Paragon Bard Spells
From HGWiki
These are the Bard Paragon Spells.
You must have the Paragon Spell Knowledge feat, along with either the Paragon Spell Focus or wizard specialization, for the respective school in order to cast these spells.
Conjuration: Lure Phane
- Description:
- Effect: The caster summons a phane, which slows time for for 8 rounds, but only has effect every other round, rather than every round, simulating your party acting twice each round for the duration. Bosses are affected for only 4 rounds.
- Note: Lure Phane can no longer be used within 8 seconds of creatures spawning, to prevent blocking of onspawn code activating summons and defenses.
- Note: Lure Phane has 5 minute cooldown timer.
Abjuration: Spellguard
- Description:
- Effect: Makes the party immune to disjunction and breach spells for one turn.
Evocation: Discordant Counterpoint
- Description:
- Effect: All enemies in a gargantuan area of effect are struck with either a Taunt or a Bluff effect, based on the casters !opt tauntbluff setting, at 8 penalty, for one turn.
Necromancy: Ashes to Ashes
- Description:
- Effect: All enemies in a colossal radius around the caster fall to the ground and forcibly feign death. The party is made effectively ethereal, as by a Greater Sanctuary spell.
Enchantment: Cacophony
- Description:
- Effect: The effect radius for this spell is Medium by default, but increases to Huge at 40 Str+Dex, and Colossal at 60 Str+Dex (including modifiers). Using the token for this ability will toggle the effect; it is available for 1 round per bard level. All hostiles in the area of effect take d6 per caster level sonic damage per round. This increases to d8 per c.l. at 25 base Cha, and d12 at 50 base Cha.
Illusion: Illusory Army
- Description:
- Effect: The bard summons 2d4 illusory minions.
Transmutation: Sonic Conjunction
- Description:
- Effect: All enemies within a huge radius of the caster are struck as by the Amplify spell, with no saving throw.
Divination: Elucidate
- Description:
- Effect: This spell can only be cast on an ally, not the caster, and only when not in combat. It removes the effects of amnesia, and restores half the target's spells. A bard that has this spell but hasn't cast it will ignore a single amnesia effect, but this drains the use of the spell.