Paragon Druid Spells
From HGWiki
These are the Druid Paragon Spells.
You must have the Paragon Spell Knowledge feat, along with either the Paragon Spell Focus or wizard specialization, for the respective school in order to cast these spells.
Enchantment: Reclamation
- Description:
- Effect: All non-boss enemies in a huge area of effect centered on the caster lose petrification immunity.
Necromancy: Stolen Lifeforce
- Description:
- Effect: The druid draws in the life energy around the party, channeling it into them, granting a +2 stacking bonus to the party's ability scores for 10 turns (capping at +20).
- Note: Casting this spell again through a second party member will just reset the timer it will NOT give a +4 bonus to abilities.
Transmutation: Kendrick's Foul Conversion
- Description:
- Effect: Polymorphs any non-boss into a chicken for a turn. Note: Whilst this is an extremely amusing effect and can remove a particularly annoying mob from play it also makes them very small and difficult to target, on the positive side it can make an oversize creature such as a Goristro or Chaos Roc able to be targetted by small characters.
Evocation: Burn the Veil
- Description:
- Effect: Creates a persistent area of effect which deals d4 per casterlevel ectoplasmic damage to all enemies within it.
Abjuration: Rejuvination Field
- Description:
- Effect: Protects targets from all Blight, Degeneration, and Venom damage while active. In addition, it automatically heals persistent wounds for 15 rounds.
Divination: Forest for the Trees
- Description:
- Effect: Non-boss enemies in a huge area of effect centered on the caster are struck by amnesia if they fail a will saving throw.
Conjuration: Call Weaponspren
- Description:
- Effect: Grants entire party a damage bonus effect equal to 1 per 5 casterlevels, capping at +16 at casterlevel 80. The druid casting the spell gains a 50% bonus, making the cap for the caster 24. The effect lasts 1 round per level, capping at 60 rounds.
Illusion: Eye of Ghaunadaur
- Description:
- Effect: The druid opens a portal to the greatest affront to nature: Ghaunadaur, That Which Lurks, supreme god of abominations. All enemies in a large radius that look into the portal must make a will save of DC 40 + Wisdom mod or be disintegrated. Creatures that are immune to disintegration or that make the saving throw cannot be disintegrated, but are instead struck permanently blind and knocked down (ignoring kd immunity) for 3 rounds.