Bestiary: Desert

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Abimander


Race: Outsider SR: 65 TR: 60
AB: 100 AC: Saves: F / R / W Conceal: (unknown) KB: Fi Ma (area-wide)
Takes: Bl p s a Cold s m d n Po Heals: (none) Deals: Di
Misc Imm: Mind Spells, Knockdown, Level Drain, Death Magic
Spell Imm: Drown, Harm, Implosion, Disintegrate, and Mass Harm
Special Abilities:
-75% Imm Cold, good targets for Heartbane, none found in the Desert first found on map three of Dustbone

Barbed Devil


Race: Outsider SR: 65 TR: 57
AB: AC: Saves: F / R / W Conceal: (unknown) KB: Pi Ne (personal)
Takes: Bl p s a Cold s m Di n Po Heals: (none) Deals:
Misc Imm: Knockdown, Level Drain, Mind Spells
Spell Imm:
Special Abilities:
Hasted, True Seeing, Spell Resistance Increased. Death spells work on them, none present in the Desert only found in the Dustbone run.

Damage Immunities
Cold: -50%
Electrical: 100%


Breath of Bhaalus


Race: (unknown) SR: TR: ?
AB: AC: Saves: F / R / W Conceal: (unknown) KB:
Takes: Heals: (none) Deals:
Misc Imm:
Spell Imm:
Special Abilities:
Summoned by Devariel Windtalkers, can only be damaged by AoE effects as they cannot be intentionally targeted (ranged characters can auto target and melee can automatically move onto hitting after finishing an actual creature), only found in the Desert.

Devariel


Race: Aberration SR: 70 TR:
AB: AC: Saves: F / R / W Conceal: (unknown) KB:
Takes: Bl Pi Sl, Co Fi So, Po Heals: (none) Deals: Pi, El Fi, Di Ma Ne
Misc Imm: Paralysis, Knockdown
Spell Imm:
Special Abilities: Arrows with Mordekainen's disjunction.
Good targets for Death Magic if you can beat their SR, only found in the Desert.

HP -- 1613
Bludgeoning 30/-
Piercing: 30/-
Slashing 30/-
Acid: 30/-
Electrical: 75%
Sonic: 10/-
Magical: 20/-
Divine: 30/-
Negative: 30/-


Devariel Windtalker


Race: Aberration SR: 70 TR:
AB: AC: Saves: F / R / W Conceal: (unknown) KB:
Takes: b p s

Co Fi So a e
Po m d n

Heals: (none) Deals: Bl, Co, Di Ma
Misc Imm: Paralysis Knockdown
Spell Imm:
Special Abilities:
  • SP 56
    • Implosion DC 51 F
    • Harm
No Imm Res, only found in the Desert

Cold Fire Positive
30- Res Physical, Acid, Divine Negative
20- Res Magical
10- Res Sonic
75% Imm Electrical

Devariel Warleader


Race: Aberration SR: 70 TR:
AB: AC: Saves: F / R / W Conceal: (unknown) KB:
Takes: Bl Pi Sl, Co Fi So, Po Heals: (none) Deals: El Fi, Di Ma Ne
Misc Imm: Paralysis, Knockdown
Spell Imm:
Special Abilities: Arrows with Mordekainen's disjunction.
Only found in the Desert.

Droc


Race: Magical Beast SR: 0 TR: N/A
AB: AC: Saves: F / R / W Conceal: (unknown) KB:
Takes: b p s, Fi So a c e, Ma Di Ne Po Heals: (none) Deals:
Misc Imm:
Spell Imm: Mass Haste and Earthquake
Special Abilities: Strength Check: DC 36 vs Droc Toss.
Can be Harmed, Death Magic is also effective, only found in the Desert.

Bludgeoning: 20/-
Piercing: 20/-
Slashing: 20/-
Cold: 20/-
Acid: 10/-
Electrical: 20/-


Dust Elemental


Race: Elemental SR: TR: 47
AB: AC: Saves: F / R / W Conceal: (unknown) KB:
Takes: Fire c e a s , Ma Di n p Heals: (none) Deals:
Misc Imm: Mind Spells Knockdown Level Drain Critical Hits Death Magic
Spell Imm:
Special Abilities: Blindness DC 60 R
Can be Harmed, Fire is best on them, found in both the Desert and Dustbone zones.

Bludgeoning: 100%
Piercing: 100%
Slashing: 100%
-Fire: -75%
Cold: 75%
Acid: 90%
Electrical: 75%
Sonic: 90%
Magical: 10/-
Divine: 10/-
Negative: 25/-
Positive: 25/-


small

Flesher


Race: Ooze SR: TR: N/A
AB: AC: Saves: F / R / W Conceal: (unknown) KB: Ac (personal)
Takes: e Fire m d n p Vi Heals: (none) Deals:
Misc Imm: Critical Hits, Death Magic, Knockdown, Level Drain, Mind Spells, Poison, Disease
Spell Imm:
Special Abilities: Discipline DC 64 ? DC 66 (Armor types matter?)
Using Harm on them is effective, only found in Dustbone map four and beyond.

-50% Imm Fire
-30 Res Exotics

Living Sand


Race: Elemental SR: 0 TR: 49
AB: AC: small Saves: F / R / W Conceal: (unknown) KB:
Takes: f Electrical Heals: (none) Deals:
Misc Imm: Mind Spells Knockdown Level Drain Critical Hits Death Magic
Spell Imm:
Special Abilities: DC 50 F instant kill
Can be Harmed, Electrical is best on them, found in both the Desert and Dustbone (up to map three) zones.

Bludgeoning: 100%
Piercing: 100%
Slashing: 100%
Fire: 75%
Cold: 100%
Acid: 100%
-Electrical: -75%
Sonic: 100%
Magical: 30/-
Divine: 30/-
Positive: 30/-
Negative: 30/-


Lost Soul of Vashyk


Race: Undead SR: 66 TR: 58
AB: AC: Saves: F / R / W Conceal: (unknown) KB: Co Ne (area-wide)
Takes: b p Sl a e Fi s Ma Di n Po Heals: (none) Deals:
Misc Imm: Mind Spells Poison Disease Level Drain Critical Hits Death Magic
Spell Imm: Drown, and Disintegrate
Special Abilities: Domination DC 50 W
50/- Res to Negative, Undeath to Death & Sunburst are good to instakill these without kickback, found in the Lost Temple in the desert and in Dustbone maps four and five.

Sander


Race: Elemental SR: 65 TR: 48
AB: AC: Saves: F / R / W Conceal: (unknown) KB:
Takes: Bl, Cold So e, Po Ne m d Heals: (none) Deals:
Misc Imm: Mind Spells Knockdown Level Drain Critical Hits Death Magic Petrification
Spell Imm: Flesh to Stone, Call of Stone, and Cast in Stone
Special Abilities: Flesh to Stone DC ? F 50 or 55 ?
Can be Harmed, Cold is best, found in both the Desert and Dustbone zones.

Bludgeoning: 25%
Piercing: 100%
Slashing: 100%
Fire: 100%
-Cold: -50%
Acid: 100%
Electrical: 75%
Magical: 30/-
Divine: 30/-


Screeling


Race: Outsider SR: 65 TR: 51
AB: AC: Saves: F 41 / R / W Conceal: (unknown) KB:
Takes: Bl,Acid Heals: (none) Deals:
Misc Imm: Mind Spells Knockdown Level Drain Critical Hits Death Magic Petrification
Spell Imm: Flesh to Stone, Call of Stone, and Cast in Stone
Special Abilities:
Can be Harmed, Acid is best, found in both the Desert and Dustbone zones.

Piercing: 100%
Slashing: 100%
Fire: 100%
Cold: 100%
Acid: -75%
Electrical: 100%
Sonic: 100%
Magical: 30/-
Divine: 30/-
Negative: 30/-
Positive: 30/-


Silt Scarab


Race: Vermin SR: 0 TR: 51
AB: AC: small Saves: F 41 / R / W Conceal: (unknown) KB:
Takes: b, Co El So, Di Ma Ne Po, a f, p s Heals: (none) Deals:
Misc Imm: Critical Hits
Spell Imm:
Special Abilities: Reflex/Fire DC 50
Small target dificult to melee, can be Harmed, found in both the Desert and Dustbone (up to map three) zones.

Bludgeoning: 25% 20/-
Piercing: 75% 20/-
Slashing: 75% 20/-
Fire: 10/-
Acid: 10/-


small

Silt Scorp


Race: Animal SR: 0 TR: N/A
AB: AC: Saves: F 41 / R / W Conceal: (unknown) KB:
Takes: Bl, Co El So, Di Ma Ne Po, a f, p s Heals: (none) Deals:
Misc Imm: Critical Hits
Spell Imm:
Special Abilities: Stacking Bl infliction on hit.
Can be Harmed, found in both the Desert and Dustbone (up to map three) zones.

Stinger Archer


Race: Aberration SR: 0 TR: N/A
AB: AC: Saves: F 36 / R 56 / W 50 Conceal: (unknown) KB: (none)
Takes: Bl Pi Sl, Co So Po Di Ma, a e f Heals: (none) Deals: Pi, Ac Fi So, Ma Ne Po
Misc Imm:
Spell Imm:
Special Abilities:
Can be Harmed, Death Magic is also effective, only found in the upper Vashyk’s Ruin entrance area.

Stinger Priest


Race: Aberration SR: 62 TR: N/A
AB: AC: Saves: F 54 / R 48 / W 80 Conceal: (unknown) KB:
Takes: Bl Pi Sl, Po Di, Ma, n c s Heals: (none) Deals:
Misc Imm: Level Drain
Spell Imm:
Special Abilities: Casts Buffs(Energy Buffer).

Spell Penetration 56
Implosion DC 51 Fortitude Earthquake DC 50 Fortitude

Can be Harmed, Death Magic is also effective, only found in the upper Vashyk’s Ruin entrance area.

Stinger Warrior


Race: (unknown) SR: TR: N/A
AB: AC: Saves: F 44 / R 36 / W 43 Conceal: (unknown) KB:
Takes: Heals: (none) Deals:
Misc Imm:
Spell Imm:
Special Abilities:
Can be Harmed, Death Magic is also effective, only found in the upper Vashyk’s Ruin entrance area.

Xevil


Race: (unknown) SR: 68 TR: 58
AB: AC: Saves: F / R / W Conceal: (unknown) KB:
Takes: So Heals: (none) Deals:
Misc Imm: Death Magic, Knockdown, Level Drain, Mind Spells
Spell Imm: Implosion
Special Abilities: Flesh to Stone DC ?
Found in both the Desert (last map only) and Dustbone zones.Damage Immunities

Electrical: 25%


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