Category:Armors

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Armor armor class is armor AC.

Higher Ground has modified the maximum dex on armors to give a reason to use anything other than Robes or Full Plate. The following table shows the new maximum dex amount along with typical values for AC enhancements and physical damage immunity amounts on UR armors. The 'Total AC' column shows the total AC added assuming one had a Dexterity modifier equal or better than the armor maximum. The 'Req Dex' column shows the base dexterity needed to achieve this maximum assuming +12 dex from equipment or spells.

Armor Type Base AC Max Dex AC Enh Physical Total AC Req Dex Examples
Robes None 0 +14 10% Unicorn, Hawklight, Triel, Boreas, Jamamros
Padded Light 1 21 +16 15% 38 40 Trickfoot
Leather Light 2 20 +16 15% 38 38 Betar
Studded/Hide Light 3 19 +16 15% 38 36 Ricorin, Adoril
Scale/Chain Shirt Medium 4 10 +17 20% 31 18 Spellchain, Spellscale
Chain/Breastplate Medium 5 9 +17 20% 31 16 Elendithas, Cruril
Splint Heavy 6 5 +18 30% 29 8 Shaamros, Splint of Elril
Banded/Half-Plate Heavy 7 4 +18 30% 29 6 Daystar, Horlannan
Full Plate Heavy 8 3 +18 30% 29 4 Thokul, Uxan

Assuming UR armors, if your character's DEX modifier is 6 or higher (modified DEX of 22, base DEX of 10), then Chainmail armor will result in better AC than heavy armor (though with some loss of physical immunity). At a DEX modifier of 12 or higher (modified DEX of 34, base DEX of 22), then Studded armor will result in better AC than Chainmail, and Studded gives a higher AC than full plate at a DEX modifier of 9 or higher (modified DEX of 28, base DEX of 16). At a DEX modifier of 25 or higher (modified DEX of 60, base dex of 48), robes will be superier in AC to light, medium, and heavy armors. Again this assumes standard enhancement bonuses -- Hells and BUR armors may have increased values that change the equation.
Randomisation on non set items can, in addition to other factors, significantly increase or decrease the % physical immunities provided by armors with the maximum available on a heavy armor being about 45%, armors with all three physical values increased can be extremely valuable.

Note: Whilst the AC Enh normally caps at +20 there are several set heavy armors with the % insurmountable Protection (HG Feat) that allows this to be exceeded e.g. Bastion of the Fallen Lord.

Subcategories

This category has the following 4 subcategories, out of 4 total.

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Pages in category "Armors"

The following 160 pages are in this category, out of 160 total.

A

B

C

D

E

F

G

G cont.

H

I

K

L

M

N

O

P

R

R cont.

S

T

U

V

W

Y

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