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The first layer of Hades.


Entering Oinos Hades

To enter the Oinos, you must first get to The Workshop. If you have Zerial's Token, you can use it anywhere in Town to be instantly transported to The Workshop. Use portal to go to another plane (option 1 then option 3). There are no portalling limitations in Oinos and if you want to get back to the exit without randomly running around use a Gem of Teleportation (or a Rune of Return if you have one) and this will deposit you next to the exit portal.

  • As loot spawns directly from creatures here you can spam loot breaking spells with impunity as there is nothing you can break.
  • The entire run is a Fugue area for both Immortal & Demi-God characters.


  • Players (and creatures) suffer level 1 Layer penalty when venturing to Oinos.
  • Bard song and Curse song doesn't work due the emotion nullifying nature of this plane.
  • All the water in Oinos is from the river Styx and will cause a check vs amnesia (unless you have immunity to this effect) when entered, unless you have no abilities that are affected by this effect it is not advisable to stand in the water.

Spawn Structure

In Oinos, creatures from Abyss, Pit of Moliation, Elysium and Hells can spawn. The different groups can be hostile to each other, creatures killed by other creatures will not yield exp or loot. Elysium creatures are neutral to players (until attacked by them), all others are hostile from the start. The number of creatures scale with player group size. Paragon types of creatures my spawn depending on demigod status, character levels and other factors, any of the creatures encountered can be of a paragon type including Elysium and Pit of Moliation creatures. Spawns are fixed per server reset in that some spawn points may or may not be active and if you get Elysium creatures they will show up every time a specific trigger is activated although the creature mix will vary.

Below are the most common creatures of Oinos. These are the creatures with which a soloer (and in fact a party of two characters) will be confronted. Spawn in Oinos are dynamic in that other and stronger creatures spawn for larger player groups (four being the minimum for the larger Hell and Abyss creatures to show up), including (but not restricted to) Pit Fiends, Malebranches, Balor, Marilth, Arcanaloth, Orthon, Jovoc, etc. Therefore if you vist Oinos with a large party be prepared to deal with some extremely unpleasant creatures in large and random groups which can make it tricky to pick specific targets and make AoE damage cause significant kickback to you and your party.

From Abyss:

  • 1-2 Characters
  • Anzu
  • Armanite (DC 40 Strength check to avoid Knockdown)
  • Bulezau (DC 57 Reflex Check versus Sonic to avoid Deafness and Discipline skill reduction)
  • Chasme (Inflicts festering wounds, DC 56 Fortitude check versus Sleep)
  • Dretch
  • Gadacro (DC 58 Reflex save to avoid permanent blindness)
  • Glabrezu - Mord on hit, 62 DC grapple check (FoM prevents), vuln to PWK and MS/CS.
  • Hezrou - Vuln to disint, MS/CS.
  • Incubus
  • Jarilith (DC 38 Dexterity Check to avoid Knockdown)
  • Mane
  • Maurezhi (DC 55 Fortitude Save vs. Poison to avoid instant death)
  • Nabassu - Can be killed with blistering radiance. Vuln to fire.
  • Nalfeshnee - DC 57 Daze. Vuln to fire.
  • Quasit - Ranged damage dealers, kill fast with death magic, MS/CS.
  • Rutterkin - Trash, vuln to disint, MS/CS.
  • Succubus - Vuln to PWK. Takes fire best.
  • Uridezu (Tumble DC: 90 vs. Knockdown)
  • Vrock - Vuln to MS/CS.
  • Zovvut - Vuln to drown, MS/CS.
  • 3 Characters
  • Adaru - AoE heal to other enemy creatures, vuln to pwk and harm (although may take 3 or 4 harms)
  • Babau - They have a disarm discipline check. Vuln to rebuke, heartbane, MS/CS. Takes phys/cold best.
  • Kelvezu - Vuln to MS/CS.
  • 4+ Characters
  • Balor - DC 120 parry vorpal check, DC 60 dex entangle check. Vuln to pierce/acid.
  • Jovoc
  • Marilith
  • Molydeus - Has Dev Crit, DC 58 Fortitude Poison. Vuln to cold. Can be KD'd and disarmed.

From Pit of Moliation:

From Elysium: They are not usually hostile when spawned but can take offence to certain actions, killing these creatures will make you more evil even if they initiated the combat, Paladin and splash characters beware (Note: This hostility can be negated if you cast GS even if this is immediately broken by an existing effect such as Battletide) :

From Hell:

  • 1-2 Characters
  • Abishai
  • Advespa (Dexterity Check: DC 32 vs KD)
  • Barbazu
  • Barbazu Razor
  • Cornugon (Strength Check: DC 40 vs Stun. Breach on hit, fear on hit Will? save to resist)
  • Erinyes (Dexterity Check: DC 32 vs Domination)
  • Gelugon (Strength Check: DC 28 vs Domination)
  • Hell Hound
  • Imp (Poison Save DC 60 vs Paralyze (poison immunity does NOT cover this neither does Paralysation immunity!)
  • Kocrachon (heals self and other creatures with small AoE)
  • Lemure
  • 3 Characters
  • Amnizu/Ephesiarch Amnizu
  • Narzugon/Narzugon Eye
  • Rakshasa/Raja (casts multiple disabling and instakilling spells)
  • Spinagon/Spinarch
  • 4+ Characters
  • Bueroza/Magebane (huge area spell failure aura, knockdown on failed discipline check)
  • Maelbranche
  • Orthon/Orthon Fist (instakill attack with spear, disables planar resting and turning ability)
  • Pit Fiend

Recommended Character Stats and Tactics

The Oinos is a level 55-60 area. There are both STR and DEX check creatures (reaching about 40) for a solo player.

See Also

Bestiary: Oinos
Oinos Loot

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