Hell Penalties

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Layer AB AC E:Imm P:Imm Sk Sv DC
1 2 1 3% 5% 2 1 1
2 2 3 6% 10% 4 2 1
3 3 4 9% 15% 6 2 1
4 4 6 12% 20% 8 2 2
5 4 7 15% 25% 10 3 2
6 5 9 18% 30% 12 3 2
7 6 10 21% 35% 14 4 3
8 6 12 24% 40% 16 4 3
9 7 13 27% 45% 18 5 3
10 8 15 30% 50% 20 5 4
11 8 16 33% 55% 22 6 4
12 9 18 36% 60% 24 6 4
13 10 19 39% 65% 26 7 5

Contents

Overview

  • The Hells, Oinos, The Abyss & Limbo have an environment effect that reduces player's status
    • This effect also affects player's pets and summons.

Penalty modifiers

  • There are various feats and accomplishments that can reduce the deleterious effect of environmental penalties as noted below.
  • The paragon feat "Environmental Adaptivity" reduces this penalty by 1, up to 3 times as well.
  • Half-Molydeus subrace also grants reduces this penalty by 1, stacking with other effects.
  • Abyss Prince win x1 -1 layer penalty
  • Abyss Prince win x2 -1 layer penalty
  • Abyss Prince win x3 -1 layer penalty
  • Abyss Prince win x4 -1 layer penalty
  • Abyss Prince win x5 -1 layer penalty
  • Limbo hard mode - Part 2 (Ssendam tag) -1 layer penalty
  • Mechanus hard mode (not yet implemented) -1 layer penalty
  • Whilst the stacking penalty reduction with all feats and accomplishments adds up to a total of -10 you will still receive penalties equivalent to those in Avernus.

Greater Restoration

  • The only way to remove all Hell penalties at once is using CL 41+ Greater Restoration, although this only lasts 4-6 rounds (+50% if extended).
  • Characters with more than 21 rogue levels and Skill Mastery will have their skill penalties reduced or even removed.
  • The usable artifact Tymora's Lucky Charm can also be used once per rest to remove the penalties for 1 minute, which is very useful when you are resurrected.
  • The Belt of Eternal Preservation can also provide some Greater Restoration, as long as you rest wearing one.

AB penalties

  • The penalty is applied to the magical bonus, so the following effects can recover it:
    • Bard song and spells (Heroism and Battle Cry)
    • Cleric buffs (Battle Tide, Prayer, Bless and Divine power)
    • Arcane spells (True Strike and Tenser's Transformation)
    • Druid spell (Fountain of Vision)

AC penalties

In order to recover lost dodge AC you can use:

  • Bard Song (up to +4)
  • Cleric UEF (+12). Can also be obtained from To Reign in Hell
  • Mage Armour (+3)
  • Epic Mage Armour (+5). Several items have is a castable spell.
  • Druid Aura of Vitality (+10).

Damage Immunity Penalties

  • The elemental immunity penalty is less severe than the physical one and can be countered by Druid's Epic Spell Elemental Shunt.
  • The physical damage immunity severely cripples character who doesn't rely on Armor Class at all, unless they can be under the constant effect of Greater Restoration.
  • Critical strikes (mostly the natural 20) are very dangerous under high layer penalty.

Skill Penalties

  • Given how the engine works, this reduction is calculated after the magical bonus (which is capped at +50) effectively reducing the maximum bonus a player can have.
    • Skill points invested during Paragon Levels in the corresponding skill will reduce this penalty.
    • Having a skill value over 127 (engine cap) also offset the penalties, but you need a high Stat modifier and Skill focus feats to break the cap. Legendary skill focus doesn't work as it is considered a magical bonus
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