Bestiary: Abyss/Other

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Aberrations

Fiendish Aboleth


Race: Aberration SR: 84 TR: unturnable
AB: AC: Saves: F / R / W Conceal: 85% (EV, dispellable) KB: (none)
Takes: Sl, Co, p Heals: (unknown) Deals: Ac El Ma + spells + Ps
Misc Imm: Fear Charm Confuse Knockdown Death Magic Petrification
Spell Imm: Harm, Mass Harm, Mordenkainens Disjunction, Lesser Spell Breach, Spell Breach, Greater Spell Breach, Word of Faith, Word of Balance, Earthquake, Implosion, Drown, Disintegrate, Bigbys Crushing Hand, Bigbys Grasping Hand, Bigbys Forceful Hand, Flesh to Stone, Call of Stone, and Cast in Stone
Special Abilities: Casts spells as a level 60 pure [??] with [xx] Spell Penetration [need details].
Mordable Buffs: Elemental Shield, Energy Immunity: Fire, Ethereal Visage, Premonition and Protection from Elements.
Combat Spells: Burning Hands (Fi Ma), Bigby's Crushing and Interposing Hands, Disintegrate, Greater Dispelling, Mordenkainen's Disjunction, Negative Energy Burst, and Weird.
AC Drop: Has a special attack which lowers AC 1-2 points per hit. The results stack: The aboleth strikes you with a slimy tentacle, weakening your defenses!
Aura: Has some kind of Aura [need details]: The choking cloud of mucus around the aboleth fills you with malaise!
Maze: Has a special Maze attack. Caster Level 41+ Remove Curse required to free the victim.
Psionic Stun: DC 63 Will save to avoid stun and half/full Ps damage: The aboleth's mental pulse stuns you!
Unlike their cousins of The Far Realm, Fiendish Aboleths do not have spell mantles. In order to damage Fiendish Aboleths with Co, their Elemental Shield and Protection from Elements buffs need to be removed. With buffs, their Co immunity is over 140%; after debuffing it is 30% for non-paragons. Note that they are immune to direct mords and to breaching, so this can only be done via MSD Epic Spell, Greater Dispelling (spell or Beholder-form Shifters) or area mording. Holy Sword is a special case, and it is effective against Fiendish Aboleths. It may be worth testing Clerical Inflicts, once their EV (concealment) is dispelled.

Fiendish Aboleths can be killed with Greater Ruin and the Energy Drain spell.

Fiendish Otyugh


Race: Aberration SR: TR:
AB: AC: Saves: F / R / W Conceal: KB:
Takes: Heals: Deals:
Misc Imm:
Spell Imm:
Special Abilities:
Implodable, Stoneable with Flesh to Stone.
Otyughs are strange-looking creatures, with bloated, oval-shaped bodies around 8 feet wide that stood on three shuffling elephantine legs and have a disgusting, rock-like hide. They have a pair of long tentacles that are bedecked in rough thorny growths and end in leaf-shaped pads bearing rows of more sharp spikes. A third tentacle sprouts from the top of the otyugh's body, forming a vine-like stalk standing some 2 feet high and end in a pair of eyes and an olfactory organ. The body of the creature contains a massive fang-filled mouth, shaped like a crude gash through its center. A typical otyugh is around 500 pounds in mass.

Ixitxachitl Cultist


Race: Aberration SR: TR:
AB: AC: Saves: F / R / W Conceal: KB:
Takes: Heals: Deals:
Misc Imm:
Spell Imm:
Special Abilities:
Also known as demon ray, are an aquatic creature resembling a manta ray. Ixitxachitls are evil servants of Demogorgon that dwell in the oceans of the Abyss.

Ixitxachitl Darter


Race: Aberration SR: TR:
AB: AC: Saves: F / R / W Conceal: KB:
Takes: Heals: Deals:
Misc Imm:
Spell Imm:
Special Abilities:
Also known as demon ray, are an aquatic creature resembling a manta ray. Ixitxachitls are evil servants of Demogorgon that dwell in the oceans of the Abyss.

Ixitxachitl Priest


Race: Aberration SR: TR:
AB: AC: Saves: F / R / W Conceal: KB:
Takes: Heals: Deals:
Misc Imm:
Spell Imm:
Special Abilities:
Also known as demon ray, are an aquatic creature resembling a manta ray. Ixitxachitls are evil servants of Demogorgon that dwell in the oceans of the Abyss.

Ixitxachitl Vampire


Race: Aberration SR: TR:
AB: AC: Saves: F / R / W Conceal: KB:
Takes: Heals: Deals:
Misc Imm:
Spell Imm:
Special Abilities:
Also known as demon ray, are an aquatic creature resembling a manta ray. Ixitxachitls are evil servants of Demogorgon that dwell in the oceans of the Abyss. Despite their name, vampiric Ixitxachitl are not undead. These demon rays, slightly smaller but more robust than others, are gifted by Demogorgon with the ability to drain the life energy from their victims. Only one in a hundred Ixitxachitl is born with this blessing, seemingly at random, and they inevitably become leaders and champions among their kind.

Constructs

Resin Golem


Race: Construct SR: (unknown) TR: (unknown)
AB: AC: Saves: F / R / W Conceal: (none) KB: (none)
Takes: Co Fi So Ma, p s Heals: (unknown) Deals: Ac El Di
Misc Imm: Mind Spells Poison Disease Level/Abil Drain Sneak Attack Critical Hits Death Magic Petrification
Spell Imm: Harm, Mass Harm, Drown, Disintegrate, Flesh to Stone, Call of Stone, and Crumble
Special Abilities: (none)
Can be Imploded, Crumbled, knocked down, appear to be vulnerable to Bigby spells, and do not appear to be immune to the Level 9 Druid spell: Cast in Stone.

Retriever


Race: Construct SR: 80 TR: (unknown)
AB: AC: Saves: F / R / W Conceal: (none) KB: (none)
Takes: Bl Sl, Ac So Ma, p Heals: (unknown) Deals: Ma + special (rays of Co El & Fi)
Misc Imm: Poison Disease Fear Paralysis Sleep Charm Domination Confuse Level/Abil Drain Knockdown Sneak Attack Critical Hits Death Magic Petrification
Spell Imm: Harm, Mass Harm, Implosion, Drown, Disintegrate, Bigbys Crushing Hand, Bigbys Grasping Hand, Bigbys Forceful Hand, Flesh to Stone, Cast in Stone, and Call of Stone
Special Abilities:
Petrification Ray: DC 59 Reflex check to avoid Petrification: The retriever's petrification ray turns you to stone!
Vulnerable to Stun effects including Power Word, Stun (see Stillsound) and Monk Stunning Fist.
Retrievers have 4 Ray attacks, all having DC 59: Petrification (see above) as well as Co, El and Fi rays. The last 3 are straight-line rays shooting out from the Retriever and hit anything in it's path.
Retreivers are weakest to Bl and Ma.
Retrievers resemble giant spiders with four forelegs ending in large cleaver-like blades and four rear limbs that are used for walking and that carry most of their weight. Their legs span over 14 feet but they normally stand 12 feet tall, twice as tall as a human. A retriever's body size ranges in size from that of an ox to a mammoth, weighing an astonishing 6,500 pounds. Despite their overwhelming weight, they are agile and quick to an unnerving degree. They have two primary eyes and four smaller eyes that gleam malevolently as they peek out from their carapace. Incoherent whispers and clickings are emitted from them but they can not truly speak.

Tombstone Golem


Race: Construct SR: 0 TR: (unknown)
AB: AC: Saves: F / R / W Conceal: (none) KB: Co Ne (area-wide)
Takes: Do Not Hit
Bl, Ac So Ma, p s e p
Heals: (unknown) Deals: Ma
Misc Imm: Mind Spells Poison Disease Level/Abil Drain Sneak Attack Critical Hits Death Magic Petrification / Domination (paragon+)
Spell Imm: Harm, Mass Harm, Drown, Disintegrate, Bigbys Crushing Hand, Bigbys Grasping Hand, Bigbys Forceful Hand, Flesh to Stone, Cast in Stone, and Call of Stone
Special Abilities:
Some sort of Aura: No checks in logs and no immediately obvious effect: Being near the tombstone golem fills you with a sense of doom!
Death Wail: DC 56 Fortitude check versus Death: [need flavour text]. When they die, Tombstone Golems death a Wail of the Banshee attack against anyone in range.
Tombstone Golems can be Imploded, Crumbled and knocked down.

Merchurion


Race: Construct SR: TR:
AB: AC: Saves: F / R / W Conceal: KB:
Takes: Heals: Deals:
Misc Imm: Mind Spells Poison Disease Paralysis Entangle Ability Drain Knockdown Sneak Attack Critical Hits Death Magic Petrification
Spell Imm: Harm/Mass Harm Implosion Drown Disintegrate, Bigbys Crushing Hand, Bigbys Grasping Hand, Bigbys Forceful Hand, Flesh to Stone, Call of Stone, and Cast in Stone Spells of level 8 and lower
Special Abilities:
These constructs have well muscled, silvery forms that flow and shift like liquid and have a metallic sheen. On average they stand 20 feet (6.1 meters) tall and weigh 12 tons (11,000 kilograms).

Elementals

Abyssal Sunbeam


Race: Elemental SR: 0 TR: (unknown)
AB: AC: Saves: F / R / W Conceal: 80% KB: Co Ma (area-wide)
Takes: Do Not Hit
El Fi Po, b p s a s d Ne
Heals: (unknown) Deals: Co Ma
Misc Imm: Mind Spells Poison Disease Paralysis Entangle Level/Abil Drain Freedom Sneak Attack Critical Hits Death Magic Petrification / Domination (paragon+)
Spell Imm: Harm, Mass Harm, Earthquake, Drown, Disintegrate, Bigbys Crushing Hand, Bigbys Grasping Hand, Bigbys Forceful Hand, Bigbys Interposing Hand, Flesh to Stone, Call of Stone, Cast in Stone, and Bigbys Clenched Fist
Special Abilities: (none)
Abyssal Sunbeams can be Imploded and Gusted.

Blood Wind


Race: Elemental SR: 0 TR: (unknown)
AB: AC: Saves: F / R / W Conceal: 80% KB: Ne Ec (area-wide)
Takes: Do Not Hit
Co Fi Po, b p s a e d m
Heals: (unknown) Deals: Ne Ec
Misc Imm: Mind Spells Poison Disease Paralysis Entangle Level/Abil Drain Freedom Sneak Attack Critical Hits Death Magic Petrification / Domination (paragon+)
Spell Imm: Harm, Mass Harm, Earthquake, Drown, Disintegrate, Bigbys Crushing Hand, Bigbys Grasping Hand, Bigbys Forceful Hand, Bigbys Interposing Hand, Flesh to Stone, Cast in Stone, Call of Stone, and Bigbys Clenched Fist
Special Abilities: (none)
Blood Winds can be Gusted & Imploded.

Caustic Fountain


Race: Elemental SR: (unknown) TR: (unknown)
AB: AC: Saves: F / R / W Conceal: 80% KB: Ac Po (area-wide)
Takes: Do Not Hit
Co Fi Ne, b p s e s d m
Heals: (unknown) Deals: Ac Po
Misc Imm: Mind Spells Poison Disease Paralysis Entangle Level/Abil Drain Freedom Sneak Attack Critical Hits Death Magic Petrification / Domination (paragon+)
Spell Imm: Harm, Mass Harm, Earthquake, Drown, Disintegrate, Bigbys Crushing Hand, Bigbys Grasping Hand, Bigbys Forceful Hand, Bigbys Interposing Hand, Flesh to Stone, Cast in Stone, Call of Stone, and Bigbys Clenched Fist
Special Abilities: (none)
Caustic Fountains can be Imploded or Horrid Wilted.

Lemorian Scream


Race: Elemental SR: 40 TR: 75
AB: AC: Saves: F / R / W Conceal: 80% KB: So Di (area-wide)
Takes: Do Not Hit
Co Fi Ma, b p s a e n p
Heals: So (superior+) Deals: So Di
Misc Imm: Mind Spells Poison Disease Paralysis Entangle Level/Abil Drain Freedom Sneak Attack Critical Hits Death Magic Petrification / Domination (paragon+)
Spell Imm: Harm, Mass Harm, Earthquake, Implosion, Drown, Disintegrate, Bigbys Crushing Hand, Bigbys Grasping Hand, Bigbys Forceful Hand, Bigbys Interposing Hand, Flesh to Stone, Cast in Stone, Call of Stone, and Bigbys Clenched Fist
Special Abilities: (none)
Lemorian Screams can be killed with the Silence spell either cast on them or by somebody with a silence aura standing with them inside its aura, to increase the chances of success get them in Battletide aura and use any other save reduction affects you have available. If you do not have Silence then big packet Co is best against them but you will suffer significant kickback when doing this

Living Holocaust


Race: Elemental SR: 0 TR: (unknown)
AB: AC: Saves: F / R / W Conceal: 80% KB: Fi Di (area-wide)
Takes: Do Not Hit
Ac Co Ma, b p s a e n p
Heals: Fi Deals: Fi Di
Misc Imm: Mind Spells Poison Disease Paralysis Entangle Level/Abil Drain Freedom Sneak Attack Critical Hits Death Magic Petrification / Domination (paragon+)
Spell Imm: Harm, Mass Harm, Earthquake, Drown, Disintegrate, Bigbys Crushing Hand, Bigbys Grasping Hand, Bigbys Forceful Hand, Bigbys Interposing Hand, Flesh to Stone, Cast in Stone, Call of Stone, and Bigbys Clenched Fist
Special Abilities: (none)
Living Holocausts can be Gusted & Imploded. All Living Holocausts heal on Fi, even non-paragons.

Resinous Geyser


Race: Elemental SR: (unknown) TR: (unknown)
AB: AC: Saves: F / R / W Conceal: 80% KB: (none)
Takes: Co Fi Po, b p s e s d m Heals: Ac (superior+) Deals: Ac Ne
Misc Imm: Mind Spells Poison Disease Paralysis Entangle Level/Abil Drain Freedom Sneak Attack Critical Hits Death Magic / Domination (paragon+)
Spell Imm: Harm, Mass Harm, Earthquake, Implosion, Drown, Disintegrate, Bigbys Crushing Hand, Bigbys Grasping Hand, Bigbys Forceful Hand, Bigbys Interposing Hand, and Bigbys Clenched Fist
Special Abilities:
Glue you to the Floor: [can find no checks in the logs]: You are stuck in place by the resinous geyser!
<Something>: DC 40 Concentration check each time you hit Resinous Oozes to avoid [something]: [need flavour text].
Resinous Geysers can be Petrified & Crumbled.

Ooze

Arcane Ooze


Race: Ooze SR: 100 TR: unturnable
AB: AC: Saves: F / R / W Conceal: (none) KB: (none)
Takes: Co El Di, p s f n p Heals: Ma Deals: Ac Ma
Misc Imm: Mind Spells Poison Disease Paralysis Entangle Ability Drain Knockdown Sneak Attack Critical Hits Death Magic Petrification / Domination (paragon+)
Spell Imm: Harm, Mass Harm, Implosion, Drown, Disintegrate, Bigbys Crushing Hand, Bigbys Grasping Hand, Bigbys Forceful Hand, Flesh to Stone, Cast in Stone, and Call of Stone
Special Abilities: Arcane Ooze dispel on-hit.
All Arcane Ooze heal on Ma damage, even non-paragons. Arcane Ooze are not immune to Level Drain.
An enormous mass of green protoplasm. Veins of light appear along its surface, glowing briefly before fading away. Arcane oozes are creatures born of magical pollution, particularly the wastes left over from magic item creation. Expended reagents, failed experiments and other effluvia that mix together in magical fields for long enough can come alive and display a ravenous hunger. Arcane oozes eat magic itself, siphoning it from the minds of spell casters and extracting it by pounding magic items to powder. They will dine on any kind of magic but arcane magic appears to be a particular favourite.

Black Pudding


Race: Ooze SR: 0 TR: unturnable
AB: AC: Saves: F / R / W Conceal: (none) KB: (none)
Takes: Pi Sl, Fi Ma, e n p Heals: Co Deals: Ac Co Ne
Misc Imm: Mind Spells Poison Disease Paralysis Entangle Knockdown Sneak Attack Critical Hits Death Magic Petrification / Domination (paragon+)
Spell Imm: Harm, Mass Harm, Implosion, Drown, Disintegrate, Bigbys Crushing Hand, Bigbys Grasping Hand, Bigbys Forceful Hand, Flesh to Stone, Call of Stone, and Cast in Stone
Special Abilities: (none)
All Black Puddings heal on Co damage, even non-paragons. Black Puddings can be insta-killed with Horrid Wilting and are not immune to Level/Abil Drain.
The average black pudding measures 15 ft across and 2 ft thick and they weigh around 18,000 lb.[ While most of these monsters are an inky black, some can be brown, grey and even white. In underground locations, these creatures appear as dark blobs.

Bone Ooze


Race: Ooze SR: 0 TR: unturnable
AB: AC: Saves: F / R / W Conceal: (none) KB: (none)
Takes: Bl, Ac Fi Po, s d m Heals: Ne Deals: Co Ne + special Physical
Misc Imm: Mind Spells Poison Disease Paralysis Entangle Level/Abil Drain Knockdown Sneak Attack Critical Hits Death Magic Petrification / Domination (paragon+)
Spell Imm: Harm, Mass Harm, Implosion, Drown, Disintegrate, Bigbys Crushing Hand, Bigbys Grasping Hand, Bigbys Forceful Hand, Flesh to Stone, Cast in Stone, and Call of Stone
Special Abilities:
Smother: DC [need info] Fortitude check versus Death Magic: [need flavour text]. PC is eaten and another Bone Ooze is spawned.
All Bone Ooze heal on Ne damage, even non-paragons. They can be insta-killed with the Crumble spell.
This massive mound is covered in a carpet of needle-like spines. Plates of bone rise to its surface and sink back within its mass, giving rise to strange angular forms as it moves. Horrifying creatures of semi-liquid bone, bone oozes are created from the greatest charnel yards imaginable. Massive battles may create these abominations, especially if they took place on unhallowed ground or involved undead combatants. The bone ooze that pulls itself from these places seeks to devour bones of all kinds, extracting them from the living and the dead alike.

Flesh Jelly


Race: Ooze SR: 0 TR: unturnable
AB: AC: Saves: F / R / W Conceal: (none) KB: (none)
Takes: Pi Sl, Ac, c f s d m n p Heals: El Deals: Ma Ne
Misc Imm: Mind Spells Poison Disease Paralysis Entangle Knockdown Sneak Attack Critical Hits Death Magic / Domination (paragon+)
Spell Imm: Harm, Mass Harm, Implosion, Drown, Disintegrate, Bigbys Crushing Hand, Bigbys Grasping Hand, and Bigbys Forceful Hand
Special Abilities:
Rippling Touch: DC 59 Will check to avoid a disease which inflicts El immunity decrease: The flesh jelly's touch ripples through your flesh, weakening you! Caster Level 41+ Remove Disease required to cure: The continual contagion is lifted!
All Flesh Jelly heal on El damage, even non-paragons. They can be Petrified and Crumbled.
This house sized blob appears to be a collection of reeking fat and skin. Occasional tufts of hair, scales or feathers poke through its surface. Fatbergs are among the most disgusting phenomena found in a sewer. These form when grease and fat flushed down drains collect around a mass of hair or other fibrous material, coagulating into an enormous waterproof mass capable of clogging drains and sending reeking fumes throughout a city. If the material the fat collects around is the corpse of a powerful evil creature, however, the fatberg may become infused with a faint intelligence and an incredible hunger. These are the flesh jellies.

Resinous Ooze


Race: Ooze SR: 0 TR: unturnable
AB: AC: Saves: F / R / W Conceal: (none) KB: (none)
Takes: Pi Sl, Co Fi Po, e s d m Heals: Ac Deals: Ac Ne
Misc Imm: Mind Spells Poison Disease Paralysis Entangle Level/Abil Drain Knockdown Sneak Attack Critical Hits Death Magic Petrification / Domination (paragon+)
Spell Imm: Harm, Mass Harm, Implosion, Drown, Disintegrate, Bigbys Crushing Hand, Bigbys Grasping Hand, Bigbys Forceful Hand, Flesh to Stone, and Call of Stone
Special Abilities:
Slow: DC 58 Cha-Will check to avoid being Slowed: The resinous ooze coats you with resin, slowing you down! Freedom of Movement or Immunity to Slow are sufficient protection against this attack.
All Resinous Ooze heal on Ac damage, even non-paragons. Resinous Ooze have a specific vulnerability to Cast in Stone (Druid level 9 spell) and subsequent Crumble-ing.

Undead

Abyssal Ghoul


Race: Might be immune to KV. SR: TR:
AB: AC: Saves: F / R / W Conceal: KB:
Takes: Heals: Ne Deals:
Misc Imm:
Spell Imm:
Special Abilities:
Appearing much like an ordinary ghoul with a twisted and bestial humanoid form, an abyssal ghoul differs in a few ways. It has hideously elongated fingers and toes that end in wicked-looking claws. Dangling from its mouth is a tongue, roughly 1 ft long, that trails into incorporeal smoke. Its eyes are effectively blind

Abyssal Zombie


Race: Undead SR: 0 TR: 66
AB: AC: Saves: F / R / W Conceal: (none) KB: Co Ne (personal)
Takes: Pi Sl, Ac Fi Po, b e s d m Heals: Ne Deals: Co Ne
Misc Imm: Mind Spells Poison Disease Paralysis Level/Abil Drain Critical Hits Death Magic / Domination (paragon+)
Spell Imm: Drown
Special Abilities: (none)
There are many, many was to disable and kill Abyssal Zombies. All Abyssal Zombies heal on Ne, even non-paragons.
Abyssal Zombies do not spawn normally; they are summoned by Artaagliths (see above).

Bodak


Race: Undead SR: 0 TR: 69
AB: AC: Saves: F / R / W Conceal: (none) KB: (none)
Takes: Bl Pi Sl, Co So Di Po, a Heals: Ne Deals: Co Ne
Misc Imm: Mind Spells Poison Disease Paralysis Level/Abil Drain Critical Hits Death Magic Petrification / Domination (paragon+)
Spell Imm: Implosion, Drown, Disintegrate, Bigbys Crushing Hand, Bigbys Grasping Hand, Bigbys Forceful Hand, Flesh to Stone, Call of Stone, and Cast in Stone
Special Abilities:
Death Gaze: DC 54 Str-Fortitude check versus Death (autofail on 1): The bodak's deadly gaze snuffs out your life!
Bodaks can be insta killed and blinded by sunburst which will prevent his Death Gaze attack.Bodaks are a major pain in the neck for most party members (excepting str-tanks). They need to be beaten down quickly and are weakest to Pi Sl So & Po. All Bodaks heal on Ne, even non-paragons. [Can they be Mass Healed?] They do not appear to be immune to knock-down.
Bodaks resemble their living form to a certain extent, being roughly the same size and shape. However, there are differences which are immediately obvious to the eye. A bodak's skin is a deathly pale white or gray, devoid of any hair at all. More eerie still is its face, which was twisted into an inhuman visage of sheer madness and horror with empty, white eyes.

Bonesinger


Race: Undead SR: 75 TR: 78
AB: AC: Saves: F / R / W Conceal: 60% (EV, dispellable) KB: (none)
Takes: Bl, Ac Fi Di Po, p s c Heals: Ne Deals: Ne + special (Curse Song and spells)
Misc Imm: Mind Spells Poison Disease Paralysis Level/Abil Drain Knockdown Critical Hits Death Magic Petrification / Domination (paragon+)
Spell Imm: Heal, Mass Heal, Implosion, Drown, Disintegrate, Bigbys Crushing Hand, Bigbys Grasping Hand, Bigbys Forceful Hand, Flesh to Stone, Cast in Stone, and Call of Stone
Special Abilities: Casts spells as a level 60 pure [??] Bard with [xx] Spell Penetration [need details].
Mordable Buffs: [need info].
Combat Spells: Greater Dispelling, Sound Burst and Wail of Doom.
Harm Self: Bonesingers can heal themselves with this spell once per day.
All Bonesingers heal on Ne, even non-paragons. Once their Etheral Visage buff has been stripped, Bonesingers can be killed with the Undeath to Death spell.

Death Knight


Race: Undead SR: 90 TR: unknown
AB: AC: Saves: F / R / W Conceal: (none) KB: (none)
Takes: b, a e s p Heals: Ne Deals: El So Di
Misc Imm: Mind Spells Poison Disease Paralysis Freedom Entangle Level/Abil Drain Skill Decrease Knockdown Sneak Attack Critical Hits Death Magic Petrification
Spell Imm: Heal, Mass Heal, Mordenkainens Disjunction, Implosion, Drown, Disintegrate, Bigbys Crushing Hand, Bigbys Grasping Hand, Bigbys Forceful Hand, Flesh to Stone, Cast in Stone, and Call of Stone
Special Abilities:
Fear Aura: DC 56 Will check versus Fear: You are overcome by dread! Item level Fear Immunity is insufficient protection against this aura; only artifact- or class- or epic spell-based Fear Immunity will suffice.
Harm Self: Death Knights can heal themselves with this spell once per day. Only Death of Magic Epic Spell can nullify this.
Positive Immunity Buff: Death Knights have a breachable Po immunity buff which protects them from Po damage, however they can reactivate it as a free action each round. Note that direct Mords will not strip this.
Turn: DC 40 Wisdom Check to avoid being Turned: The death knight Turns you! Protection from alignment: Evil and Magic Circle Against Alignment makes you immune to this effect.
Vile Damage: [details needed] Logs show Vi damage in a pulse or aura or something.
Death Knights are one of the nastiest mobs in all of The Abyss. They are immune to Skill Decrease, which is an exceedingly rare immunity and renders them partially immune to Bard Curse Song (they still suffer AB/AC/damage/saving throw penalties). They are also immune to direct Mords. Their Po immunity buff needs to be constantly breached if you want to take advantage of this potential vulnerability.
A death knight appears similar to how it appeared in life but it has a decayed body with rotting flesh and pinpoints of light in place of eyes. A death knight often wears fine clothing and armor, especially capes, as a mark of importance. A death knight strikes fear into the hearts of weaker creatures.

Dread Ram


Race: Undead SR: 0 TR: (unknown)
AB: AC: Saves: F / R / W Conceal: (none) KB: Co (personal) [??]
Takes: Bl Pi Sl, Ac Co Fi Po, d m Heals: Ne Deals: Co Ne
Misc Imm: Mind Spells Poison Disease Paralysis Level/Abil Drain Critical Hits Death Magic / Domination (paragon+)
Spell Imm: Drown
Special Abilities:
Trample: DC 36 Strength check versus no/full Physical damage: The dread ram tramples you!
There are many, many ways to disable and kill Dread Rams. All Dread Rams heal on Ne, even non-paragons.

Dust Wight


Race: Undead SR: 70 TR: (unknown)
AB: AC: Saves: F / R / W Conceal: 45% KB: (none)
Takes: Bl Sl, Ac So Ma Po, p Heals: Ne Deals: El Ne
Misc Imm: Mind Spells Poison Disease Paralysis Entangle Level/Abil Drain Knockdown Critical Hits Death Magic Petrification / Domination (paragon+)
Spell Imm: Heal, Mass Heal, Earthquake, Implosion, Drown, Disintegrate, Bigbys Crushing Hand, Bigbys Grasping Hand, Bigbys Forceful Hand, Flesh to Stone, Cast in Stone, Call of Stone
Special Abilities:
Petrification Cloud: DC 59 Fortitude check versus Petrification (autofail on 1): The cloud around the dust wight petrifies you!
All Dust Wights heal on Ne, even non-paragons. They look like they are affected by Undeath to Death but it actually does zero damage to them

Sanguineous Drinker


Race: Undead SR: 79 TR: (unknown)
AB: AC: Saves: F / R / W Conceal: (none) KB: (none)
Takes: Bl Pi, Ac Fi Po, s e Heals: Ne Deals: Co Ne
Misc Imm: Mind Spells Poison Disease Paralysis Level/Abil Drain Critical Hits Death Magic Petrification / Domination (paragon+)
Spell Imm: Heal, Mass Heal, Implosion, Drown, Disintegrate, Bigbys Crushing Hand, Bigbys Grasping Hand, Bigbys Forceful Hand, Flesh to Stone, Call of Stone, and Cast in Stone
Special Abilities:'
Blindness: seems to be no checks in logs: You are blinded by the bloody spray from the sanguineous drinker! Spell-level protection (UEF) appears to be sufficient protection against this attack.
Does not appear immune to Knockdown. All Sanguineous Drinkers heal on Ne, even non-paragons.

Skeletal Rat


Race: Undead SR: 0 TR: 67
AB: AC: Saves: F / R / W Conceal: (none) KB: (none)
Takes: Bl, Ac El Fi Po, p s d m Heals: Ne Deals: Co Ne
Misc Imm: Mind Spells Poison Disease Paralysis Level/Abil Drain Knockdown Critical Hits Death Magic / Domination (paragon+)
Spell Imm: Drown, Bigbys Crushing Hand, Bigbys Grasping Hand, and Bigbys Forceful Hand
Special Abilities:
Armour Stripping: seems to be no checks in logs: The skeletal rat chews through the straps of your <armour name>! Armour is removed and cannot be re-equipped until combat is over.
All Skeletal Rats heal on Ne, even non-paragons. There are many ways to disable and kill Skeletal Rats.

Tomb Mote


Race: Undead SR: 70 TR: (unknown)
AB: AC: Saves: F / R / W Conceal: (none) KB: (none)
Takes: Bl, Ac Fi Po, s m Heals: Ne Deals: Co Ne
Misc Imm: Mind Spells Poison Disease Paralysis Level/Abil Drain Knockdown Critical Hits Death Magic Petrification / Domination (paragon+)
Spell Imm: Implosion, Drown, Disintegrate, Bigbys Crushing Hand, Bigbys Grasping Hand, Bigbys Forceful Hand, Flesh to Stone, Cast in Stone, and Call of Stone
Special Abilities: Tomb Motes split spontaneously and should be taken down quickly otherwise the party can be overwhelmed.
All Tomb Motes heal on Ne, even non-paragons.
Tomb Motes can be Mass Healed and Undeath to death for high damage and beaten down with Bl Ac Fi & Po damage. Their Po immunity is negative (below zero) so this is the best damage type to deal to them.

Crypt Thing


Race: Undead SR: TR:
AB: AC: Saves: F / R / W Conceal: KB:
Takes: Heals: Ne Deals:
Misc Imm:
Spell Imm:
Special Abilities:
A crypt thing resembles a human-sized skeleton wearing dark robes. Their empty eye sockets contain eerie points of red light.

To Be Categorized and/or Moved

Abyssal Drake


Race: Dragon SR: TR:
AB: AC: Saves: F / R / W Conceal: KB:
Takes: Heals: Deals:
Misc Imm:
Spell Imm:
Special Abilities:
All Abyssal Drake heals on Fi even non paragon.
This immense bipedal dragon has red and black scales, great membranous wings and a long tail ending in a wicked barbed stinger. Its face bears a cunning and cruel expression. Larger than most drakes, the Abyssal drake is a creature created when the numerous and savage drakes escaped into the lower planes. The chaotic and violent nature of the Abyss suited drakes perfectly and over generations they became infused with the essence of that plane.

Bebelith


Race: Construct SR: TR:
AB: AC: Saves: F / R / W Conceal: KB:
Takes: Heals: Deals:
Misc Imm:
Spell Imm:
Special Abilities:
Bebiliths look like massive, misshapen spiders, with a body the size of a plow horse and legs stretching some 14 feet. Their tough, chitinous exoskeleton is mottled in coloration, camouflaging their two ton forms. Their two forelegs end in razor sharp barbs and their fangs drip globs of odorous liquid. They are seemingly incapable of speech, conducting all their communication in silent telepathy.
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