain / Domination (paragon+)
Spell Imm: Drown
Special Abilities: Yuan-ti Huntresses are pure [?] Level 60 [??] Zen Archer Rangers with DC 56 Called Shot.
Mordable Buffs: Camouflage, Cat's Grace, Mass Camouflage, Monstrous Regeneration, Protection from Elements and Resist Elements. Note that Camouflage and Cat's Grace are mordable but not breachable.
Combat Spells: [need info].
There are many, many ways to kill Yuan-ti Huntresses. Their on-spawn Mass Camouflage buff often affects their allies.

Yuan-Ti Sorceress


Race: Reptilian Humanoid SR: 75 TR: unturnable
AB: AC: Saves: F / R / W Conceal: KB: (none)
Takes: Bl, Co, p e f s d n p Heals: Ac (superior+) Deals: (unknown) + spells
Misc Imm: Poison Disease Level/Abil Drain / Domination (paragon+)
Spell Imm: Drown
Special Abilities: Yuan-ti Sorceresses are pure [?] Level 60 [??] Sorcerers with [??].
Mordable Buffs: Bulls Strength, Endure Elements, Ethereal Visage, Fox's Cunning, Premonition, Protection from Elements and Resist Elements.
Combat Spells: Ball Lightning, Bigby's Crushing Hand, Chain Lightning, Fear, Freezing Sphere, Greater Spell Breach, Mordenkainen's Disjunction, Power Word: Stun and Vitriolic Sphere.
Maze: Yuan-ti Sorceresses have Maze, once per day. Remove Curse (Caster Level 41+) is required to free people affected by this spell.
There are many, many ways to kill Yuan-ti Sorceresses. In regards to spells, they have Spell Mantles which first need to be removed.

Bestiary:_Abyss/Other

Personal tools