Bloodfire Mage
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Bloodfire Mage Quasiclass on HG Forum
Contents |
Bloodfire Mage (Sorcerer/Red Dragon Disciple)
Requirements
Must have 10 levels of Sorcerer, 10 levels of Red Dragon Disciple, Greater Spell Focus (Evocation), and Resist Energy (Fire) before level 22.
Benefits
On achieving Bloodfire Mage status at level 20 or 21, the character is automatically given Epic Spell (Hellball) and Epic Spell (Dragon Knight) as bonus feats.
Any light or medium armor worn by the Bloodfire Mage has its spell failure chance reduced to zero.
Spells
For certain spells, casterlevel = Sorcerer level + RDD level including legendary levels if the control class is Sorcerer or RDD. In addition these spells count as Evocation for determining DCs and receive +1 spell penetration for every 10 caster levels over 20.
Those spells include:
| Level | Spells |
|---|---|
| 1 | Burning Hands Negative Energy Ray (does divine damage) |
| 2 | Combust Flame Weapon |
| 3 | Flame Arrow (does all damage in one hit) Fireball (does (3/4 caster level)d6; 2/3 fire and 1/3 positive) |
| 4 | Elemental Shield (duration multiplied by 10) Stoneskin Wall of Fire |
| 5 | Firebrand (no longer limited to 1 brand per target; does 2/3 fire and 1/3 piercing damage) Energy Buffer |
| 6 | Tenser's Transformation |
| 7 | Delayed Blast Fireball (does 1 additional point of damage per die; 1/2 fire and 1/2 positive) |
| 8 | Incendiary Cloud (does 1/2 fire and 1/2 magical) |
| 9 | Meteor Swarm |
| Epic | Dragon Knight (levels stack for aquiring the improved Dragon Knight |
| Epic | Hellball (does fire/positive/divine/magic; no longer breaks loot; the Bloodfire Mage receives 1 additional use per day for every 10 levels of red dragon disciple including legendary levels if the Mage's control class is red dragon disciple) |
Other Changes
Notes
Unlike any other mages, Hellball does not break loot and does respectable damage to monsters as well as knocking them down. It is very useful for controlling big spawns.
Tips for Building and Playing
There are three main ways to build a BFM (Bloodfire Mage).
- Tank. This is a very hardy melee tank that gets all the Bloodfire mage buffs and spells. Typically built around RDD. AB suffers because of the sorcerer levels but Tensers helps recover quite a bit. A typical example would be 19 Sorc, 20 RDD, 1 Paladin. Some people spend the Epic Toughness feats to get full RDD progression, others do not.
- Sorcerer Control Class. Typically 29 Sorcerer, 10 RDD, 1 Paladin. Gets caster epic spells in addition to ending with 49 caster levels -- similar to a level 51 cheese sorc for all non-BFM spells. In robes can get long lasting 65% conceal via EV, or switch to light or medium armor and get shorter lasting 50% conceal from displacement.
- RDD Control Class. Typically 20 RDD, 19 Sorcerer, 1 Paladin. This version concentrates more on armored casting, often getting the 3 autostill feats so it can cast wearing heavy plate and a tower shield such as Pentavite. Spell durations and DC's on non-BFM spells are very weak.

