EXtremely Rare Races

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eXtremely Rare Subraces

Better known and commonly referred to as XR. Quite often a subrace will be referred to as a 'subby' in general conversation.

These races can be unlocked via buying (via Soul Canopics) and using the corresponding Books of Races, these are not found through random loot drops although the Canopics required to purchase them can be but only in the hardest areas of the module (currently Limbo).

Legend:
-----------------------------------------------------------
App:
Y = Appearance is changed.  Armor will not be visible, only weapons and possibly a shield if equipped.
D = Appearance is changed to a dynamic appearance. Armor will be visible.
W = Wings are added.
T = Tail is added.
S = Appearance and size change to small.
L = Appearance and size change to large.
Dwarf                   Str Dex Con Int Wis Cha App Special
----------------------  --- --- --- --- --- --- --- --------------------------------------------------------------------
BASE                     *   *  +2   *   *  -2   M  FC: Fighter, Darkvision, Bullheaded
----------------------  --- --- --- --- --- --- --- --------------------------------------------------------------------
Dracotaur (XR)          +6  +3   *  +2   *   *  Y+L FC: Bard, Sorcerer / BC: Dragon Disciple, Dodge, Epic Toughness I-V, Changes size to Large, Increases Fear Aura 1 size,
                                                    Survival: Flamewalk
Dao-kin (XR)            +4  +2  +6  +2   *  -2      FC: Fighter / BC: Dwarven Defender, Dodge, Toughness, Expertise, Improved Expertise, Alertness
                                                    +15% Bludgeon/Pierce/Slash Immunity
Dream Dwarf (XR)        +3  +3  +2  +4   *  +4      FCs: Bard, Fighter / BC: Dwarven Defender, Persuade + 8, WF: Mace/Light Hammer/Heavy Flail, Dodge, Toughness, Artist, Extra Music
                                                    Suffers only half duration on KD, +4 vs KD checks, True Seeing
Rhek (XR)               +4  +4  +2  +2  +4   *  Y   FC: Monk, Epic Prowess, Soak +20/10, when first Weapon Focus feat taken in Unarmed, Goad, Kama, or Nunchuku,
                                                    character gets GWF, EWF, WS, EWS in that weapon
Urdunnir (XR)           +4  +4  +4  +4   *   *      FC: Rogue / BC: Shadowdancer, Dodge, Mobility, ESF: Discipline, Armor Skin, Poison Immunity, Survival: Passwall


Elf                     Str Dex Con Int Wis Cha App Special
----------------------  --- --- --- --- --- --- --- --------------------------------------------------------------------
BASE                     *  +2  -2   *   *   *   M  FC: Wizard, Low-Light, WP: Longsword/Rapier, Short/Longbow, Can raise 
                                                    any cross-class skill to 31 (the normal level 60 limit) starting at level
                                                    41 for the normal 2 points per rank. For skills which are cross-class for
                                                    their control class but which are class skills for one of their other 
                                                    classes, elves may raise them to the normal class skill limit for 3 points
                                                    per rank above 31 in legendary levels. These skill ranks may not be taken 
                                                    on the same level as ordinary 2-point cross-class skill ranks; a skill must
                                                    first be increased to 31 before it can be raised past 31 on a later level
----------------------  --- --- --- --- --- --- --- --------------------------------------------------------------------
Deathless (XR)          +3  +1  +5  +3  +3  +3   *  Never gets XP penalty, Luck of Heroes, Great Fortitude, Iron Will, Lightning Reflexes, Epic Will, Epic Fortitude, Epic Reflexes
                                                    +3 skill points per legendary level
Favored of Solonor M(XR)+4  +6  +2  +2  +2  -2      FC: Wizard / BC: Shadowdancer, Power Attack, Cleave, WF/GWF/EWF: Longbow, 80% conceal vs ranged attacks
Favored of Solonor F(XR)+2  +6  +2  +2  +4  -2      FC: Wizard , Fighter, Rapid Shot, Point Blank Shot, WF/GWF/EWF: Longbow, 80% conceal vs ranged attacks
Half-Storm Archon (XR)   *  +6   *  +4  +4   *   W  FC: Monk / BC: Druid, Weapon Finesse, Epic Prowess, Extend Spell, SF/GSF: Transmutation
                                                    +50% Electrical Immunity, Survival: Levitation
Lolth-Touched F (XR)     *   *   *  +4  +8   *      FCs: Wizard, Cleric, Spellcraft +40, Great Wis I&II, Spell Penetration, Greater Spell Penetration, ESF: Concentration
                                                    +5 DC to Poison spell
Lolth-Touched M (XR)     *   *   *  +8  +4   *      FCs: Wizard, Cleric, Spellcraft +40, Great Int I&II, Spell Penetration, Greater Spell Penetration,
                                                    adds Theurge level/2 to the Lore spell damage bonus, capped at 150

 
Half-Elf                Str Dex Con Int Wis Cha App Special
----------------------  --- --- --- --- --- --- --- --------------------------------------------------------------------
BASE                     *   *   *   *   *   *   M  FC: Any, Low-Light, Can acquire Legendary Skill Affinity Spot and 
                                                    Listen in legendary levels, Receive 1 additional skill point per level
                                                    Skill points for levels prior to 41 will be granted upon taking level 41
----------------------  --- --- --- --- --- --- --- --------------------------------------------------------------------
Alu-Fiend (XR)          +2  +2  +2   +2  *  +6   *  FCs: Fighter, Paladin / BC: Blackguard, Persuade +8, WF/GWF/EWF/WS/EWS: Rapier, Rapier Wit, Mounted Combat, Charm Immunity
Fallen (XR)             +6   *  +1   +2  *  +5   W  FC: Sorcerer / BC: Blackguard, Cleave, Still Spell, Empower Spell, Great Str I, Mounted Combat
                                                    Immunity to all Bigby spells, Levitation
Gith Precursor (XR)     +3  +3   *   +2  +6  *   *  FCs: Cleric, Monk, Paladin, Intuitive Attack, Great Wisdom I-III, ESF: Discipline, Vacuum
Half-Excruciarch (XR)   +6   *   *   +2  +2 +4   *  FC: Fighter / BC: Blackguard, Cleave, Divine Might, Great Charisma I-II, Mounted Combat, Alertness
                                                    Vile Immunity +10%, Firewalking
Half-Sword Archon (XR)  +6   *   *   +2  +4 +2   W  FC: Cleric, Extend Spell, Armor Skin, SF/GSF: Divination, Darkfire spell grants +2 dice on own weapons
Ibixian (XR)            +8  -4  +6    *   * +2  Y+L FC: Paladin / BCs: Champion of Torm, Blackguard, Weapon Proficiency Exotic, Great Smite I-III,
                                                    Armor Skin, Toughness, Alertness, Changes size to Large, Fast, +2 vs KD checks
Loviatar's Chosen F (XR) *  +6   *    * +4  +4   *  FC: Ranger / BC: Blackguard, Hide +5, WF: Whip, Cleave, Weapon Finesse, Epic Prowess, Alertness
                                                    +1% increase Lash infliction per hit, same max
Loviatar's Chosen M (XR)+6   *   *    * +4  +4   *  FC: Ranger / BC: Blackguard, Hide +5, WF: Whip, Cleave, Great Cleave, Epic Prowess, Alertness
                                                    +1% increase Lash infliction per hit, same max
Shadowswyft (XR)        +2  +6  +2   +4  *   *   *  FC: Fighter, Rogue, Weapon Finesse, Great Dexterity I-III, 55% Concealment
Solarborn F (XR)         *  +6   *   +2 +2  +4   W  FC: Paladin / BCs: Champion of Torm, Blackguard, Persuade +5, Divine Might, Divine Shield, Extra Smiting,
                                                    Great Smite I/II, Mounted Combat, Divine Immunity +25%, Levitation
Solarborn M (XR)        +6   *   *   +2 +2  +4   W  FC: Paladin / BCs: Champion of Torm, Blackguard, Persuade +5, Divine Might, Divine Shield, Extra Smiting,
                                                    Great Smite I/II, Mounted Combat, Divine Immunity +25%, Levitation
Verdant Prince (XR)      *  +2  +2    * +8   *   Y  FC: Druid, Great Wisdom I/II, SF/GSF: Transmutaion, SF: Divination, Dodge, Toughness, 
                                                    Environmental Penalties reduced by 2 levels if outdoors, Treewalk 

Halfling                Str Dex Con Int Wis Cha App Special
----------------------  --- --- --- --- --- --- --- --------------------------------------------------------------------
BASE                    -2  +2   *   *   *   *   S  FC: Rogue, Skill Aff Move Silent & Listen, Lucky, Fearless, Good Aim, All 
                                                    halflings can acquire Legendary Luck in legendary levels
----------------------  --- --- --- --- --- --- --- --------------------------------------------------------------------
Armand (XR)             +4  +6  +2  +2   *   *   Y  FC: Rogue, ESF: Listen/Discipline/Hide, Skill Mastery, Epic Prowess
                                                    Innate +1% Treasure Scent, +2 vs KD checks
Banshrae (XR)            *  +8   *  +4   *   *   D  FCs: Monk, Rogue / BC: Assassin, Great Dexterity I/II, WF/GWF: Assassin Dagger,
                                                    Snakeblooded, Very Fast
Buomman (XR)            +6  +2   *  +2  +4   *   *  FC: Cleric, Listen +10, WF/GWF/EWF: Sling, SF/ESF: Listen, Fast, QLSA: Listen

Gnome                   Str Dex Con Int Wis Cha App Special
----------------------  --- --- --- --- --- --- --- --------------------------------------------------------------------
BASE                    -2   *  +2   *   *   *   S  FC: Wizard, Low-Light, SF: Illusion, Receive 2 additional skill points 
                                                    per level. Skill points for levels prior to 41 will be granted upon 
                                                    taking level 41 at the Altar of Legends
----------------------  --- --- --- --- --- --- --- --------------------------------------------------------------------
Ak'Chazar Rakshasa M(XR) *   *  +4   *   *  +8   Y  FC: Sorcerer / BC: Palemaster, Hide +5, Cleave, Still Spell, Auto Still Spell I-III,
                                                    Auto-Empowered Finger of Death, SR 15 + lvl
Ak'Chazar Rakshasa F(XR) *   *  +4  +8   *   *   Y  FC: Sorcerer / BC: Palemaster, Hide +5, Cleave, Still Spell, Auto Still Spell I-III,
                                                    Auto-Empowered Finger of Death, SR 15 + lvl
Favored of Primus /      *  +6  +2  +6   *   *   *  FCs: Rogue, Wizard, Great Dexterity I/II, Extend Spell, WF: Heavy Crossbow, Epic Prowess,
Favored of Gond  (XR)                               ESF: Craft Armor/Weapon, Fast
Jaebrin (XR)             *  +2  +4  +2   *  +6   *  FC: Bard, Extra Music, Lasting Inspiration, Lingering Song, Extend, Artist, SF/GSF: Enchantment,
                                                    Mounted Combat, Fast, Immunity: Enchantment, Armored Mage (no spellfail in light armor),
                                                    +1 DC Enchantment spells
Pech Lord (XR)           *   *  +8   *   *  +4   *  FCs: Sorcerer, Barbarian, SF/GSF/ESF: Transmutation, Still Spell, Regeneration +8,
                                                    Spell Immunity: Flesh to Stone, Survival: Passwall
Phoelarch /             +8   *  +2  +2   *  +4   W  FC: Sorcerer / BC: Dragon Disciple, Epic Toughness I-III, Maximize Spell, Empower Spell,
Phoenixblooded (XR)                                 Levitation, Firewalking, Hellball KD duration +50% and extra use once known

Half-Orcs               Str Dex Con Int Wis Cha App Special
----------------------  --- --- --- --- --- --- --- --------------------------------------------------------------------
BASE                    +2   *   *  -2   *  -2   M  FC: Barbarian, Darkvision, Toughness, Blooded
----------------------  --- --- --- --- --- --- --- --------------------------------------------------------------------
Favored of Gruumsh (XR) +6  +2  +2   *  +4   *   *  FC: Barbarian, Monk, WF/GWF: Quarter Staff, Armor Skin, Epic Prowess, +5% Empty Body conceal
Half-Dogai (XR)         +8  -2  +2  +4   *   *   *  FCs: Fighter, Barbarian / BC: Assassin, Hide +8, Move Silently +8, WP: Exotic,
                                                    Armor proficiency Heavy/Medium, ESF: Discipline/Parry, Cleave, Great Cleave, Bullheaded, +1 die 
                                                    to Caustic Weapon
Half-Goliath (XR)       +8  -2  +6  +2  -4  +2   *  FC: Fighter, Power Attack, Cleave, Epic Prowess, Great Cleave, +6 Shield modifier to weapon 
                                                    wielded if no shield, no Monk levels and <2 Ranger levels
Half-Ogre Mage (XR)     +5  +2  +4  +5   *   *   *  FC: Wizard / BC: Weaponmaster, Dodge, Mobility, Spring Attack, WF/GWF: Quarterstaff, SF/ESF: Concentration
                                                    +4 Regeneration, Blackstaff spell inflicts 1d10 more of chosen damage type
Tanarukk (XR)           +6   *  +4  +4   *   *   *  FC: Barbarian, ESF: Intimidate/Taunt, Terrifying Rage, Thundering Rage, Mighty Rage, Alertness, 
                                                    Thundering Rage grants +3 fire dice if their weapon has fire (doesn't stack with flame weapon/darkfire)

Human                   Str Dex Con Int Wis Cha App Special
----------------------  --- --- --- --- --- --- --- -------------------------------------------------------------------
BASE                     *   *   *   *   *   *   M  FC: Any, Bonus Feat, +1 Skill Point/Level
----------------------  --- --- --- --- --- --- --- -------------------------------------------------------------------
Air Ruvoka (XR)          *   *   *   *  +4  +8   *  FCs: Druid, Sorcerer, SF/GSF: Conjuration, SF/GSF: Enchantment, +50% Electrical Immunity, Levitation
Corrupter of Fate (XR)  +4  +3   *  +2  +5   *   Y  FC: Cleric / BC: Weaponmaster, WF: Sickle, Dodge, Mobility, ESF: Discipline/Heal, 50% KB reduction (non-stacking)
Favored of Mielikki (XR)+8   *   *  +2  +4  -2   *  FC: Ranger, Called Shot, Great Strength I/II, ESF: Hide/Listen, +1 Called Shot DC vs Animals, Vermin,
                                                    Reptilian Humanoids, & Constructs
God-Blooded (XR)         *  +2   *  +2  +8   *   *  FC: Cleric, Great Wisdom I/II, Extend Spell, SF: Evocation, +1 DC to Implode if Good, Heartbane, Enervate if Evil,
                                                    Rebuke if Neutral
Half-Djinni (XR)         *  +2   *  +2   *  +8   *  FC: Sorcerer / BC: Dragon Disciple, SF/GSF: Evocation, Maximize Spell, Empower Spell, +1 DC on Evocation spells, Levitation
Half-Efreeti (XR)        *   *  +2  +2   *  +8   *  FC: Sorcerer / BC: Dragon Disciple, SF/GSF: Evocation, Maximize Spell, Empower Spell, +1 DC on Evocation spells, Firewalking
Half-Janni (XR)          *  -2   *   *  +6  +8   *  FC: Cleric, SF/GSF/ESF: Abjuration, Extra Turning, Improved Initiative, Great Charisma I, Undeath to Death becomes Abjuration, 
                                                    Levitation, Firewalking
Half-Lillend (XR)       +2  +6  +2   *   *  +4   W  FC: Bard, Extra Music, Lasting Inspiration, Lingering Song, Curse Song, Armor Skin, Mounted Combat, Fast, Poison Immunity,
                                                    +15% Fire Immunity
Illumian (XR)            *  +2  +2  +8   *   *   *  FC: Wizard, Empower Spell, Extend Spell, Great Intelligence I/II, +1 DC for spells lvl 0-6
Kaorti (XR)              *   *  +2  +2   *  +8   *  FC: Sorcerer, Spell Penetration, Greater Spell Penetration, Great Charisma I/II, Armor Skin,
                                                    Extra use of Greater Ruin at level 40, Armored Mage (no spellfail in light or med armor)
Killoren (XR)            *   *  +2  +2  +8   *   *  FC: Ranger, Zen Archery, Point Blank Shot, Rapid Shot, WF/GWF: Shortbow, +1 Called Shot DC vs Shapechangers,
                                                    Fey, Aberrations, and Humans
Lythari /
Silver Shadow (XR)       *   *  +2  +2  +8   *   Y  FC: Druid / BC: Shifter, Great Wisdom I/II, WF: Unarmed, WS/EWS: Creature, WP: Martial, ESF: Animal Empathy
                                                    +1 DC to Wildshape forms, Fast
Neraphim (XR)           +6   *  +4  +4   *   *   Y  FC: Fighter, Power Attack, Improved Power Attack, Expertise, Improved Expertise, Armor Skin,
                                                    All elemental damage Immunities +10%
Spiker (XR)             +6  +4  +2  +4   *   *   Y  FC: Fighter / BC: Weaponmaster, Dodge, Mobility, Spring Attack, Expertise, Whirlwind, +20% Bludgeon Immunity
Vaati (XR)               *   *   *   *  +8  +4   *  FCs: Druid, Sorcerer,  SF/GSF: Conjuration, SF/GSF: Enchantment, Herald Storm Sprite duration +50%, Levitation

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