The Abyss - Hall of the Hell Forge
From HGWiki
The second area on the Immortal Run, lots of Outsiders to remove before progressing. Balor do 100 fire kickback per hit so using multi hit spells on them is not advisable unless you have full immunity/resistance. It is also a good idea to gust the red and green clouds produced by Hezrou, Glabrezu & Balor as they have some irritating effects and can cause significant lag if they build up. Bigby's Grasping Hand and Bigby's Crushing Hand can be very useful in both areas to prevent mobs chasing down your casters. At the end of the area waits The Immortal, who you may have met before! Speak to him to initiate combat and get ready for a long battle, especially if your party is composed mainly of melee characters. Once you have defeated him the character with the Immortal Crown in their inventory should click on the Hell Forge to destroy it initiating transport back to the Sage's House. If somebody other than the crown holder clicks on the forge it will instantly kill them although as you should be immortal at that point it is only an annoyance
Contents |
Rest Spawn Chance
Resting in this area is not possible without use of a Ring of the Planar Traveler.
Boss Strategy
Spoiler Warning! |
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The Immortal has a huge sack of Greater Ruins which he will spam at all and sundry unless you can keep him under a silence aura (stand forth your best tank). He can also disarm your weapons (90+ Discipline check) which will then end up on the floor and debuffed, to help prevent this occurring Bigby's Interposing Handcan be used to reduce his unfeasibly high AB by 10. Even with IoF to power them up most melee damage will be insignificant unless you have a Staffmaster in the party who can utilise a suitable exotic damage type. For casters most physical and elemental damage will be ineffective so stick to exotic, the preferred spells being Finger of Death and to a lesser extent Isaac's Greater Missile Storm or for a Cleric Destruction, Vortex of Teeth also works quite well. The Immortal also has three heals which are not pickpocketable although they can be blocked with a suitably timed Death of Magic Epic spell and three Autorezzes which cannot be prevented, which means you'll either have to kill him four or seven times! If the melee characters can keep him focused it will make the fight a load less painful as he can kill most casters in one or two hits. He also casts Mordenkainen's Disjunction so immunity to this spell is useful (if you want to retain any buffs), he will also use this to dismiss any Black Blade of Disaster you summon. Shelgarn's Persistent Blade can be useful to soak ruins and keep him occupied and having electric and negative immunity is advisable as he will cast Chain Lightning and Horrid Wilting during the fight. |
Creatures
- Shadow Demon - Can be instakilled with Sunburst
- Nycaloth - Can be killed with CS/MS
- Vrock - Can be killed with CS/MS
- Marilith - Have a habit of chasing casters use Bigby 7/9 to prevent this
- Hezrou - Can be killed with CS/MS
- Glabrezu
- Balor - 100 Fire KB per hit
- The Immortal
Exits
- Sage's House (via breaking the Immortal Crown)