The Abyss - Hall of the Hell Forge

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The second area on the Immortal Run, lots of Outsiders to remove before progressing. Balor do 100 fire kickback per hit so using multi hit spells on them is not advisable unless you have full immunity/resistance. It is also a good idea to gust the red and green clouds produced by Hezrou, Glabrezu & Balor as they have some irritating effects and can cause significant lag if they build up. Bigby's Grasping Hand and Bigby's Crushing Hand can be very useful in both areas to prevent mobs chasing down your casters. At the end of the area waits The Immortal, who you may have met before! Speak to him to initiate combat and get ready for a long battle, especially if your party is composed mainly of melee characters. Once you have defeated him the character with the Immortal Crown in their inventory should click on the Hell Forge to destroy it initiating transport back to the Sage's House. If somebody other than the crown holder clicks on the forge it will instantly kill them although as you should be immortal at that point it is only an annoyance

Contents

Rest Spawn Chance

Resting in this area is not possible without use of a Ring of the Planar Traveler.

Boss Strategy

Creatures

  • Shadow Demon - Can be instakilled with Sunburst
  • Nycaloth - Can be killed with CS/MS
  • Vrock - Can be killed with CS/MS
  • Marilith - Have a habit of chasing casters use Bigby 7/9 to prevent this
  • Hezrou - Can be killed with CS/MS
  • Glabrezu
  • Balor - 100 Fire KB per hit
  • The Immortal

Exits

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