Sorcerer

From HGWiki

Jump to: navigation, search

Sorcerer information on NWNWiki

Sorcerers are arcane spellcasters. They know fewer spells than Wizards, but can cast those they do know more often, without the need to prepare in advance, and also have the channeling ability, allowing them to increase the potency of those spells.

Contents

HG Customization

  • Legendary BAB: +9
  • Forum Class Ability Board
  • Languages: Sorcerers can speak Magic. To speak it, use the command /l magic [message] to speak a single line in Magic, or !speak magic to speak it until you !speak another language or opt to !speak common.
  • Bonus Equipment Spell Slots: Sorcerers receive 50% additional bonus spell slots from wearing items which grant them bonus spell slots.
    • This bonus is reduced to 33% for sorcerers who belong to a quasiclass.
  • Additional Spell Options: Sorcerers may now learn extra spells from the spell pedestal in Legendary Levels. They gain an extra 1st level spell at Sorc level 22, and extra 2nd at Sorcerer 24, continuing up to an extra 9th at Sorcerer 38. Only pre-ll Sorcerer levels count in this calculation. In addition, Sorcerers can take the 'Extra Spell Known' feat to let them take one extra spell for each rank in the feat.
  • Channeling: Legendary Sorcerers can channel up to three additional temporary caster levels into their spells with the !mm channel command. Pure sorcerers receive one level of channeling free, meaning they can only channel up to two additional levels. While channeling, casting a spell will consume additional spellslots.
  • Sorcerer Spell Changes
  • Epic Arcane Spells

Sorcerer Types

There isn't much variation in Sorcerer builds, almost all take 39 Sorcerer levels and splash in Paladin to maximize their saving throws while retaining decent spell power. A pure Sorcerer does gain the benefit of having all their are automatically channeled one level higher. Variation in Sorcerer builds most often occurs through the spells and focuses they take.

Spell Foci

  • Abjuration: It's Extra DC for banishment, but with debuffs and channeling, you can still use Banishment effectively without epic spell focus.
  • Conjuration: It does boost the AB of spells such as Evard's and Orbs, but due to the difficulty of fitting them into a spellbook, some sorcerers opt not to take them or this spell focus.
  • Divination: This spell focus doesn't offer much apart from a defensive boost to Premonition and making Power Word: Kill more powerful. The Contingency epic that resurrects and rebuffs you after death is quite useful.
  • Enchantment: It boosts DC for a small range of situational spells such as Hold Monster and Rebuke. Despite the description, the epic spell doesn't summon a real balor, unfortunately it's just a college kid in a balor costume.
  • Evocation: Evocation boosts DC for a small range of spells such as Gust, Polar Ray and Bigby AB.
  • Illusion: Illusion is a very popular spell focus for Sorcerers. It determines the DC for Weird and also boosts the concealment of Displacement/Ethereal Visage and lengthens the duration of Ghostly Visage. The Illusion epic, Starfire, is good for knocking down enemies and doing damage to a large group of enemies once per rest.
  • Necromancy: Popular due to the wide range of Necromancy debuff and instant kill spells Sorcerers have. It boosts Wail, Energy Drain, Finger of Death, Circle of Death and Enervation. The epic for this school stops all enemy non-epic magic for a short time, this is most often used when bosses are Near Death to stop them healing.
  • Transmutation: Transmutation is a very popular focus since it determines DC for Disintegrate, Flesh to Stone and Bestow Curse. It also gives Epic Wall which is very handy in some end game areas if used properly.

See Also

Personal tools