From HGWiki
Paragon Levels are finally here! They have been documented in full in the journal entry on legendary levels, but we'll cover highlights here.
- Characters gain a total of 2 ability points in each of the 6 ability scores over paragon levels, note that after the latest server edits the starting ability point is randomly allocated at the point of character creation, therefore building a test character will NOT confirm what ability your real character will gain first. Effectively you have a 1 in 6 chance of a stat you want first being the case and you will not know until level 63 whether this is has happened. For a reincarnated character the first paragon stat is fixed for the reincarnation slot itself, therefore any re-dos with this slot will have the same stat allocated.
- Characters gain a total of 3 skill points each paragon level. Skill level is capped at 63, but skill points taken in a skill over that amount will still count to offset hostile environment penalties.
- Characters gain one point of ab for each 4 paragon levels.
- Characters continue to gain feats every three levels, with the first falling on level 63, 3 levels after the last gained in legendary levels.
- Characters gain +5 to all saves during paragon levels.
- Class levels, caster levels and bard song levels are completely unaffected by paragon levels unless specifically indicated otherwise. Exceptions to this rule include that paragon levels DO count towards increasing damage dice of epic spells & paragon spells and give increased damage dice for the ranged characters Arcane Archer & Ranger arrows produced by their special bows, Divine Slinger bullets and Gnomish Inventor bolts.
- New paragon feats include the following:
- Paragon Ability Check Feats - These feats add a bonus of 4 to all ability checks related to the specified ability score, this is in addition to any other stat check bonuses from gear and the 7th Asmodeus win.
- Paragon Environment Feats - These feats either add environmental survival abilities and a 20% increase in one elemental immunity related to that element or reduce hostile environment penalties (maximum three layer penalty reduction), this is in addition to any other penalty reductions from Abyss Prince wins, completing Limbo part 2 on hard mode or racial benefits (see Half-Molydeus).
- Paragon of Polymathy - Requires CC Wizard, grants a casting of a paragon spell of your choice, of any school (except your barred schools, if you are a specialist).
- Paragon Save Feats - An extension of legendary feats, though with different (read lower value) bonuses.
- Paragon Skills Feats - Can be taken up to three times, adding 30 skill points each time (added to your skill point pool the next time you take a Legendary level).
- Paragon Spell Focus feats require the respective Legendary Focus and add an additional 2 to the chosen school's spell DCs.
- Paragon Spell Penetration requires Legendary Spell Penetration and adds 2 to the check to beat a creature's SR.
- Paragon Spell Knowledge feats require knowledge of the respective epic spell, and either Paragon Spell Focus in the school, or wizard specialization in the school. They grant the ability to cast the school's paragon spell, and a second casting of the school's epic spell. Epic spells that already have more than one casting have their castings doubled, and toggleable epic spells with counters have their counters burn at half the normal rate.
- Paragon of Stability - Grants the character a second roll to avoid knockdown effects.
- Paragon Toughness Feats - Paragon Toughness 1-10 feats add 100 hit points to the character's total each.
- Paragon Weapon Focus - Paragon Weapon Focus feats require Legendary Weapon Focus in the specified weapon and add +2 to your AB with that weapon.
- Paragon Weapon Specialization - Paragon Weapon Specialization feats require Legendary Weapon Specialization in the specified weapon and add +8 to all damage done with that weapon, effectively increasing the total damage from the full Weapon Specialisation feats to +20.
- Paragon Form Focus feats - For shifter forms, continue form scaling and add 2 dc to form abilities.
- Paragon Form Defense - Adds 3 ac to all shifter forms.
- Paragon Knockdown and Disarm - These add 2 ab to the check and a small area-of-effect to knockdown and disarm.
Paragon levels Update Link