Bestiary: Abyss/ABPV

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Contents

Animals, Beasts, Plants, and Vermin

Animals

Carcass Eater


Race: Animal SR: TR: unturnable
AB: AC: Saves: F / R / W Conceal: KB:
Takes: Heals: Deals:
Misc Imm:
Spell Imm:
Special Abilities:
A beast that resembles a cross between a rat and a dog although neither of these animals has nearly so many jagged, forward facing teeth. Carcass eaters are a strain of monstrous carnivorous rodents. They are lazy predators, preferring to steal kills from other hunters or scavenge from corpses.

Fiendish Barracuda


Race: Animal SR: TR: unturnable
AB: AC: Saves: F / R / W Conceal: KB:
Takes: Heals: Deals:
Misc Imm:
Spell Imm:
Special Abilities:

Fiendish Boar


Race: Animal SR: TR: unturnable
AB: AC: Saves: F / R / W Conceal: KB:
Takes: Heals: Deals:
Misc Imm: Poison Disease Fear Stun Sleep Charm Domination Confuse Daze Level Drain Petrification
Spell Imm: Harm/Mass Harm Drown Disintegrate, Flesh to Stone, and Call of Stone
Special Abilities:
Harmable ??

Fiendish Frog


Race: Animal SR: TR: unturnable
AB: AC: Saves: F / R / W Conceal: KB:
Takes: Heals: Deals:
Misc Imm: Poison Disease Entangle Knockdown Petrification
Spell Imm: Harm/Mass Harm, Weird, Phantasmal Killer, Drown, Bigbys Crushing Hand, Bigbys Grasping Hand, Bigbys Forceful Hand, Flesh to Stone, and Call of Stone
Special Abilities:
Harmable ??


Fiendish Raptor


Race: Animal SR: TR: unturnable
AB: AC: Saves: F / R / W Conceal: KB:
Takes: Heals: Deals:
Misc Imm:
Spell Imm:
Special Abilities:
Harmable

Fiendish Roc


Race: Animal SR: TR: unturnable
AB: AC: Saves: F / R / W Conceal: KB:
Takes: Bl, Fi ,Ma, p s Heals: Deals:
Misc Imm: Fear Entangle Stun Charm Domination Daze Ability Drain Knockdown Level Drain Death Magic Petrification
Spell Imm: Harm/Mass Harm, Earthquake, Implosion Drown, Bigbys Crushing Hand, Bigbys Grasping Hand, Bigbys Forceful Hand, Flesh to Stone, Call of Stone, and Cast in Stone
Special Abilities:
Can insta kill with Power Word kill.

Fiendish Slug


Race: Animal SR: TR: unturnable
AB: AC: Saves: F / R / W Conceal: KB:
Takes: Heals: Deals:
Misc Imm: Poison Disease Fear Entangle Stun Sleep Charm Domination Confuse Knockdown
Spell Imm: Implosion Drown Disintegrate, Bigbys Crushing Hand, Bigbys Grasping Hand, and Bigbys Forceful Hand
Special Abilities:


Vorr


Race: Animal SR: TR: unturnable
AB: AC: Saves: F / R / W Conceal: KB:
Takes: Heals: Deals:
Misc Imm: Poison Disease Paralysis Entangle Sleep Charm Domination Confuse Ability Drain Knockdown Death Magic Petrification
Spell Imm: Weird, Phantasmal Killer, Implosion Drown, Bigbys Crushing Hand, Bigbys Grasping Hand, Bigbys Forceful Hand, Bigbys Interposing Hand, Flesh to Stone, Call of Stone, and Cast in Stone
Special Abilities:
Can insta kill with Power Word: Kill.
Vorr stand around 4 feet tall. They resemble a black hyena animal native to the Prime Material Plane but with a face bright with intelligence. The monsters are covered with bristly black-and-gray fur, leaving their long rat tail hairless.

Magical Beasts

Abrian


Race: Magical Beast SR: TR: unturnable
AB: AC: Saves: F / R / W Conceal: KB:
Takes: Heals: Deals:
Misc Imm:
Spell Imm:
Special Abilities:
Abrians strongly resemble ostriches, though there are visible distinctions. Instead of wings, an abrian has small, weak arms, similar in form and skin texture to its much larger legs but more humanoid. The beak resembles the bulbous hooked beak of a dodo bird and it is extremely sharp. Most of an abrian's feathers are black, with orange-red tail-feathers and hip-feathers and the feathers individually are shorter and spinier than typical avian feathers. The plumage runs up in a short bristle mane along the back of the abrian's long neck to its forehead and the neck itself curves forward like that of a swan.

Arrowhawk


Race: Magical Beast SR: TR: unturnable
AB: AC: Saves: F / R / W Conceal: KB:
Takes: Heals: Deals:
Misc Imm:
Spell Imm:
Special Abilities:
Implodabe
Arrowhawks have four wings and four eyes (one pair on either side of its beak). They are covered in blue scales with the occasional tuft of yellow feathers. Adults (11–40 years old) are about 10 feet long with a wingspan of 15 feet. Adults weigh about 100 lbs.[

Brood Keeper


Race: Magical Beast SR: 78 TR: unturnable
AB: AC: Saves: F / R / W Conceal: (none) KB: (none)
Takes: Bl, El So Ne, p s Heals: (unknown) Deals: Ac Ma
Misc Imm: Poison Disease Paralysis Stun Sleep Charm Domination Confuse Daze Level/Abil Drain Knockdown Death Magic Petrification
Spell Imm: Harm, Mass Harm, Weird, Phantasmal Killer, Implosion, Drown, Disintegrate, Flesh to Stone, Cast in Stone, and Call of Stone
Special Abilities: Summons: Brood Keepers spawn either 2 Abyssal Ant Swarms or 2 Brood Swarms or 1 of each when they die.
Brood Keepers are good targets for Assassins and Rangers.
This enormous creature resembles a bloated brown insect, its abdomen covered in hundreds of overlapping plates like scale mail. Its forelegs are enormous claws and several sets of oversized mandibles protrude from under its yellow eyes.

Deadborn Vulture


Race: Magical Beast SR: TR: unturnable
AB: AC: Saves: F / R / W Conceal: KB:
Takes: Heals: Deals:
Misc Imm:
Spell Imm:
Special Abilities:
Deadborn vultures are an unnatural creature that comes into being when the eggs of giant vultures are exposed to necrotic energy. he most significant feature of the deadborn vulture is that in the instant they take a fatal wound they transition directly from life to undeath, so quickly it doesn’t even interrupt its flight or combat abilities.

Varrangoin Arcanist


Race: Magical Beast SR: TR: unturnable
AB: AC: Saves: F / R / W Conceal: KB:
Takes: Heals: Deals:
Misc Imm:
Spell Imm:
Special Abilities:
Good target for CS/MS
Varrangoins resemble emaciated man-sized humanoids with huge leathery bat wings, terrifying skull-like faces and dark grey or black skin. Their tails are barbed on their ends and filled with a potent poison. Varrangoins are extremely sensitive to sunlight. Each varrangoin has an elemental breath weapon they were born with: acid, fire, cold, or electricity. Upon the creature's death, it would explode with the same energy that was their's breath weapon element. Arcanist varrangoins can be compared to wizards who guard their arcane knowledge jealously.

Varrangoin Hurler


Race: Magical Beast SR: TR: unturnable
AB: AC: Saves: F / R / W Conceal: KB:
Takes: Heals: Deals:
Misc Imm:
Spell Imm:
Special Abilities:
All Varrangoin are vulnerable to Sunburst and can be instakilled with this spell.
Varrangoins resemble emaciated man-sized humanoids with huge leathery bat wings, terrifying skull-like faces and dark grey or black skin. Their tails are barbed on their ends and filled with a potent poison. Varrangoins are extremely sensitive to sunlight. Each varrangoin has an elemental breath weapon they were born with: acid, fire, cold, or electricity. Upon the creature's death, it would explode with the same energy that was their's breath weapon element.

Varrangoin Rager


Race: Magical Beast SR: TR: unturnable
AB: AC: Saves: F / R / W Conceal: KB:
Takes: Heals: Deals:
Misc Imm:
Spell Imm:
Special Abilities:
All Varrangoin are vulnerable to Sunburst and can be instakilled with this spell.
Varrangoins resemble emaciated man-sized humanoids with huge leathery bat wings, terrifying skull-like faces and dark grey or black skin. Their tails are barbed on their ends and filled with a potent poison. Varrangoins are extremely sensitive to sunlight. Each varrangoin has an elemental breath weapon they were born with: acid, fire, cold, or electricity. Upon the creature's death, it would explode with the same energy that was their's breath weapon element.

Varrangoin Scout


Race: Magical Beast SR: TR: unturnable
AB: AC: Saves: F / R / W Conceal: KB:
Takes: Heals: Deals:
Misc Imm:
Spell Imm:
Special Abilities:
All Varrangoin are vulnerable to Sunburst and can be instakilled with this spell.
Varrangoins resemble emaciated man-sized humanoids with huge leathery bat wings, terrifying skull-like faces and dark grey or black skin. Their tails are barbed on their ends and filled with a potent poison. Varrangoins are extremely sensitive to sunlight. Each varrangoin has an elemental breath weapon they were born with: acid, fire, cold, or electricity. Upon the creature's death, it would explode with the same energy that was their's breath weapon element.

Plants

Bone Moss


Race: Plant SR: TR: unturnable except with Vestments of the Gardenborn [TR unknown]
AB: AC: Saves: F / R / W Conceal: KB:
Takes: Heals: Deals:
Misc Imm:
Spell Imm:
Special Abilities:

Fiendish Fungus


Race: Plant SR: (unknown) TR: unturnable except with Vestments of the Gardenborn [TR unknown]
AB: AC: Saves: F / R / W Conceal: (none) KB: (none)
Takes: Pi, Co Ne, s Heals: Fi Deals: Ac Fi Ma Po
Misc Imm: Mind Spells Paralysis Entangle Knockdown Critical Hits Death Magic / Domination (paragon+)
Spell Imm: Drown, Bigbys Crushing Hand, Bigbys Grasping Hand, and Bigbys Forceful Hand
Special Abilities:
Split: Fiendish Fungus will split when subjected to Fi. It is believed that this happens after they have absorbed enough Fi damage to double their maximum hitpoints..
Fiendish Fungus can be Distintegrated, Harmed and Imploded. Note that they deal 4 damage types from range. All Fiendish Fungi heal on Fi damage, even non-paragons.

Phycomid


Race: Plant SR: TR: unturnable except with Vestments of the Gardenborn [TR unknown]
AB: AC: Saves: F / R / W Conceal: KB:
Takes: Heals: Deals:
Misc Imm:
Spell Imm:
Special Abilities:
Horrids insta kill Phycomids.
Phycomids resemble white, fibrous blobs of decomposing matter with capped fungi growing out of them

Sporebat


Race: Plant SR: TR: unturnable except with Vestments of the Gardenborn [TR unknown]
AB: AC: Saves: F / R / W Conceal: KB:
Takes: Heals: Deals:
Misc Imm:
Spell Imm:
Special Abilities:
Sporebats can be insta killed by Horrids.
This fungoid predator, sometimes called a flying eye, is a deadly opponent when airborne, but is nearly helpless when on the ground. The creature is about 3 feet long, with a wingspan of more than double that. It has three powerful claws and a single, dark eye that emits poisonous blasts. Its flesh is a deep gray or flat black.

Violet Fungus


Race: Plant SR: TR: unturnable except with Vestments of the Gardenborn [TR unknown]
AB: AC: Saves: F / R / W Conceal: KB:
Takes: Heals: Deals:
Misc Imm:
Spell Imm:
Special Abilities:
Violet fungi are human-sized mushrooms supported by a mass of root-like feelers that allow them to move slowly to more favorable feeding spots. They can range in color from deep purple to dull gray, or they can be violet and covered in purple spots. They also contain four leafy tendrils. These "tentacles" can apply a secreted poison that causes weakening.

Viper Tree


Race: Plant SR: 0 TR: unturnable except with Vestments of the Gardenborn [TR unknown]
AB: AC: Saves: F / R / W Conceal: (none) KB: (none)
Takes: Sl, El Fi Po, b p m Heals: (none) Deals: Ac Ne
Misc Imm: Poison Disease Fear Entangle Charm Domination Confuse Level/Abil Drain Knockdown Critical Hits Death Magic Petrification
Spell Imm: Harm, Mass Harm, Implosion, Drown, Disintegrate, Bigbys Crushing Hand, Bigbys Grasping Hand, Bigbys Forceful Hand, Flesh to Stone, Cast in Stone, and Call of Stone
Special Abilities: Liquify: DC 40 Constitution check to avoid death: The viper tree's venomous bite causes your entire body to deliquesce! Artifact-level and class-level (lvl 9+ Druids & lvl 11+ Monks) Poison immunity protects against this attack.
Viper Trees can be stunned with Storm Of Vengeance for a short time. This allows melees to beat them down, but note that they may become unstunned before they die. They can also be Defoliate-ed. Fi and Po are the best types to deal against them. Epic Dodgers are able to tank Viper Trees reasonably well, provided they have high concealment.
In the larval stage, viper trees are fully mobile and appear to be three-headed snakes (all heads at the same end) with the middle head smaller than the other two. After they plant themselves, they can be mistaken for beech trees or other similar trees with light-colored, smooth bark, at a distance. Up close, the reptilian nature is easily noticeable with scaly white skin and a snake head at the end of each branch. A mature viper tree has dozens of branches.

Vermin

Abyssal Ant Swarm


Race: Vermin SR: 80 TR: unknown
AB: AC: Saves: F / R / W Conceal: 80% KB: (none)
Takes: Bl, El Fi Ma, p s c Heals: (none) Deals: Ac + special In
Misc Imm: Poison Disease Fear Paralysis Slow Entangle Stun Charm Domination Confuse Daze Knockdown Death Magic Petrification
Spell Imm: Harm, Mass Harm, Earthquake, Implosion, Disintegrate, Bigbys Crushing Hand, Bigbys Grasping Hand, Bigbys Forceful Hand, Bigbys Interposing Hand, Flesh to Stone, Cast in Stone, and Call of Stone
Special Abilities:
Swarm Aura: DC 55 Cha-Will check for half/full [must confirm] In damage: The abyssal ants swarm all over you! The amount of In damage is dependent upon armour type: heavy armour grants the most protection, robes grant the least. Damage can exceed 600 HP.
Abyssal Ant Swarms are very high priority targets for Sleep-ing and/or Drown-ing. They can also be Level Drain-ed to death.

Chelicera


Race: Vermin SR: TR:
AB: AC: Saves: F / R / W Conceal: KB:
Takes: Heals: Deals:
Misc Imm:
Spell Imm:
Special Abilities:
Vulnerable to Power Word, Stun (see Stillsound) and Power Word, Kill.
Walking on high, stilted legs, these creatures at first seem like gigantic harvestmen. But more often than not, the arachnids are discovered with the grisly bodies of humanoids dangling morbidly by their heads from the chelicerae’s clenched mandibles.

Giant Scorpion Flayer


Race: Vermin SR: TR:
AB: AC: Saves: F / R / W Conceal: KB:
Takes: Heals: Deals:
Misc Imm:
Spell Imm:
Special Abilities:
Giant scorpions are the size of horses. They are perfectly content with attacking whatever prey is smaller than themselves, including humans.

Giant Scorpion Stinger


Race: Vermin SR: TR:
AB: AC: Saves: F / R / W Conceal: KB:
Takes: Heals: Deals:
Misc Imm:
Spell Imm:
Special Abilities:
Implodable
Giant scorpions are the size of horses. They are perfectly content with attacking whatever prey is smaller than themselves, including humans.
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