NWN Epic Spells

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These are the 'vanilla' Neverwinter Nights Epic Spells as modified Specifically for use in Higher Ground.

  • Epic Warding

This epic spell can now be taken by Clerics and Druids using Epic Bonus Feats (with HG Enhanced) or during Legendary Levels.
When cast by feat (rather than item), grants an additional point of damage reduction per CL above 40, reaching 70/+20 at CL60.

  • Epic Mage Armor

This epic spell can now be taken by Clerics and Druids using Epic Bonus Feats (with HG Enhanced) or during Legendary Levels.
When cast by feat (rather than item), At CL41, grants an additional +((CL - 40) / 2) Dodge AC, +((CL - 40) * 2) Concentration, Discipline, and Parry skills.

At CL50, grants Epic Dodge as a temporary bonus feat.

  • Epic Greater Ruin

When cast as a feat, the target must make a Fortitude save against DC: 30 + caster ability modifier + 1 per each Epic, Legendary, and Paragon Spell Focus Feat, +1 if the character has a school specialization. (must have Mind, Death, Implode immune and either crit immune or dev crit immune to be immune to the effect).

When cast by item this now gains the benefits of the caster's spell

Second use/day at 50 base Spellcraft

  • Epic Hellball

Add 5 dice to each damage type for every LSF the caster has when cast

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