Earthquake
From HGWiki
Caster Level: Cleric 8, Druid 9
Innate Level: 8
School: Evocation
Descriptor(s): Bludgeoning/Positive (loot breaking)
Component(s): V, S
Range: Personal
Save: Fortitude ½
Spell Resistance: No
Area of Effect/Target: Colossal (10 meter radius)
Duration: Instant
Description: The caster causes a massive earthquake around himself, causing 1d6 points of Bludgeoning damage per caster level (reaching 25d6) to all creatures in the area of effect. At caster level 25, the damage increases to 1d8 per caster level (reaching 60d8), and the damage type switches from Bludgeoning to Positive. The caster and members of their party are not affected by the earthquake.
Notes
- Earthquake ignores Spell Resistance, making it useful at any caster level against any monster vulnerable to Positive energy. A side effect is that it also ignores spell immunity to 8th-9th level spells and below.
- Earthquake breaks loot, making it extremely useful for breaking objects such as the Ssithrak Dimension orb and the Hellspawn Golem tubes in Penumbra. However this makes it extremely dangerous to use around Psi Orbs.
- Flying foes are immune to Earthquake.
- Swimming foes underwater are immune to Earthquake.
Items with Earthquake Immunity
Whilst immunity to this spell can be added as a random property there are several set items that have it as listed below -