Penumbra
From HGWiki
Penumbra is a legendary area intended for parties of levels 55 to 60. Increases in player power have somewhat reduced the necessary levels to do this area.
Contents |
Introduction
More commonly known as the Thids run. This is the last of three runs that are 'required' to begin your adventure in the Hells.
The other two runs are Ssithraks for the tag and Master Translation Rod and Dustbone to obtain the Mindstill.
Requirements
Before you can even begin this run you require the Ssithrak Tag, Master Translation Rod (Obtained from the Ssithrak Boss) and Mindstill (Obtained from the Dustbone Run).
Main immunes for this run are Sonic, Negative and Death Immune, Magic Immune is also helpful, at least 25%.
Other immunes that are needed are Mind Blank or Stun Immune, Mord Ring and Fire for one room.
If you have casters in your party who intend to use Electrical spells it is highly recomended that you try to cover Electrical immune also.
General Notes
You will find various creatures here that you have to defeat including Illithids of various types, Anihilators, Grimlock Thralls, and Shrills.
Anihilators if hit with Electrical damage will 'charge up' and release and electrical attack at one person for a massive amount of Electrical damage, plenty enough to one hit kill anyone without enough Electrical immune.
Shrills are summoned by Illithid Ectocloners and are best dealt with by Magic Damage. They Mord on hit and are the only sorce of Mord in the entire run. Ectocloners should be killed as soon as possible as they will continue summoning Shrills untill they are dead. This can quickly overcome an inexperienced party.
Other Illithids can cause varying effects such as throwing you into the air making you take a hefty amount of damage when you fall to the ground, lowering your armour class, stunning you, instant death attacks and more.
Levitation or high discipline can help prevent damage from being thrown and there are items that will prevent you from being thrown altogether.
Death Immune will take care of some of the instant death attacks but failing a save will still result in you being flatfooted.
Mind Blank or Stun Immune prevents the stun effect.
Areas
The Illithid areas can be reached by (fill in this information).
Mid-ring Bore
Geode Colony
Thrall Housing
Physicists' Hall
Halls of Solitude
Biological Enclave
Overmind Complex
Strategy and Tactics
PM's love this run. Death Magic works very well.
Electrical Damage, Cold Damage and Acid damage work very well on this run.
Other classes that do exceptionally well here are Druids and Clerics.

