Fighter
From HGWiki
- Fighter information on NWNWiki.
Fighters are a diverse group of soldiers, warriors and criminals each with vastly different motivations and skills. Their prowess in all manner of weapon is unrivaled, and their combat training makes them very effective on the field of battle. Many classes splash a few levels in Fighter for an AB boost or bonus feats, but those who dedicate themselves to the training receive unique benefits.
HG Customization
- Forum Class Ability Board
- Ability Conversion: Characters with at least 22 levels of Fighter may exchange Epic Prowess feats for Strength, Dexterity, or Constitution points, by using the PC Scry. A character who converts feats in this manner can no longer delevel using the town priest. Upon reaching character level 42 (in legendary levels), the swap is no longer available.
- Greater Feats: At Fighter 41, characters gain greater versions of the Disarm, Knockdown, and Parry feats for free, if they have the Improved version of the matching feat.
- Greater Disarm (requires Improved Disarm feat): The targeted creature must succeed on a discipline check against ((2 * (Fighter level including LL)) - 5) or suffer a penalty of -1 AB per 6 Fighter levels including LL for 10 rounds. May be used 5 times per day.
- Greater Knockdown (requires Improved Knockdown feat): All enemies in a medium radius around the fighter must succeed in a discipline check against (2 * Fighter level including LL) or be knocked down for 3 rounds. May be used 3 times per day.
- Greater Parry (requires Improved Parry feat): Using the Greater Parry ability will make you invincible for 1 round per 10 fighter levels, including legendary levels. May be used once per day.
- Advanced Defense: At Fighter 21, characters receive a second concealment from Parry Skill. In addition to the normal concealment check, opponents must then also overcome another check of (Parry skill / 4)% concealment. This second concealment is not affected by blind-fight, and when it activates, shows as 100% concealment.
- Warrior's Whetstone: Twice per day, the Fighter may use the stone to 'sharpen' the weapon of their choosing, adding to the amount of slashing damage it deals. The damage added is (Fighter level including LL) +1d4, to a maximum of 30+1d4 and the duration is (Fighter level including LL * 2) hours.
- Epic Dodge: At Fighter 30, characters receive the Epic Dodge feat for free. Once they have gained this feat they cannot delevel.
- Whirlwind Attack: Legendary Fighters with Whirlwind or Improved Whirlwind feats receive an enhanced version of the ability. When using either one, the Fighter will perform a second set of attacks, separate from the whirl. Every enemy hit by this round of attacks will suffer 10% vulnerability to all physical damage for 2 rounds. This increases to 15% vulnerability if the fighter has the Improved Power Attack feat.
Fighter Types
For those specializing as a Fighter, the last new benefit available to the class is Epic Dodge at 30 Fighter levels. Beyond this point, additional fighter levels only increase the effectiveness of your Greater combat feats and your Whetstone. As such, there are two general approaches to building characters with a Fighter control class:
- Pure: [Everybody Hates Me!], [Gug Smash Good]
These builds revolve around effectively using the Fighter Greater combat abilities by taking a full 40 levels of Fighter, resulting in effective tanks that do an average amount of damage.
- Splash: [Uni-Flurry Fighter]. Open subrace: [Matriarch of the Hunt]
By splashing either a defensive or offensive class, the fighter augments their abilities to learn some new tricks.

