Ball Lightning

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Caster Level(s): Wizard / Sorcerer 5

Innate Level: 5

School: Evocation

Descriptor(s): Electrical (not loot breaking)

Component(s): Verbal, Somatic

Range: Medium

Area of Effect / Target: Single

Duration: Instantaneous

Additional Counter Spells:

Save: Reflex 1/2

Spell Resistance: Yes

Description: A number of hostile creatures in the area of effect (one per caster level, to a maximum of 30, +1 per 4 legendary caster levels) are hit by lightning balls, each doing 1d6 Electrical damage per caster level, to a maximum of 30d6, +1d6 per 4 legendary caster levels. If there are more creatures than lightning balls, only the closest targets will be damaged. When cast by a Dragonstorm Mage this spell changes. The balls are no longer limited to one per target, instead hitting each target up to one strike per ten caster levels (max of 6 balls at CL 60). It does CLd6 Electrical damage for the first strike on a target, decreasing by 3/4 for each subsequent strike. At CL60 the second strike does 45d6, the third 33d6, etc. In addition the Dragonstorm Mage version also drops the targets Electrical resistance by 2/- per 10 CL.

Notes

Casting this spell underwater is inadvisable as it will electrocute the caster and any other party members due to the conductivity of this element. The target selection of this spell is that of the missile storms (except this spell cannot target a location).

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