From HGWiki

Jump to: navigation, search

Orcus is a very old demon. Like many of the most powerful demon lords who struggle for power in the Abyss, Orcus started his existence as a mortal on the Prime Plane. He was apparently a wicked spellcaster of some sort, most probably a priest to some dark deity. After his death, his soul, like the souls of all chaotic evil mortals, went to the Abyss and Orcus began his afterlife as a lowly larva.

Pazunia, The Plane of Infinite Portals
Pazunia, The Plane of Infinite Portals

Orcus proceeded to climb through the demonic ranks in the next several thousand years, going from larva to mane, from mane to dretch, from dretch to rutterkin, from rutterkin to vrock, from vrock to glabrezu, from glabrezu to nalfeshnee and eventually a balor. From there, he ascended to the rank of demon lord, becoming the Prince of the Undead and ruling the layer of Thanatos, the Belly of Death. Even though there are other demon lords aspiring to the title of Prince of the Undead, Orcus' claim to the title has gone unchallenged for the most part. Ever hungry for more power, Orcus wanted to be recognized as Prince of Demons, a title held by Demogorgon and coveted also by Graz'zt. As a result, he became the arch-enemy of both demon lords. In time, Orcus also achieved true godhood.

However, shortly after his divine ascension, Orcus was slain by the drow demi-goddess Kiaransalee, who took over rulership of Orcus' layer of the Abyss and locked his wand away in the last layer of Pandemonium. Kiaransalee decreed that Orcus's name be erased from all existence.

A peculiar combination of events thwarted Kiaransalee's plans. Acererak's tampering with the nature of the Negative Energy Plane, the last prayers of Quah-Nomag, and the unexpected awakening of some of the sleepers of the demiplane of Moil combined to cause the spirit of Orcus to be reanimated as an undead god. Renaming himself Tenebrous in order to help obscure himself from his enemies, Orcus traveled to ruins buried in the sands of Pelion. There, he discovered the Last Word, an utterance so powerful that it can destroy deities. The Last Word will also eventually kill those who know it unless the being is a true deity. Thus, to restore his lost divinity, Orcus went in search of his wand. During his search, Orcus killed several gods and other powerful entities, including Bwimb, Primus, and Maanzecorian. Orcus' efforts were stymied by a group of adventurers and Orcus was again destroyed, this time by the power of the Last Word.

Orcus was resurrected by Quah-Nomag, one of his foremost high priests and thralls, in a blasphemous ritual enacted in the Astral Plane. Orcus then reclaimed his kingdom and his original name, re-proclaiming himself Prince of the Undead. However, as a result of his second death and resurrection, Orcus has lost his divinity, the ability to use the full power of the Last Word, and is a demon lord once more.

~ From the Black Tome of Wiki.



Although Quah-Nomag's dark rite returned Orcus from the dead, the power of the Last Word shattered Orcus' wand into five separate parts. Orcus retained his grip on one, the skull, but the other four fled their master into the depths of the Abyss. Since then, they have worked their way into the possession of four of the other demon lords.

The Wand of Orcus is an incredibly powerful artifact when fully assembled, but the component parts have little power by themselves. Four of the demon lords (Orcus himself, Demogorgon, Graz'zt & Obox-Ob) each seek to acquire the complete Wand, which would surely cement their claim to be Prince of Demons. Not only would this turn the tide of the Blood War in their favor, but with the full power of the Abyss at their command, they would be able to strike at the Upper Planes.

The diviners of Pelor have not been idle. Having felt the restless search of the demon lords, they have also begun an attempt to recover the five parts. If the Wand could somehow be brought to the Fortress of the Sun, the power of the Sun would be able to destroy it and the balance of power would shift to the forces of light. But doing so is fraught with deadly peril, as the risk of the Wand's destruction would bring the warring demon lords together to prevent such a loss.

Other Notes

  • An item named the Abyssal Splinter (from Hive) is required to enter the Plane of Portals, the first layer of the Abyss. Once you enter the Plane of Portals, you will be able to return there until you lose your attunement to the Abyss. As with the Hellstone, using the Abyssal Splinter will consume it.
  • Each demon lord's domain has several portals between it and the Plane of Portals. The first portal to each domain is always unlocked, but you must unlock others from within the domain before you can use the other portals from the PoP to their domain.
  • Defeating a demon lord revokes your privilege to use the portals from the PoP to that lord's realm, other than the initial portal to the earliest regions of their realm.
  • Destroying the Wand of Orcus revokes your attunement to the Abyss entirely, requiring another Abyssal Splinter. There is more than one 'ending scenario' which results in the destruction of the Wand.
  • Players are not able to reconstruct or use the Wand themselves. The power of the Last Word has imbued the wand with energies that can only be fully controlled by a demon lord or greater god, although those beings would have the privilege of granting its use to their proxies as well.
  • You will not obtain a wand fragment on defeating a demon lord if you have not previously attuned to the portals in their realm, therefore make sure that you click on the portals even if you do not need to go through it to rest.
  • To see which wand fragments you have obtained use your pcscry to list accomplishments.
  • The entire run is a Fugue area for both Immortal & Demi-God characters.
  • Note: It may be advisable to remap your R (rest) key to something less likely to be accidentally pressed as any resting outside the Pocket Planar Dimension will initiate a spawn appropriate to the layer you are on, as these spawns grant no XP or chance of random loot you are unlikely to be thanked by your party for creating them.
  • Whilst the Abyss is a no-port zone if you use a Gem of Teleportation or a Rune of Return in any area of Pazunia it will deposit you at the portal to The Workshop which can potentially save you a tedious run back and potential respawns or accidental spawns if you happen to go in a direction you have not previously traversed.


There are 6 Planes in The Abyss:

  • Pazunia, also known as the Plane of Portals (PoP). There are 4 maps in this realm, plenty of monsters and no loot, except for a random mini-boss (Pazuzu) who drops ammunition. Whenever you enter The Abyss from Zerial's Workshop, you arrive in Pazunia - Aldinach's Egg, and you return to Zerial's Workshop from the portal located in the northern peninsula.
  • Five realms, each broken into 3 parts (each in turn consisting of 3 or 4 maps) containing a host of monsters, mini-bosses and a boss at the end:

Each part 1 run has a mini-boss which drops 2 random weapons, a set loot drop and random URs/BURs. Each part 2 run has a mini-boss which drops 1 random weapon, a set loot drop or 2 and random URs/BURs. With one exception, the Shedaklah part 2 mini Darkness Given Hunger always drops a BUR book.

Spawn Structure

Spawns are not dynamic in that the numbers and types of creatures do not scale with player group size, paragon type creatures do spawn in this area dependant on the power of the party with respect to demi-levels, total character levels and other achievements.


Realm Part 1 Mini-boss Part 2 Mini-boss Part 3 Mini-boss Part 3 Boss Random Mini-bosses in this Realm
Pazunia N/A N/A N/A N/A Pazuzu
Azzagrat Orwantz Zhelamiss Thraxxia Graz'zt need info
Gaping Maw Belcheresk Oixhacual Kargoth the Betrayer Demogorgon need info
Shedaklah The Teratomorph Qolsorron Darkness Given Hunger Juiblex need info
Thanatos Glyphimhor Fulgoz Harthoon Orcus need info
Zionyn Cctchk'tik'ca Malphas the Outcast Fo-oon-fol Obox-Ob need info


Characters have the possibility to align themselves with one of the Abyssal Lords (and only one). This must be one who aspires to The Prince of Demons (Jubilex in Shedaklah does not aspire to be Prince of Demons). In return, he rewards the party with relics when you hand over all of the Orcus Wand pieces, presumably the other 4 that he does not already have. This also allows the Abyssal Lord to "ascend" to the Prince of Demons and begin preparing to invade the Upper Planes.

Defeating the Prince of Demons is optional, because Pelor can also destroy the wand. But once you hand over the staff pieces, they are lost forever, regardless of who the recipient is. Egads! Consequences.

Aligning with an Abyssal Lord is optional and Pelor also rewards the party with relics (motes) for allowing him to destroy the Orcus Wand.

Completion of the Orcus Wand quest is achieved either by defeating the Prince of Demons or taking the 5 Orcus Wand pieces to Pelor. Egads! Choices.

To take the five wand fragments to Pelor you will need to use them on the portal activator in The Workshop.

Recommended Character Stats

The Abyss has a steeper recommended stats when compared to Hells.


The Abyss is a level 55-60 area, although most people will wait being over level 60 and having double demihood before venture seriously there.


Some enemies have DC 65 attacks/spells.

Attack Bonus

It's recommended to have over 100 AB if using a character with 4 base attacks. Bypassing concealment isn't a big issue for tanks like it was in Hells. (needs more information for a more precise explanation)

Attack Bonus

Whilst having +13 to +15 GMW will be OK throughout most of the runs you will need +16 to breach the damage resistance of most of the bosses, if this is not available you will find yourself doing single digit damage even when using an optimally buffed damage type weapon.

Armor Class

A value above 135 is recommended. Additional forms defense, like Concealment, Epic Dodge and high immunities are recommended.

Misc immunities

Daze, Sleep, Stun, Silence and others effects are much more common in Abyss than in Hells.

Hit Points

Getting HP right is not as crucial as AB or AC. However, since enemies in the Abyss can inflict vulnerability quite often, it's important to restore often, as no amount of HP can help if you immunity is too low. The amount of HP you need is dependent on class and how you intend to play.


Bonuses are cumulative and increase on defeat of the Abyssal Princes and Saving Pelor (Note: There is no Prince option for Jubilex as he does not desire ascension), up to 5 wins. They are:

  • First Prince win is +8 melee damage, an Abyssal Vestige of your choice (or the Solar Mote if this is the saving Pelor option) and -1 layer penalty
  • Two wins gives you an Abyssal Vestige of your choice (or the Solar Mote if this is the saving Pelor option) and -1 layer penalty
  • Three wins gives you an Abyssal Vestige of your choice (or the Solar Mote if this is the saving Pelor option) and -1 layer penalty
  • Four wins gives you an Abyssal Vestige of your choice (or the Solar Mote if this is the saving Pelor option) and -1 layer penalty
  • Five wins gives you an Abyssal Vestige of your choice (or the Solar Mote if this is the saving Pelor option) and -1 layer penalty
  • All layer penalty reductions are cumulative but will never completely remove penalties, these will combine with other layer penalty reduction effects such as the paragon feats, subrace bonus and other area completion bonuses.
  • Note:Prince wins are specific for the prince in question (e.g. you cannot just kill the same prince multiple times to gain the benefits), your Skull will tell you which princes you have already defeated.

See Also

Bestiary: Abyss
Bestiary: Abyss/Other
Set Abyss Loot
Abyss Mord/Breach Guide

Personal tools