Charisma
From HGWiki
Charisma measures a character’s force of personality, persuasiveness, ability to lead, and physical attractiveness. It represents actual personal strength, not merely how one is perceived by others in a social setting. Charisma is most important for Paladins, Sorcerers, and Bards. It is also important for
- Clerics, as it affects their ability to Turn undead as well as some domain abilities,
- Blackguards, as it improves their Saving Throws, their ability to Turn Undead and their Attack Bonus when Smiting Good,
- Champions of Torm, as it determines the strength of their ability to Lay on Hands and the duration of their Divine Wrath ability.
Charisma also becomes the primary stat for determining AB if you have the Rapier Wit feat and are wielding one (or more) rapier weapons.
Further information
- Any creature capable of telling the difference between itself and things that are not itself has at least 1 point of Charisma.
- Having a score of 0 means that the character is withdrawn into a catatonic, coma-like stupor, helpless.
- Anything with no Charisma score is an object, not a creature. Having no Charisma automatically means they have no wisdom and vice versa.