Shock Weapon

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Caster Level: Druid 2; Sorcerer/Wizard 2

Innate Level: 2

School: Evocation

Descriptor(s): Electrical, Weapon Enchantment

Component(s): Verbal, Somatic

Range: Touch

Save: None

Spell Resistance: No

Area of Effect/Target: Creature, Melee Weapon

Duration: 2 Turns / Level

Description: Imbues a weapon with electricity, adding 1 die of Electrical damage, increasing to 2 dice at caster level 16, 3 dice at caster level 31, and 4 dice at caster level 46. This damage stacks with permanent damage bonuses already on the weapon. You can target a specific weapon or a creature (if said creature is holding a weapon) with this spell.

Notes

Casting this spell underwater is inadvisable as it will electrocute the caster and any other party members due to the conductivity of this element.
If the weapon is dropped or converted into slag, disarm, or any other token the spell disappears.
This spell will auto-recast when the duration expires if the caster still has unused copies in his memory, if the caster and the recipient are in different areas the spell effects will gradually degrade until they completely dissipate.

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