Black Pyramid
From HGWiki
The Black Pyramid is a legendary area intended for small parties of levels 55 to 60.
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Requirements
Immortality is the only required tag your character needs to complete the Black Pyramid. However you will also need Loki's Eye to open the way.
General Notes
(for each room/area)
Fire - Elec/Fire
Wind - Sonic/Elec
Earth - Sonic/Acid
Water - Acid/Cold
Magic/Divine/Positive/Negative Immunities are also requirements throughout much of this run for meleeing guardians, soul devourers, anymentals, as well as in the boss section. Soul Devourers inflict physical vulnerabilities (through aura), so it is crucial to bring pearls and boost your phyiscal immunities if possible! It will show as bludgening when you cure it in the combat log, but they do reduce ALL physical immunities. UEF is also a must for players reliant on their listen skill, and to avoid being blind the entire run..
Immunities vary through how a party performs this run, for a melee orientated party (smash and bash - my favourite way of doing this run) I recommend having all immunities covered if possible, as well as Bigby, Mord and Breach protection at the Boss stage of this run. Though, this is not necessary as you can afford to switch rings based on the room/area. (beware the anymentals - they give off random elemental KB). Combinations of Druids and Ranged, or Bard and Turner plus Melee also work well in this area.
Areas
The Black Pyramid areas can be reached by (fill in this information).

