Arcane Archer Bows
From HGWiki
The Arcane Archer gains bonus integrated damage (meaning it is included in critical hits) depending on the specific bow being used; based on the amount of Arcane Archer levels the character has, including legendary levels (per the table on the right). Using an item with the Farseer's master augment increases the bonus damage dice from d8 to d10. There are various bows incorporating the myriad damage types available to the Arcane Archer. Swapping between these bows to switch damage types is required in order to maximize effectiveness, albeit costly due to anti-exploits causing all attacks in the round a weapon was equipped to miss, until the Arcane Archer acquires the Legendary Archer Bow.
| AA Levels | Bonus Damage |
|---|---|
| 1 | 6d8 |
| 3 | 7d8 |
| 5 | 8d8 |
| 8 | 9d8 |
| 12 | 10d8 |
| 17 | 11d8 |
| 23 | 12d8 |
| 30 | 13d8 |
| 38 | 14d8 |
| 47 | 15d8 |
| Exotic Damage is 2d8 less | |
| Name | Level | Attack Bonus | Damage Types | Other |
|---|---|---|---|---|
| Phlegethoras | DB | +16 | 2d12 Fire, Magic, Negative, Piercing Bonus Fire | +12 Dex Immunity: Disease, Knockdown, Poison |
| Caniar | DB | +16 | 2d12 Cold, Magic, Negative, Piercing Bonus Cold | +12 Dex Immunity: Death Magic, Level/Ability Drain |
| Stygias | DB | +16 | 2d12 Elec, Magic, Negative, Piercing Bonus Elec | +12 Dex Immunity: Paralysis |
| Minauron | DB | +16 | 2d12 Acid, Magic, Negative, Piercing Bonus Acid | +12 Dex Immunity: Mind Spells, Sneak Attack |
| Averno | Phleg | +16 | 2d12 Divine, Piercing Bonus Divine | +12 Dex |
| Dispaion | Phleg | +16 | 2d12 Negative, Piercing Bonus Negative | +12 Dex |
| Maladominus | Phleg | +16 | 2d12 Positive, Piercing Bonus Positive | +12 Dex |
| Malbolgion | Phleg | +16 | 2d12 Sonic, Magic, Negative, Piercing Bonus Sonic | +12 Dex |
| Nessar | Phleg | +16 | 2d12 Magic, Piercing Bonus Magic | +12 Dex |
| Legendary Archer Bow | Class Secret | +16 | Depends upon which bow is active | +12 Dex |

