Ranger Bows
From HGWiki
All have +16 attack bonus, Mighty +16, grant an extra attack each round, Craft Weapon +10, Listen +10, Search +10, Spot +10, create their own custom ammo and are only usable by a character with at least one Ranger level and the tag for the area they come from. Elemental damage increases with Ranger levels in a similar manner to AA bows albeit capped at 12d12 (level 80 pure Ranger) although as Rangers generally focus on Called Shots the lower damage output compared to AA bows is not generally an issue.
Name | Level | Attack Bonus | Damage Types | Other | Legendary Archer Bow Damage |
---|---|---|---|---|---|
Hellebore | Uroboros | +16 | 2d12 Cold, Positive, Piercing | !damco | |
Tormentil | Uroboros | +16 | 2d12 Elec, Divine, Piercing | !damel | |
Mandrake | Uroboros | +16 | 2d12 Acid, Magic, Piercing | !damac | |
Verbena | PoM | +16 | 2d12 Fire, Negative, Piercing | !damfi | |
Dionaea | Hive | +16 | 2d12 Sonic, Divine, Piercing | !damso | |
Legendary Ranger Bow | Rona | +16 | Depends upon which bow is active |