Vine Mine
From HGWiki
Caster Level: Druid 5
Innate Level: 5
School: Conjuration
Descriptor(s): Nature (loot breaking)
Component(s): Verbal, Somatic
Range: Medium (20 metres)
Save: Yes
Spell Resistance: Yes
Area of Effect/Target: Large (5 metre radius)
Duration: 1 Turn / level
Description: Sets magical trap fields at the target point which will explode in a Huge radius if an enemy enters them, doing (CL * 3/4)d6 damage, with a Reflex save for half, boosted by Lore. In addition, creatures struck must make a Fortitude save or suffer a penalty for 1 + (CL / 10) rounds. The explosion is loot-breaking.
- If the trap field remains set for at least one round, it receives +(Abj foci * 3) SP.
- Camouflage - does Electrical damage and inflicts blindness.
- Entangle - does Acid damage and inflicts a 1 + (CL / 20) AC penalty.
- Hamper Movement - does Cold damage and inflicts a 1 + (CL / 20) AB penalty.