Champion of Torm

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Champion of Torm

Description: (PRESTIGE CLASS) Champions of Torm are mighty warriors who dedicate themselves to Torm's cause, defending holy ground, destroying enemies of the church, and slaying mythical beasts. Torm is the patron of paladins and an unswerving enemy of corruption and evil.

Hit die: d10

Proficiencies: all simple and martial weapons, light and medium armor and shields

Skill points: 2 + int modifier

Skills: craft armor, craft trap, craft weapon, discipline, heal, lore, parry, spot

Selectable class feats: ambidexterity, deflect arrows, two-weapon fighting

Primary saving throw(s): fortitude and reflex

Base attack bonus: +1/level

Requirements

To qualify as a champion of Torm, a character must fulfill all of the following criteria:

  • Alignment: any non-evil
  • Base attack bonus: +7
  • Feats: weapon focus in a melee weapon

Custom Changes with HG Enhanced

Legendary Ability Bonuses

  • Legendary Champions of Torm gain +1 per 5 legendary levels to Strength.

Feat Conversion

  • Characters with at least 14 levels of Champion of Torm may exchange Epic Prowess feats for Epic Great Strength feats, by using the PC Scry. A character who converts feats in this manner can no longer delevel using the town priest.
  • Upon reaching character level 42 (in legendary levels), the swap is no longer available.

Righteous Thoughts

  • At 45 levels of CoT (including legendary levels if the character's control class is CoT), the CoT gains permanent immunity to mind-affecting spells and abilities.

Nimbus of Victory

  • At 25 levels of CoT, the CoT gains the Nimbus of Victory power, which drops the spell resistance of all enemies in a colossal area for 10 rounds.
  • Nimbus of Victory is an aura which surrounds your character for 10 rounds, and drops the spell resistance of all enemies within by 2 + 1/5 levels of champion of torm, plus legendary levels, to a maximum penalty of -12 at level 50. It has unlimited uses per day, but must recharge between uses. The recharge time is calculated in the same way the Greater Smite timer is calculated, but with a base recharge time of 7 minutes instead of 8:
  • You may use it once every 7 minutes. The minimum time between uses decreases 20 seconds for every Great Smite feat the PC has, and 40 seconds more if they have extra smiting. A PC with all 10 Great Smite feats and the Extra Smiting feat is able to use Nimbus of Victory once every 3 minutes. Resting also recharges the ability. The character must recharge the ability after dying.

Divine Restoration

  • Champions of Torm get the benefits of continual restoration, per the spell, once they reach 25 levels of CoT (NOT including legendary levels). At level 25, a restoration spell effect is applied once every 6 rounds. This decreases to every 5 rounds at 35 levels of CoT (including legedary levels), 4 rounds at 45 levels, and 3 rounds at 50 levels of CoT. The character must have 25 levels of CoT NOT counting legendary levels, but once they do, legendary levels ARE counted for determining the frequency of the restoration.

Divine Sight

  • At 25 levels of CoT, the CoT gains permanent true seeing.

Great Smiting

  • Legendary Champions of Torm receive +1 Strength for each Great Smiting feat they possess upon taking level 41.

Greater Smite

  • At Paladin 20, Blackguard 20, or Champion of Torm 20, characters receive an enhanced Greater Smite ability if they have the Smite Evil or Smite Good feat.
  • It is usable an unlimited number of times per day, but it only works if you have smites available. You may use it once every 6 minutes. This recharge time between uses is decreased by 20 seconds for every Great Smite feat the character has, and by 40 seconds more if they have the Extra Smiting feat. A Character with all 10 Great Smite feats and the Extra Smiting feat is able to use Greater Smite once every 2 minutes. Resting also recharges the ability. The character must recharge the ability after dying.
  • Greater smite can be targeted a short distance away. At the targeted area, you 'attack' every enemy in a large radius by rolling (Attack Bonus + Charisma Ability Modifier + 1d20) vs AC. Temporary AB buffs like spells and bard song are NOT included. If you hit, you deal (Number of Greater Smiting Feats +1) x (Total smiter levels) damage. This means a maximum of 660 damage to every creature in the area of effect that you hit.
  • For Paladins and Champions of Torm, the total smiter level is the number of Paladin levels plus the number of CoT levels, plus legendary levels if the character's control class is Paladin or CoT. Paladin/CoT smite only does damage to evil creatures.
  • For Blackguards, the total smiter level is the number of Paladin levels plus the number of CoT levels plus the number of Blackguard levels, plus legendary levels if the character's control class is Paladin or CoT or Blackguard. Blackguard smite effects creatures of all alignments.
  • The smiter is able to select from a variety of damage types depending on his classes, by using chat commands.
Smiters with 20 levels of Paladin can select from:
!damfi – Fire
!dampo - Positive Energy
!damma – Magical
!damdi – Divine
Smiters with 20 levels of Champion of Torm can select from:
!damso – Sonic
!dampo - Positive Energy
!damma – Magical
!damdi – Divine
Smiters with 20 levels of Blackguard can select from:
!damco – Cold
!damne - Negative Energy
!damma – Magical
!damdi - Divine


  • These commands may be hotkeyed, and are instantaneous. They are selected before the Greater Smite is used. If none is selected the damage type defaults to divine damage.
  • Undead creatures are immune to Negative Energy smites.

Divine Wrath

  • Divine Wrath increases based on the number of CoT levels (including legendary levels if the character's control class is champion of torm) they have. The duration in rounds is twice the character's charisma modifier at level 20, three times at 30, 4 times at 40, and 5 times the character's charisma modifier at 50. The ability scales up to 40/+16 soak and +20 to attack, damage and saves. At 41 levels of CoT, including legendary levels if the character's control class is champion of torm, it grants the CoT an additional attack per round at their highest ab.
  • CoTs get 1 extra use of Divine Wrath per day for every 10 CoT levels past 10 (including legendary levels if the control class is CoT), for a maximum of 5 total uses at 50 levels.
  • Characters with Champion of Torm as their control class who have at least 40 base Strength receive immunity to critical hits while under the effect of Divine Wrath.
CoT Lvl Soak Save/Attack/Damage
5 5/+1 +3/+3/+3
6 5/+1 +3/+3/+3
7 5/+1 +3/+3/+3
8 5/+2 +3/+3/+3
9 5/+2 +3/+3/+3
10 5/+2 +5/+5/+5
11 5/+3 +5/+5/+5
12 5/+3 +5/+5/+5
13 5/+3 +5/+5/+5
14 5/+4 +5/+5/+5
15 5/+4 +7/+7/+7
16 6/+4 +7/+7/+7
17 7/+5 +7/+7/+7
18 8/+5 +7/+7/+7
19 9/+5 +7/+7/+7
20 10/+6 +9/+9/+9
21 11/+6 +9/+9/+9
22 12/+6 +9/+9/+9
23 13/+7 +9/+9/+9
24 14/+7 +9/+9/+9
25 15/+7 +11/+11/+11
26 16/+8 +11/+11/+11
27 17/+8 +11/+11/+11
28 18/+8 +11/+11/+11
29 19/+9 +11/+11/+11
30 20/+9 +13/+13/+13
31 21/+9 +13/+13/+13
32 22/+10 +13/+13/+13
33 23/+10 +13/+13/+13
34 24/+10 +13/+13/+13
35 25/+11 +15/+15/+15
36 26/+11 +15/+15/+15
37 27/+11 +15/+15/+15
38 28/+12 +15/+15/+15
39 29/+12 +15/+15/+15
40 30/+12 +17/+17/+17
41 31/+13 +17/+17/+17
42 32/+13 +17/+17/+17
43 33/+13 +17/+17/+17
44 34/+14 +17/+17/+17
45 35/+14 +19/+19/+19
46 36/+14 +19/+19/+19
47 37/+15 +19/+19/+19
48 38/+15 +19/+19/+19
49 39/+15 +19/+19/+19
50 40/+16 +20/+20/+20


Whirlwind Attack

  • For characters with champion of torm as their control class, Whirlwind and Improved Whirlwind improve at character level 41. When using either one, the champion of torm will perform a second set of attacks, seperate from the whirl. Each enemy hit by this round of attacks will suffer stacking -1 penalties to attack, damage, saves, and skills, lasting 2 rounds. At character levels 51 and up the penalties double to -2.


References

NWNWIKI[1]

Class Ability Board[2]

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