Web
From HGWiki
Caster Level(s): Assassin 2, Wizard/Sorcerer 2
Innate Level: 2
School: Conjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Huge
Duration: 1 Round / 2 Levels
Additional Counter Spells: Freedom of Movement
Save: Reflex partial
Spell Resistance: No
Description: Sticky strands cling to all creatures within the area of effect, entangling them. Creatures who make their save can move, but at a reduced rate depending on their Strength.
Notes
Conjuration focuses increase save DC by 1 per focus, up to 5 for paragon, 6 with wizard specialization.
The movement reduction percentage is 65 minus twice the creature's strength, with a minimum reduction of 1%. This is calculated upon entering the area of effect and is not affected by changes to a creature's strength while the creature is in the area of effect.
Incorporeal creatures (and those with woodland stride) are immune to this spell's effects as are most spider type creatures.