Divine Slinger

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Contents

Summary

  • The Divine Slinger quasiclass combines versatile ranged weapon attacks with the protective and restorative capabilities of the Cleric. In exchange for enhanced missile attacks, the Divine Slinger sacrifices some of their spellcasting ability.
  • To qualify for Divine Slinger the character must have 15 levels of Cleric, the Strength domain, and the Zen Archery and Weapon Focus: Sling feats before level 17.
  • Divine Slingers receive Weapon Specialization (Sling) as a bonus feat.
  • The Divine Slinger receives one stack of unlimited Divine Bullets, which they can imbue with various powers.

Requirements

  • To qualify for Divine Slinger the character must have 15 levels of Cleric, the Strength domain, and the Zen Archery and Weapon Focus: Sling feats before level 17.

Weapon Specialization (Sling)

  • On achieving Divine Slinger status at level 15 or 16, the Slinger receives Weapon Specialization (Sling) as a bonus feat.

Divine Bullets

  • The Divine Slinger receives one stack of unlimited Divine Bullets. This stack may have its power changed individually using the below SIMTools commands.

All bullets doing

  • (Slinger level / 20) d8 of divine damage (Magic bullets are excluded from this to allow Slingers to target Divine healers)
  • 6d8 of bludgeon damage
  • plus (Slinger level / 5) d8 of selected elemental/exotic damage
  • The Divine Bullets can hold both a damage power and onhit effect. If a damage power is selected, the onhit effect will be a Damage Resistance Decrease (DRD) for that elemental or exotic damage type. If an onhit power is selected, it will override the DRD onhit until another damage power is selected.
  • The DRD applies 5/- at a time, up to the slinger's limit. The limit is slinger level/3 for elemental damages, and half that for exotic damages, to a maximum of 20/- elemental and 10/- exotic at slinger level 60. It is possible for a slinger to apply decreases to more than one elemental or exotic damage type to the same target.
  • !damfi (requires 15 Cleric levels)
    adds fire damage
  • !damco (requires 15 Cleric levels)
    adds cold damage
  • !damel (requires 20 Cleric levels)
    adds electrical damage
  • !damac (requires 20 Cleric levels)
    adds acid damage
  • !damso (requires 25 Cleric levels)
    adds sonic damage
  • !dambd (requires 25 Cleric levels)
    the target must succeed a Will save against a DC of (Slinger level - 5) or be blinded and silenced for 3 rounds
    Overlapping with selected type of damage
  • !damdi (requires 30 Cleric levels)
    adds divine damage
  • !damih (requires 30 Cleric levels)
    casts Bigby's Interposing Hand on the target
    Overlapping the selected type of damage
  • !dambr (requires 35 Cleric levels)
    casts Greater Spell Breach on the target
    Overlapping the selected type of damage
  • !damhe (requires 35 Cleric levels)
    heals the Slinger on hit by 1 point for every 10 points of Heal skill he has
    Overlapping the selected type of damage
  • !damma (requires 40 Cleric levels)
    adds magical damage
  • !damkd (requires 40 Cleric levels)
    the target must succeed a Fortitude save against a DC of (Slinger level - 5) or be knocked down for 2 rounds
    Overlapping the selected type of damage

Spells

Divine Power

  • The duration of the Divine Slinger's Divine power spell is multiplied by 10.

Entropic Shield

  • In addition to its normal effects, the Divine Slinger's Entropic Shield spell grants 1% melee concealment per two caster levels below 41, and 1% melee concealment per caster level above 40, to a maximum of 40% at caster level 60.

Greater Magic Weapon

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