Weapon Finesse
From HGWiki
Type of Feat: General
Prerequisite: BAB +1
Specifics: A character with this feat is adept at using light weapons subtly and effectively, allowing him to make melee attack rolls with his Dexterity modifier instead of his strength (if his Dexterity is higher than his Strength).
HG Enhanced
- Creatures can now finesse any light weapon. Additionally, small creatures can finesse small weapons, even though they are not light.
- Large creatures can finesse: battleaxe, bastard sword, club, dwarven waraxe, goad, handaxe, kama, katana, light flail, light hammer, light pick, longsword, mace, morningstar, nunchaku, rapier, sap, scimitar, short sword, warhammer, whip, wind fire wheel and unarmed strike.
- Medium creatures can finesse: assassin dagger, dagger, goad, light hammer, handaxe, kama, katana, katar, kukri, light pick, mace, nunchaku, rapier, sai, sap, sickle, short sword, whip, wind fire wheel and unarmed strike.
- Small creatures can finesse: assassin dagger, dagger, goad, light hammer, handaxe, kama, katar, kukri, light pick, mace, nunchaku, sai, sap, sickle, short sword, whip, wind fire wheel and unarmed strike.
Notes
- Two-handed weapons cannot be finessed. Thus, small races (e.g. gnomes and halflings) cannot finesse rapiers.
- The maximum dexterity bonus does not apply in the context of this feat; wearing armor does not affect attacks made using weapon finesse.
- Even though the feat description says "light weapons", this should not be confused with light weapons in the context of dual-wielding. The finessable weapons are exactly the ones listed above, regardless of the size of the weapon and the size of the wielder (with the noted exception that two-handed weapons cannot be finessed).