Staffmaster

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Staffmaster Quasiclass on HG Forum

Contents

Staffmaster (Wizard/Weapon Master)

Requirements

Must have 15 levels of Wizard and Weapon Focus: Quarterstaff before level 21. They gain the Way of the Staff item on meeting these requirements.

Benefits

-Spell DCs for all spells are equal to 10 + spell level + (STR modifier x 9/10).

-For most spells, casterlevels and Spell Penetration are equal to Wizard level + (Weaponmaster level/3).

-For certain spells, casterlevel = Wizard level + Weaponmaster level. Those spells include:

Level Spells
1 Mage Armor
Shield
True Strike
2 Bull's Strength
Cat's Grace
Flame Weapon
3 Greater Magic Weapon
Keen Edge
Protection from Elements
4 Stoneskin
5 Energy Buffer
6 Ethereal Visage *
Greater Stoneskin
Tenser's Transformation *
7 Mordenkainen's Sword
8 Blackstaff *
Premonition
9 Black Blade of Disaster

Other Changes

-Staffmasters with at least 1 WM level get a 10% bonus to the concealment granted by the Ethereal Visage spell.

-Staffmasters get an extended duration on the Tenser's Transformation spell. It lasts for 1 turn per casterlevel instead of 1 round per casterlevel.

-Staffmasters get a special, extended version of the Blackstaff spell. The spell duration is in hours instead of rounds. Instead of a dispel magic effect, the staffmaster gets access to bonus damage. Scaling for Staffmaster damage starts at 3d10 and increases by 1d10 for every 5 WM levels (including LLs), reaching 12d10 at WM45. The !damXX SIMTools commands can be used to switch between which damage type you use.

Initially, the damage added is fire damage. As the character gains Weaponmaster levels, additional damage types become available:

WM Levels command Damage Type
0  !damfi Fire
4  !damco Cold
8  !damel Electric
12  !damac Acid
16  !damso Sonic
20  !damma Magic
25  !dampo
 !damne
Positive
Negative

The Staffmaster may select any available damage type as the type to be added by the blackstaff spell, by using the Way of the Staff item (gained when they meet the quasiclass' requirements) prior to casting the spell. The damage type may also be changed between castings, by using the Way of the Staff again. In addition, the staffmaster can use the chat commands to change damage types, which are hotkeyable and have the advantage of being instantaneous.

NOTE: The properties created on the weapon will look a little strange, because some changes had to be made to allow all onhit damage effects to work together. The weapon effected will always say it has a level 1 flame weapon and 1 point of magic damage added, but the actual effects are as described above.

Notes

Tips for Building and Playing

Breach / Mord protection is essential when these may hit you, since your buffs are very important to your survival.

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