Bestiary: Myconid Depths

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Compost Worm


Race: Vermin SR: 0 TR: 47
AB: AC: Saves: F / R / W Conceal: (unknown) KB:
Takes: Bl Pi Sl Co e So Ma Di Ne Po Heals: (none) Deals:
Misc Imm: Level/Abil Drain Death Magic Petrification
Spell Imm: Harm, Mass Harm, Flesh to Stone, Call of Stone, and Cast in Stone
Special Abilities:
Weird fodder

Fell Shrieker


Race: Plant SR: 0 TR: 51
AB: AC: Saves: F 44 / R 40 / W Conceal: (unknown) KB: So (area-wide)
Takes: Bl Sl Ac El Fi Ma Di Ne Po Heals: (none) Deals:
Misc Imm: Critical Hits Disease Death Magic Level/Abil Drain Knockdown Mind Spells Poison Petrification
Spell Imm: Word of Faith, Word of Balance, Drown, Flesh to Stone, Call of Stone, and Cast in Stone
Special Abilities: Will Save DC 48 vs. special instant death.


A dull gray to milky white mushroom. It is usually about 3 feet tall and weighs about 35 pounds once full-y grown. It has a stalk rooted into the cavern floor and exploratory tissue on the surrounding detritus. The cap has small holes in its top that are covered by some kind of oily and stinky membrane. These holes contain soft tissue not unlike vocal chords, and are used to produce the shrieker’s typical sounds.

Fungal Tender


Race: Vermin SR: 50 TR: 49
AB: AC: Saves: F / R / W Conceal: (unknown) KB:
Takes: Bl Sl Ac El Fi Ma Di Ne Po Heals: (none) Deals:
Misc Imm: Mind Spells Knockdown Critical Hits Death Magic
Spell Imm: Implosion, Drown, Disintegrate, and Contagion
Special Abilities:
50% Magic Vulnerability

Myconid Caller


Race: Plant SR: TR: 55
AB: AC: Saves: F / R / W Conceal: (unknown) KB:
Takes: Bl Sl Co El Fi s Ma Di Ne Po Heals: (none) Deals:
Misc Imm: Mind Spells Critical Hits
Spell Imm: Word of Faith, Word of Balance, Implosion, Drown, Disintegrate, and Contagion
Special Abilities: Casts Earthquake.


Ranging anywhere from 4 to 6 feet tall Myconids are brightly coloured fungi creatures who come in all shapes and sizes.Their physical features vary greatly from circle to circle and even within the circles themselves. The inside of a myconid has a soft texture similar to that of a mushroom however their bones are near the surface and are hard and have a seemingly metallic feel. Because of their fungi origins myconids are very light, however, their endoskeleton does contribute something and they are usually between 20-30 pounds. Though they are of a similar height to humans they are slow to move, however, their tough natural hide makes up for the disadvantage. All myconids have an aversion to sunlight and most do not wear clothes.

Myconid Flinger


Race: Plant SR: TR: 50
AB: AC: Saves: F / R / W Conceal: (unknown) KB:
Takes: Bl Sl Co El Fi s Ma Di Ne Po Heals: (none) Deals:
Misc Imm: Mind Spells Knockdown Critical Hits
Spell Imm: Contagion
Special Abilities:


Ranging anywhere from 4 to 6 feet tall Myconids are brightly coloured fungi creatures who come in all shapes and sizes.Their physical features vary greatly from circle to circle and even within the circles themselves. The inside of a myconid has a soft texture similar to that of a mushroom however their bones are near the surface and are hard and have a seemingly metallic feel. Because of their fungi origins myconids are very light, however, their endoskeleton does contribute something and they are usually between 20-30 pounds. Though they are of a similar height to humans they are slow to move, however, their tough natural hide makes up for the disadvantage. All myconids have an aversion to sunlight and most do not wear clothes.

Myconid Scout


Race: Plant SR: 52 TR: 51
AB: 105 AC: Saves: F 42 / R 45 / W Conceal: (unknown) KB: Ac
Takes: Bl Sl Co El Fi Ma Di Ne Po Heals: (none) Deals: Ac
Misc Imm: Critical Hits Knockdown Mind Spells
Spell Imm:
Special Abilities: Will Check: 45 vs Daze?


Ranging anywhere from 4 to 6 feet tall Myconids are brightly coloured fungi creatures who come in all shapes and sizes.Their physical features vary greatly from circle to circle and even within the circles themselves. The inside of a myconid has a soft texture similar to that of a mushroom however their bones are near the surface and are hard and have a seemingly metallic feel. Because of their fungi origins myconids are very light, however, their endoskeleton does contribute something and they are usually between 20-30 pounds. Though they are of a similar height to humans they are slow to move, however, their tough natural hide makes up for the disadvantage. All myconids have an aversion to sunlight and most do not wear clothes.

Myconid Warrior (type 1)


Race: (unknown) SR: TR: 52
AB: 112 AC: Saves: F 45 / R 43 / W Conceal: (unknown) KB:
Takes: Heals: (none) Deals: So Ma
Misc Imm: Critical Hits Mind Spells
Spell Imm:
Special Abilities:


Ranging anywhere from 4 to 6 feet tall Myconids are brightly coloured fungi creatures who come in all shapes and sizes.Their physical features vary greatly from circle to circle and even within the circles themselves. The inside of a myconid has a soft texture similar to that of a mushroom however their bones are near the surface and are hard and have a seemingly metallic feel. Because of their fungi origins myconids are very light, however, their endoskeleton does contribute something and they are usually between 20-30 pounds. Though they are of a similar height to humans they are slow to move, however, their tough natural hide makes up for the disadvantage. All myconids have an aversion to sunlight and most do not wear clothes.

Myconid Warrior (type 2)


Race: (unknown) SR: TR: 52
AB: AC: Saves: F / R / W Conceal: (unknown) KB:
Takes: Heals: (none) Deals:
Misc Imm:
Spell Imm:
Special Abilities:


Ranging anywhere from 4 to 6 feet tall Myconids are brightly coloured fungi creatures who come in all shapes and sizes.Their physical features vary greatly from circle to circle and even within the circles themselves. The inside of a myconid has a soft texture similar to that of a mushroom however their bones are near the surface and are hard and have a seemingly metallic feel. Because of their fungi origins myconids are very light, however, their endoskeleton does contribute something and they are usually between 20-30 pounds. Though they are of a similar height to humans they are slow to move, however, their tough natural hide makes up for the disadvantage. All myconids have an aversion to sunlight and most do not wear clothes.

Refuse Blossom


Race: Ooze SR: 0 TR:
AB: AC: Saves: F / R / W Conceal: (unknown) KB:
Takes: Pi Sl c El Fi s Ma Di Ne Po Heals: (none) Deals:
Misc Imm: Mind Spells Poison Disease Knockdown Critical Hits Death Magic
Spell Imm: Harm, Mass Harm, Bigbys Crushing Hand, and Bigbys Grasping Hand
Special Abilities: Inflicts stacking Acid vulnerability, lowers Strength and Constitution by 4 on hit


Russet Mold


Race: Ooze SR: TR:
AB: 110 AC: Saves: F 46 / R 40 / W Conceal: (unknown) KB:
Takes: Ac Ma Di Ne Po Heals: (none) Deals: Ma
Misc Imm: Critical Hits Disease Death Magic Level/Abil Drain Knockdown Mind Spells Poison Petrification
Spell Imm: Flesh to Stone, Call of Stone, and Cast in Stone
Special Abilities: Fortitude Check: 48 vs Stun. You stumble, helpless, as the mold's spores assault you!
Good target for Harm.

Russet mold have an irregular texture and are covered in short growths that resemble hair. They stand upright and slowly wove back and forth. It varies in colour from gold-brown to rust-red and appear as a patch of rust from a distance of 30 feet (9.1 meters) or more.

Thorn Hound


Race: Plant SR: TR: 49
AB: AC: Saves: F 51 / R 44 / W Conceal: (unknown) KB:
Takes: Bl Sl Ac Co Fi So Ma Di Ne Po Heals: (none) Deals:
Misc Imm: Critical Hits Mind Spells
Spell Imm:
Special Abilities: Reflex Save vs. DC 47 against Knockdown, Tumble vs. Thorn Hound DC: 75 (for longer duration I guess)


Vegepygmy Guard


Race: Plant SR: TR: 49
AB: 109 AC: Saves: F 46 / R 41 / W Conceal: (unknown) KB:
Takes: Bl Sl a Co Fi s Ma Di Ne Po Heals: (none) Deals: So
Misc Imm: Critical Hits Mind Spells
Spell Imm:
Special Abilities:


Vegepygmies stand between 2 and 4½ feet tall with muscular frames covered in plant matter skin. Their coloration depends on their environment, ranging from brown and green skin in wooded areas, gray and black skin underground or sometimes a mouldy blue and white. Their eyes are normally white, lidless, and do not appear to have pupils and naturally grow a dull brown topknot. They have heavy wrinkles and lack noses. Lengthy lines of tendrils, similar to hair cover the creatures, ending in a topknot at their head and flowing regardless of the presence of wind. Their hands end in thorn-like claws.

Vegepygmy Rider


Race: Plant SR: TR: 51
AB: AC: Saves: F 45 / R 42 / W Conceal: (unknown) KB:
Takes: Bl Sl a Co Fi s Ma Di Ne Po Heals: (none) Deals: So
Misc Imm: Critical Hits Knockdown Mind Spells
Spell Imm: Bigbys Crushing Hand, Bigbys Grasping Hand
Special Abilities: Discipline Check: 68 DC vs Knockdown?


Vegepygmies stand between 2 and 4½ feet tall with muscular frames covered in plant matter skin. Their coloration depends on their environment, ranging from brown and green skin in wooded areas, gray and black skin underground or sometimes a mouldy blue and white. Their eyes are normally white, lidless, and do not appear to have pupils and naturally grow a dull brown topknot. They have heavy wrinkles and lack noses. Lengthy lines of tendrils, similar to hair cover the creatures, ending in a topknot at their head and flowing regardless of the presence of wind. Their hands end in thorn-like claws.

Vegepygmy Singer


Race: Plant SR: 53 TR: 52
AB: AC: Saves: F 38 / R 45 / W Conceal: (unknown) KB:
Takes: Bl Sl a Co Fi s Ma Di Ne Po Heals: (none) Deals:
Misc Imm: Mind Spells Critical Hits Petrification
Spell Imm: Flesh to Stone, Call of Stone, Cast in Stone, Spells of level 5 and lower
Special Abilities:


Vegepygmies stand between 2 and 4½ feet tall with muscular frames covered in plant matter skin. Their coloration depends on their environment, ranging from brown and green skin in wooded areas, gray and black skin underground or sometimes a mouldy blue and white. Their eyes are normally white, lidless, and do not appear to have pupils and naturally grow a dull brown topknot. They have heavy wrinkles and lack noses. Lengthy lines of tendrils, similar to hair cover the creatures, ending in a topknot at their head and flowing regardless of the presence of wind. Their hands end in thorn-like claws.

Vegepygmy Warrior


Race: Plant SR: TR: 49
AB: AC: Saves: F / R / W Conceal: (unknown) KB:
Takes: Bl Sl a Co s Ma Di Ne Po Heals: (none) Deals:
Misc Imm: Mind Spells Critical Hits
Spell Imm:
Special Abilities:


Vegepygmies stand between 2 and 4½ feet tall with muscular frames covered in plant matter skin. Their coloration depends on their environment, ranging from brown and green skin in wooded areas, gray and black skin underground or sometimes a mouldy blue and white. Their eyes are normally white, lidless, and do not appear to have pupils and naturally grow a dull brown topknot. They have heavy wrinkles and lack noses. Lengthy lines of tendrils, similar to hair cover the creatures, ending in a topknot at their head and flowing regardless of the presence of wind. Their hands end in thorn-like claws.
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