Death Armor
From HGWiki
Caster Level(s): Wizard / Sorcerer 2
Innate Level: 2
School: Necromancy
Descriptor(s): Magical Armor
Component(s): Verbal, Somatic
Range: Personal
Area of Effect / Target: Caster
Duration: 1 Round / Level
Additional Counter Spells:
Save: Will negates
Spell Resistance: Yes
Description: A magical aura surrounds the caster -- injuring creatures that touch it. Any creature striking the caster takes 1d4 points of damage, +1 point per 2 caster levels (maximum +5).
Notes
At caster level 41, the damage increases to 1d4+10 and duration increases to 1 Turn / Level. At level 20.
Pale Masters get a boosted version, doing 1d6 points of damage, +1 point per caster level, up to 1d6+45 at maximum caster level and lasting ten times as long.