Feywild

From HGWiki

(Redirected from Run Guide: Feywild)
Jump to: navigation, search

Contents

Introduction

The Feywild is a set of 11 areas intended for parties of level 38-44. They are designed for allowing new immortals to gain levels relatively quickly, offering mobs that can be killed easily yet give a high amount of XP. The size of the spawns increases with party size, so that even a solo player can visit the Feywild without being overwhelmed. With larger parties, greater numbers of mobs spawn which results much faster XP gain, especially with insta-killing casters in the party.

There are no bosses or tags in the Feywild, nor any set loot locations. There are a couple of class secrets in these areas. The entire Feywild is safe for using loot-breaking spells. Loot occurs only as drops from killed mobs, but only if no-one in party is above level 49. Some mobs in the Feywild also drop Ingredients that can be brewed into potions.

Requirements

The required Fey Knife (available for a price from Merem Muddermidt in Rip's Wretched Brewery) is not sold to non-immortals.

General Notes

  • The run is a free rest zone, Immortal characters will not fugue or limbo in Feywild.

Spawn Structure

Spawns are dynamic in that the numbers and types of creatures scale with player group size, paragon type creatures do not spawn in this area.

Ingredients for Fey Potions

If no party member is above the level 49 cap, some Fey, when killed, leave ingredients in a randomly chosen party member's inventory. These ingredients can be brewed into Fey potions at the alchemist in Ascension. Use the !forge command, then use the Command Targeter to select the ingredient to brew, and talk to the Alchemist to have a custom potion brewed. These potions can produce effects such as Levitation and Water Breathing however their use is limited due to cancellation of the effects on death leaving you without the survival ability you need for the area you are in.

This table lists the Fey that produce ingredients, the ingredient, and the resulting potion:

Feywild Ingredient Table
Enemy Ingredient Potion
Balewisp Balewisp Essence Fey Potion of Elemental Immunity, Acid
Brownie Brownie Acorn Cap Fey Potion of Clear Mind
Cave Troll Cave Troll Hide Fey Potion of Blood Frenzy
Dryad Dryad Hair Leaves Fey Potion of Flamequenching
Faerie Dragon Faerie Dragon Scales Fey Potion of Heroism
Fey Pigeonhawk Feyhawk Feather Fey Potion of Levitation
Flamewisp Flamewisp Essence Fey Potion of Elemental Immunity, Fire
Frostwisp Frostwisp Essence Fey Potion of Elemental Immunity, Cold
Jackdaw Jackdaw Feather Fey Potion of Tongues
Leprechaun Leprechaun Clover Fey Potion of Luck
Nereid Nereid Shawl Scrap Fey Potion of Water Breathing
Nocker Nocker Crystals Fey Potion of Passwall
Pixie Pixie Dust Fey Potion of Camouflage
Redcap Redcap Tooth Fey Potion of Critical Strike
Ruttle Ruttle Skin Scrap Fey Potion of Stoneskin
Shadar-Kai Gal-Ralan Ring Link Fey Potion of Shadow Shield
Shimmerling Swarm Dead Shimmerling Fey Potion of Positive Energy Protection
Songwisp Songwisp Essence Fey Potion of Elemental Immunity, Sonic
Treant Scrap of Treant Bark Fey Potion of Barkskin
Swamp Troll Mat of Swamp Troll Hair Fey Potion of Regeneration
Windwisp Windwisp Essence Fey Potion of Elemental Immunity, Electricity

Areas

The Feywild areas can be reached by several Glowing Mists portals which connect the Feywild with Faerûn (the continent on which Ascension is located). From Faerûn, these portals must be opened with a Fey Knife, sold by certain shady character that hangs around pubs. When you get close to a portal on the Faerûn side, the Fey Knife will vibrate. The Glowing Mists from Feywild to Faerûn are always open. You can also portal from and to the Feywild with the PcScry port to leader function, and from Feywild to Ascension with a Gem of Teleportation.

Feywild - Aviary

Transitions to Dancing Trees, Forest Grove, and Forest Harp.

- Faerie Dragon
- Jackdaw
- Corollax
- Fey Pigeonhawk
- Fey Owl
- Fey Thrush
- Songwisp
- Frostwisp
- Windwisp

Feywild - Black Warrens

Transition to Murky Forest. The vain may find a mirror here.

- Fomorian
- Cave Troll
- Spriggan
- Ruttle

Feywild - Bright Forest

Glowing Mists portal that connects to the Valley of Glithildhoul. Transitions to Forest Grove, Forest Harp, Forest Lake, Misty Fields, and Sidhe Moor.

- Satyr
- Pixie
- Forest Spite
- Trickster
- Songwisp
- Windwisp
- Flamewisp
- Treeant
- Faerie Dragon
- Brownie

Feywild - Dancing Trees

Transitions to Aviary, and Forest Ruins.

- Satyr
- Forest Spite
- Rascal
- Bamboofolk
- Brownie
- Windwisp
- Jackdaw

Feywild - Forest Grove

Glowing Mists portal that connects to Fox Ridge. Transitions to Aviary, Bright Forest, and Murky Forest.

- Satyr
- Fey Pigeonhawk
- Fey Owl
- Corollax
- Pixies
- Treeant
- Brownie
- Dryad

Feywild - Forest Harp

Transitions to Aviary, and Bright Forest. Fans of harps will find a fine example of the instrument here.

- Satyr
- Trickster
- Needler
- Pixie
- Brownie
- Fey Thrush
- Windwisp
- Songwisp

Feywild - Forest Lake

Transitions to Bright Forest, Murky Forest, Phosphor Sea, Thousand Falls, and Twilight Stones.

- Balewisp
- Frostwisp
- Needler
- Firebolg
- Naiad
- Nymph
- Fey Trush
- Bamboofolk
- Boggan
- Brownie

Feywild - Forest Ruins

Glowing Mists portal that connects to The Blood Moor. Transitions to Dancing Trees, Murky Forest, and Twilight Stones.

- Flamewisp
- Volodni
- Boggan
- Fey Owl
- Needlefolk
- Redcap
- Satyr
- Dryad
- Shadar-Kai

Feywild - Gate of Stars

Transitions to Misty Fields and Sidhe Moor.

- Needler
- Rascal
- Shimmerling Swarm
- Frostwisp
- Songwisp
- Corollax
- Dryad
- Brownie

Feywild - Misty Fields

Transitions to Bright Forest, Gate of Stars, and Murky Forest.

- Windwisp
- Balewisp
- Leprechaun
- Pooka
- Pixies

Feywild - Murky Forest

Glowing Mists portal that connects to Shadow Elves - Forest Floor. Transitions to Black Warrens, Forest Grove, Forest Lake, Forest Ruins, and Misty Fields.

- Pixies
- Wisps
- Redcap
- Needlefolk
- Fey Owl
- Shadar-Kai
- Dryad

Feywild - Phosphor Sea

Glowing Mists portal that connects to the Boat Ramp waterfall. Transitions to Forest Lake, and Thousand Falls.

- Windwisp
- Flamewisp
- Frostwisp
- Songwisp
- Trickster
- Nereid
- Naiad
- Nymph
- Shimmerling Swarm

Feywild - Sidhe Moor

One-way Glowing Mists portal that takes you to Ascension. Transitions to Bright Forest, and Gate of Stars.

- Needler
- Rascal
- Needlefolk
- Redcap
- Swamp Troll
- Firbolg
- Balewisp

Feywild - Thousand Falls

Glowing Mists portal that connects to the Rift Canyon. Transitions to Phosphor Sea and Forest Lake.

- Frostwisp
- Trickster
- Rascal
- Pixie
- Needler
- Nereid
- Naiad
- Firbolg
- Fey Pigeonhawk
- Fey Thrush
- Leprechaun

Feywild - Twilight Stones

Glowing Mists portal that connects to Mount P'Reeth - Foothills. Transitions to Forest Ruins, and Forest Lake.

- Frostwisp
- Nocker
- Fomorian
- Spriggan
- Cave Troll
- Ruttle
- Boggan

Strategy and Tactics

No creature except Shadar-Kai in Feywild has any immunity or resistance to exotic damage types, except some have 5/- Magical resistance. For Shadar-Kai, no Know Vulnerabilities data is available, but they seem to have 50% Negative immunity.

As loot spawns directly from creatures here you can spam loot breaking spells with impunity as there is nothing you can break.

Arcane Casters

Weird is nearly a kill-everything spell in Feywild. The only mobs immune to it are the Wisps, the Plant creatures, and the Corollax. Death Magic is almost redundant; the only creature that can be killed by Death Magic but not by Weird is the Corollax. Plant creatures can be insta-killed by Horrid Wilting on a failed Fortitude save. This makes Pale Masters in particular extremely efficient, who can insta-kill everything except Wisps. Reverse Gravity is also an extremely useful spell to mop up the Weird immune mobs as it does excellent aoe damage not specific to an element type.

Divine Casters

Harm works on everything.

Bestiary

Feywild Bestiary

Personal tools