Blackguard
From HGWiki
- Blackguard information on NWNWiki
Blackguards are villainous knights who have devoted their lives to the powers of darkness.
HG Customization
- Legendary BAB: +15
- Legendary Ability Bonuses: Legendary Blackguards gain +1 per 5 legendary levels to Strength and Charisma.
- Hide is now a class skill for Blackguards in Legendary Levels.
- Blackguard Spells: Blackguard spells are wisdom based and require base wisdom of 10 + the spell's level to cast. If you have HG Enhanced, you may now cast blackguard spells using the radial or ordinary quickslot-binding (by right-clicking on a quickslot and binding it to a spell) instead of using the spell sticks from the pedestal at docks. The Extend Spell metamagic also works for Blackguards if you have HG Enhanced. To change memorized Blackguard spells you need to use the !sb change bg SIMTools command.
- Divine Might: Duration doubles with at Cleric 21, Paladin 21, or Blackguard 21, and triples at character level 41 if the previous requirement is met. If the Blackguard does not belong to a quasiclass and has 21 levels in the class, they receive a 50% bonus to their charisma modifier for divine might damage.
- Divine Shield: Duration doubles with at Cleric 21, Paladin 21, or Blackguard 21, and triples at character level 41 if the previous requirement is met. A divine damage shield is also added to the effect at level 21, inflicting damage equal to the character's CHA bonus + 1d6 on anyone swinging at the character in melee combat. The base damage also increases by 50% at character level 41, to (3/2xCHA bonus) + 1d6. It also provides 1% immunity to divine damage per point of charisma modifier, regardless of caster level. Characters with control class Paladin or Blackguard gain Shield AC equal to their Charisma modifier / 2, if they do not receive Wisdom AC from any other source and do not belong to a quasiclass.
- Great Smiting: Legendary Paladins, Blackguards, and Champions of Torm receive +1 Strength for each Great Smiting feat they possess upon taking level 41.
- Divine Inspiration: Clerics, Paladins and Blackguards with at least 36 base Charisma can find the Divine Inspiration ability which allows them to use Turn Undead as a Bard Song substitute.
- Call of the Grave: At Blackguard 11, the Contagion ability instead casts a mass Vampiric Touch spell centered on the target at the Blackguard's caster level, with a +15 bonus to spell penetration.
- Dark Blessing: Dark Blessing requires evil alignment to grant its Charisma bonus to saves.
- Epic Fiend: At Blackguard 20 and total character level 35, Blackguards can acquire an item which will let them summon an enhanced fiend with the Epic Fiend feat. The fiend grows in power when they reach character level 50.
- Smiting has been significantly enhanced. Check out the Greater Smite page for more information on the details of this ability. Blackuards can use Greater Smite to do Cold, Negative, Magical, or Divine damage to a small group of targets. If the Blackguard does not belong to a quasiclass, their Greater Smite will also deal Vile damage.
- Turn Undead has been significantly enhanced. Click the 'show' button below to see all the details.
| Turner Changes |
|---|
|
Types of Blackguard
- Melee Non-Smiter: Kyomu Yori Kurai. Open Subrace: Oxec Tuzzom ia Wount
Melee Blackguards without smites focus on maximizing damage per second with their weapon. Without smite feats a Blackguard can more easily afford feats like Over/Dev Crit or put extra points in off stats like Dexterity to increase defense.
- Melee Smiter:
Smiter Blackguards gain the ability to do massive AOE damage every 2 minutes or so. To do this properly they need to take Extra Smiting and all 10 Great Smite feats before level 40. Apart from improving smite, for each Great Smite feat a Blackguard has before level 41, they receive one point of STR (maximum +10) when they take level 41. This lets Blackguards achieve both great AB and smiting ability. To maximize smite damage, it is best to be pure Blackguard.

