EXtremely Rare Races
From HGWiki
eXtremely Rare Subraces
Better known and commonly referred to as XR. Quite often a subrace will be referred to as a 'subby' in general conversation.
These races can be unlocked via buying (via Soul Canopics) and using the corresponding Books of Races, these are not found through random loot drops although the Canopics required to purchase them can be but only in the hardest areas of the module (currently Limbo).
Legend: ----------------------------------------------------------- App: Y = Appearance is changed. Armor will not be visible, only weapons and possibly a shield if equipped. D = Appearance is changed to a dynamic appearance. Armor will be visible. W = Wings are added. T = Tail is added. S = Appearance and size change to small. L = Appearance and size change to large.
Dwarf Str Dex Con Int Wis Cha App Special ---------------------- --- --- --- --- --- --- --- -------------------------------------------------------------------- BASE * * +2 * * -2 M FC: Fighter, Darkvision, Bullheaded ---------------------- --- --- --- --- --- --- --- -------------------------------------------------------------------- Dracotaur (XR) +6 +3 * +2 * * Y+L FC: Bard, Sorcerer / BC: Dragon Disciple, Dodge, Epic Toughness I-V, Changes size to Large, Increases Fear Aura 1 size, Survival: Flamewalk Dao-kin (XR) +4 +2 +6 +2 * -2 FC: Fighter / BC: Dwarven Defender, Dodge, Toughness, Expertise, Improved Expertise, Alertness +15% Bludgeon/Pierce/Slash Immunity Dream Dwarf (XR) +3 +3 +2 +4 * +4 FCs: Bard, Fighter / BC: Dwarven Defender, Persuade + 8, WF: Mace/Light Hammer/Heavy Flail, Dodge, Toughness, Artist, Extra Music Suffers only half duration on KD, +4 vs KD checks, True Seeing Rhek (XR) +4 +4 +2 +2 +4 * Y FC: Monk, Epic Prowess, Soak +20/10, when first Weapon Focus feat taken in Unarmed, Goad, Kama, or Nunchuku, character gets GWF, EWF, WS, EWS in that weapon Urdunnir (XR) +4 +4 +4 +4 * * FC: Rogue / BC: Shadowdancer, Dodge, Mobility, ESF: Discipline, Armor Skin, Poison Immunity, Survival: Passwall Elf Str Dex Con Int Wis Cha App Special ---------------------- --- --- --- --- --- --- --- -------------------------------------------------------------------- BASE * +2 -2 * * * M FC: Wizard, Low-Light, WP: Longsword/Rapier, Short/Longbow, Can raise any cross-class skill to 31 (the normal level 60 limit) starting at level 41 for the normal 2 points per rank. For skills which are cross-class for their control class but which are class skills for one of their other classes, elves may raise them to the normal class skill limit for 3 points per rank above 31 in legendary levels. These skill ranks may not be taken on the same level as ordinary 2-point cross-class skill ranks; a skill must first be increased to 31 before it can be raised past 31 on a later level ---------------------- --- --- --- --- --- --- --- -------------------------------------------------------------------- Deathless (XR) +3 +1 +5 +3 +3 +3 * Never gets XP penalty, Luck of Heroes, Great Fortitude, Iron Will, Lightning Reflexes, Epic Will, Epic Fortitude, Epic Reflexes +3 skill points per legendary level Favored of Solonor M(XR)+4 +6 +2 +2 +2 -2 FC: Wizard / BC: Shadowdancer, Power Attack, Cleave, WF/GWF/EWF: Longbow, 80% conceal vs ranged attacks Favored of Solonor F(XR)+2 +6 +2 +2 +4 -2 FC: Wizard , Fighter, Rapid Shot, Point Blank Shot, WF/GWF/EWF: Longbow, 80% conceal vs ranged attacks Half-Storm Archon (XR) * +6 * +4 +4 * W FC: Monk / BC: Druid, Weapon Finesse, Epic Prowess, Extend Spell, SF/GSF: Transmutation +50% Electrical Immunity, Survival: Levitation Lolth-Touched F (XR) * * * +4 +8 * FCs: Wizard, Cleric, Spellcraft +40, Great Wis I&II, Spell Penetration, Greater Spell Penetration, ESF: Concentration +5 DC to Poison spell Lolth-Touched M (XR) * * * +8 +4 * FCs: Wizard, Cleric, Spellcraft +40, Great Int I&II, Spell Penetration, Greater Spell Penetration, adds Theurge level/2 to the Lore spell damage bonus, capped at 150 Half-Elf Str Dex Con Int Wis Cha App Special ---------------------- --- --- --- --- --- --- --- -------------------------------------------------------------------- BASE * * * * * * M FC: Any, Low-Light, Can acquire Legendary Skill Affinity Spot and Listen in legendary levels, Receive 1 additional skill point per level Skill points for levels prior to 41 will be granted upon taking level 41 ---------------------- --- --- --- --- --- --- --- -------------------------------------------------------------------- Alu-Fiend (XR) +2 +2 +2 +2 * +6 * FCs: Fighter, Paladin / BC: Blackguard, Persuade +8, WF/GWF/EWF/WS/EWS: Rapier, Rapier Wit, Mounted Combat, Charm Immunity Fallen (XR) +6 * +1 +2 * +5 W FC: Sorcerer / BC: Blackguard, Cleave, Still Spell, Empower Spell, Great Str I, Mounted Combat Immunity to all Bigby spells, Levitation Gith Precursor (XR) +3 +3 * +2 +6 * * FCs: Cleric, Monk, Paladin, Intuitive Attack, Great Wisdom I-III, ESF: Discipline, Vacuum Half-Excruciarch (XR) +6 * * +2 +2 +4 * FC: Fighter / BC: Blackguard, Cleave, Divine Might, Great Charisma I-II, Mounted Combat, Alertness Vile Immunity +10%, Firewalking Half-Sword Archon (XR) +6 * * +2 +4 +2 W FC: Cleric, Extend Spell, Armor Skin, SF/GSF: Divination, Darkfire spell grants +2 dice on own weapons Ibixian (XR) +8 -4 +6 * * +2 Y+L FC: Paladin / BCs: Champion of Torm, Blackguard, Weapon Proficiency Exotic, Great Smite I-III, Armor Skin, Toughness, Alertness, Changes size to Large, Fast, +2 vs KD checks Loviatar's Chosen F (XR) * +6 * * +4 +4 * FC: Ranger / BC: Blackguard, Hide +5, WF: Whip, Cleave, Weapon Finesse, Epic Prowess, Alertness +1% increase Lash infliction per hit, same max Loviatar's Chosen M (XR)+6 * * * +4 +4 * FC: Ranger / BC: Blackguard, Hide +5, WF: Whip, Cleave, Great Cleave, Epic Prowess, Alertness +1% increase Lash infliction per hit, same max Shadowswyft (XR) +2 +6 +2 +4 * * * FC: Fighter, Rogue, Weapon Finesse, Great Dexterity I-III, 55% Concealment Solarborn F (XR) * +6 * +2 +2 +4 W FC: Paladin / BCs: Champion of Torm, Blackguard, Persuade +5, Divine Might, Divine Shield, Extra Smiting, Great Smite I/II, Mounted Combat, Divine Immunity +25%, Levitation Solarborn M (XR) +6 * * +2 +2 +4 W FC: Paladin / BCs: Champion of Torm, Blackguard, Persuade +5, Divine Might, Divine Shield, Extra Smiting, Great Smite I/II, Mounted Combat, Divine Immunity +25%, Levitation Verdant Prince (XR) * +2 +2 * +8 * Y FC: Druid, Great Wisdom I/II, SF/GSF: Transmutaion, SF: Divination, Dodge, Toughness, Environmental Penalties reduced by 2 levels if outdoors, Treewalk Halfling Str Dex Con Int Wis Cha App Special ---------------------- --- --- --- --- --- --- --- -------------------------------------------------------------------- BASE -2 +2 * * * * S FC: Rogue, Skill Aff Move Silent & Listen, Lucky, Fearless, Good Aim, All halflings can acquire Legendary Luck in legendary levels ---------------------- --- --- --- --- --- --- --- -------------------------------------------------------------------- Armand (XR) +4 +6 +2 +2 * * Y FC: Rogue, ESF: Listen/Discipline/Hide, Skill Mastery, Epic Prowess Innate +1% Treasure Scent, +2 vs KD checks Banshrae (XR) * +8 * +4 * * D FCs: Monk, Rogue / BC: Assassin, Great Dexterity I/II, WF/GWF: Assassin Dagger, Snakeblooded, Very Fast Buomman (XR) +6 +2 * +2 +4 * * FC: Cleric, Listen +10, WF/GWF/EWF: Sling, SF/ESF: Listen, Fast, QLSA: Listen Gnome Str Dex Con Int Wis Cha App Special ---------------------- --- --- --- --- --- --- --- -------------------------------------------------------------------- BASE -2 * +2 * * * S FC: Wizard, Low-Light, SF: Illusion, Receive 2 additional skill points per level. Skill points for levels prior to 41 will be granted upon taking level 41 at the Altar of Legends ---------------------- --- --- --- --- --- --- --- -------------------------------------------------------------------- Ak'Chazar Rakshasa M(XR) * * +4 * * +8 Y FC: Sorcerer / BC: Palemaster, Hide +5, Cleave, Still Spell, Auto Still Spell I-III, Auto-Empowered Finger of Death, SR 15 + lvl Ak'Chazar Rakshasa F(XR) * * +4 +8 * * Y FC: Sorcerer / BC: Palemaster, Hide +5, Cleave, Still Spell, Auto Still Spell I-III, Auto-Empowered Finger of Death, SR 15 + lvl Favored of Primus / * +6 +2 +6 * * * FCs: Rogue, Wizard, Great Dexterity I/II, Extend Spell, WF: Heavy Crossbow, Epic Prowess, Favored of Gond (XR) ESF: Craft Armor/Weapon, Fast Jaebrin (XR) * +2 +4 +2 * +6 * FC: Bard, Extra Music, Lasting Inspiration, Lingering Song, Extend, Artist, SF/GSF: Enchantment, Mounted Combat, Fast, Immunity: Enchantment, Armored Mage (no spellfail in light armor), +1 DC Enchantment spells Pech Lord (XR) * * +8 * * +4 * FCs: Sorcerer, Barbarian, SF/GSF/ESF: Transmutation, Still Spell, Regeneration +8, Spell Immunity: Flesh to Stone, Survival: Passwall Phoelarch / +8 * +2 +2 * +4 W FC: Sorcerer / BC: Dragon Disciple, Epic Toughness I-III, Maximize Spell, Empower Spell, Phoenixblooded (XR) Levitation, Firewalking, Hellball KD duration +50% and extra use once known Half-Orcs Str Dex Con Int Wis Cha App Special ---------------------- --- --- --- --- --- --- --- -------------------------------------------------------------------- BASE +2 * * -2 * -2 M FC: Barbarian, Darkvision, Toughness, Blooded ---------------------- --- --- --- --- --- --- --- -------------------------------------------------------------------- Favored of Gruumsh (XR) +6 +2 +2 * +4 * * FC: Barbarian, Monk, WF/GWF: Quarter Staff, Armor Skin, Epic Prowess, +5% Empty Body conceal Half-Dogai (XR) +8 -2 +2 +4 * * * FCs: Fighter, Barbarian / BC: Assassin, Hide +8, Move Silently +8, WP: Exotic, Armor proficiency Heavy/Medium, ESF: Discipline/Parry, Cleave, Great Cleave, Bullheaded, +1 die to Caustic Weapon Half-Goliath (XR) +8 -2 +6 +2 -4 +2 * FC: Fighter, Power Attack, Cleave, Epic Prowess, Great Cleave, +6 Shield modifier to weapon wielded if no shield, no Monk levels and <2 Ranger levels Half-Ogre Mage (XR) +5 +2 +4 +5 * * * FC: Wizard / BC: Weaponmaster, Dodge, Mobility, Spring Attack, WF/GWF: Quarterstaff, SF/ESF: Concentration +4 Regeneration, Blackstaff spell inflicts 1d10 more of chosen damage type Tanarukk (XR) +6 * +4 +4 * * * FC: Barbarian, ESF: Intimidate/Taunt, Terrifying Rage, Thundering Rage, Mighty Rage, Alertness, Thundering Rage grants +3 fire dice if their weapon has fire (doesn't stack with flame weapon/darkfire) Human Str Dex Con Int Wis Cha App Special ---------------------- --- --- --- --- --- --- --- ------------------------------------------------------------------- BASE * * * * * * M FC: Any, Bonus Feat, +1 Skill Point/Level ---------------------- --- --- --- --- --- --- --- ------------------------------------------------------------------- Air Ruvoka (XR) * * * * +4 +8 * FCs: Druid, Sorcerer, SF/GSF: Conjuration, SF/GSF: Enchantment, +50% Electrical Immunity, Levitation Corrupter of Fate (XR) +4 +3 * +2 +5 * Y FC: Cleric / BC: Weaponmaster, WF: Sickle, Dodge, Mobility, ESF: Discipline/Heal, 50% KB reduction (non-stacking) Favored of Mielikki (XR)+8 * * +2 +4 -2 * FC: Ranger, Called Shot, Great Strength I/II, ESF: Hide/Listen, +1 Called Shot DC vs Animals, Vermin, Reptilian Humanoids, & Constructs God-Blooded (XR) * +2 * +2 +8 * * FC: Cleric, Great Wisdom I/II, Extend Spell, SF: Evocation, +1 DC to Implode if Good, Heartbane, Enervate if Evil, Rebuke if Neutral Half-Djinni (XR) * +2 * +2 * +8 * FC: Sorcerer / BC: Dragon Disciple, SF/GSF: Evocation, Maximize Spell, Empower Spell, +1 DC on Evocation spells, Levitation Half-Efreeti (XR) * * +2 +2 * +8 * FC: Sorcerer / BC: Dragon Disciple, SF/GSF: Evocation, Maximize Spell, Empower Spell, +1 DC on Evocation spells, Firewalking Half-Janni (XR) * -2 * * +6 +8 * FC: Cleric, SF/GSF/ESF: Abjuration, Extra Turning, Improved Initiative, Great Charisma I, Undeath to Death becomes Abjuration, Levitation, Firewalking Half-Lillend (XR) +2 +6 +2 * * +4 W FC: Bard, Extra Music, Lasting Inspiration, Lingering Song, Curse Song, Armor Skin, Mounted Combat, Fast, Poison Immunity, +15% Fire Immunity Illumian (XR) * +2 +2 +8 * * * FC: Wizard, Empower Spell, Extend Spell, Great Intelligence I/II, +1 DC for spells lvl 0-6 Kaorti (XR) * * +2 +2 * +8 * FC: Sorcerer, Spell Penetration, Greater Spell Penetration, Great Charisma I/II, Armor Skin, Extra use of Greater Ruin at level 40, Armored Mage (no spellfail in light or med armor) Killoren (XR) * * +2 +2 +8 * * FC: Ranger, Zen Archery, Point Blank Shot, Rapid Shot, WF/GWF: Shortbow, +1 Called Shot DC vs Shapechangers, Fey, Aberrations, and Humans Lythari / Silver Shadow (XR) * * +2 +2 +8 * Y FC: Druid / BC: Shifter, Great Wisdom I/II, WF: Unarmed, WS/EWS: Creature, WP: Martial, ESF: Animal Empathy +1 DC to Wildshape forms, Fast Neraphim (XR) +6 * +4 +4 * * Y FC: Fighter, Power Attack, Improved Power Attack, Expertise, Improved Expertise, Armor Skin, All elemental damage Immunities +10% Spiker (XR) +6 +4 +2 +4 * * Y FC: Fighter / BC: Weaponmaster, Dodge, Mobility, Spring Attack, Expertise, Whirlwind, +20% Bludgeon Immunity Vaati (XR) * * * * +8 +4 * FCs: Druid, Sorcerer, SF/GSF: Conjuration, SF/GSF: Enchantment, Herald Storm Sprite duration +50%, Levitation