Shadowdancer

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Shadowdancers

Description: (PRESTIGE CLASS)

Hit die: d8

Proficiencies: simple weapons, light armor

Skill points: 6 + int modifier

Skills: heal, Hide, Listen, lore, move silent, persuade, pickpocket, search, spot, tumble.

Primary saving throw(s): reflex

Base attack bonus: +2/3levels

Requirements

To qualify as a Shadowdancers, a character must fulfill all of the following criteria:

  • Skills: Move Silently 8, Hide 10, Tumble 5.
  • Feats: Dodge, Mobility

Custom Changes with HG Enhanced

Darksight

  • At Shadowdancer 15, characters are immune to blindness.

Feat Conversion

  • Characters with at least 13 levels of Shadowdancer may exchange Epic Reflexes feats for Epic Great Dexterity feats, by using the PC Scry. A character who converts feats in this manner can no longer delevel using the town priest.
  • Upon reaching character level 42 (in legendary levels), the swap is no longer available.

Shadow Decoy

  • At 45 levels of SD (including legendary levels if the character's control class is SD), the SD gains the shadow decoy ability, once they find a certian item. Three times per day, the SD can create a shadowy double of himself to draw monster attacks. It lasts three rounds before exploding in a burst of negative energy.

Shadow Rift

  • Finding a certain item will allow Shadowdancers to enchant their melee weapon with Shadow Rift, which will add 1d6 + shadowdancer level (including legendary levels if your control class is shadowdancer) negative damage on hit. The Shadow Rift will last for 1 round per 2 shadowdancer levels (including legendary levels if your control class is shadowdancer). The Rift may be used one time each day for every 10 shadowdancer levels you possess (including legendary levels if your control class is shadowdancer).

Additional Skill Options

  • Legendary Shadowdancers may raise Bluff, Craft Armor, Craft Weapon, and Taunt as class skills in legendary levels.
  • At Shadowdancer 20 and total character level 35, Shadowdancers can acquire an item which will let them summon an enhanced shadow with the Epic Shadowlord feat.

Epic Shadowlord

  • Shadowdancers can now get an epic summon, if they have at least 20 levels of shadowdancer, 35 total levels, the Epic Shadowlord feat, and find a certain item. The summon grows in power when they reach character level 50.

Hide in Plain Sight

- Shadowdancers now acquire Hide in Plain Sight at Shadowdancer 10 instead of Shadowdancer 1.

Shadow Daze

  • Shadow Daze increases in potency as the Shadowdancer gains levels. All mentions of Shadowdancer level below for Shadow Daze include legendary levels.
  • Shadow Daze DC is equal to Shadowdancer level plus 5.
  • It becomes unlimited usage at Shadowdancer 22, and at Shadowdancer 26 it ignores spell resistance.
  • At Shadowdancer 40, it becomes a confuse effect, and at Shadowdancer 45 it changes from single target to a medium area of effect. In addition to the confusion, it inflicts one point of negative vulnerability per Shadowdancer level above 45 on targets in the area of effect if they fail a fortitude save at a DC equal to Shadowdancer level + 5.

Shadow Evade

  • Legendary levels count as Shadowdancer levels if the character's control class is Shadowdancer, for purposes of the progression, duration, and gaining additional powers.
  • Shadow Evade now lasts 2 rounds per Shadowdancer level.
SD Lvl Conceal Soak AC Additions
4 5% 5/+1 1
5 5% 5/+1 1
6 10% 5/+1 2
7 10% 5/+1 2
8 15% 10/+1 3
9 15% 10/+1 3
10 20% 10/+1 4
SD Lvl Conceal Soak AC Additions
11 21% 10/+2 5
12 22% 10/+2 5
13 23% 10/+2 5
14 24% 11/+3 5
15 25% 11/+3 6
16 26% 11/+3 6
17 27% 11/+4 6
18 28% 12/+4 6
19 29% 12/+4 7
20 30% 12/+5 7 unlimited usage
SD Lvl Conceal Soak AC Additions
21 31% 12/+5 7
22 32% 13/+5 7
23 33% 13/+6 8
24 34% 13/+6 8
25 35% 13/+6 8 immunity to death magic
26 36% 14/+7 8
27 37% 14/+7 9
28 38% 14/+7 9
29 39% 14/+8 9
30 40% 15/+8 9 immunity to necromancy
SD Lvl Conceal Soak AC Additions
31 41% 15/+8 10
32 42% 15/+9 10
33 43% 15/+9 10
34 44% 16/+9 10
35 45% 16/+10 11 +100% immunity to negative energy
36 46% 16/+10 11
37 47% 16/+10 11
38 48% 17/+11 11
39 49% 17/+11 12
40 50% 17/+11 12 grants 10 rounds etherealness separate from the other effects
SD Lvl Conceal Soak AC Additions
41 51% 17/+12 12
42 52% 18/+12 12
43 53% 18/+12 13
44 54% 18/+13 13
45 55% 18/+13 13
46 56% 19/+13 13
47 57% 19/+14 14
48 58% 19/+14 14
49 59% 19/+14 14
50 60% 20/+15 14 grants an additional attack per round


Slippery Mind

  • Slippery mind protects against some other mind effects in addition to mind spells.

Whirlwind Attack

  • For characters with shadowdancer as their control class, Whirlwind and Improved Whirlwind improve at character level 41. When using either one, the shadowdancer will perform a negative energy attack, seperate from the whirl. The effects target every opponent in the area of effect, not just those the shadowdancer hits. It does 1d8 points of damage plus 2 per shadowdancer level to max of 100 + 1d8 at shadowdancer level 50, with a will save for half damage at dc equal to the shadowdancer level + 5. It also inflicts 1 point STR damage per 8 shadowdancer levels, up to 6 points at shadowdancer level 48+.


References

Class Ability Board[1]

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