- Offense
- Have up to 10 attacks/round when using Harper Scout boots and flurry will deal quite a good amount of damage each turn.
- Defense
- Monk defenses like Improved Evasion, disease, poison and mind immunity helps a lot on gear setup.
- 50% Innate Conceal will help a lot during levelling in Legendary runs.
- Fun factor
- Playing a fist monk is really fun. The battle animation is cool and being able to move that fast is also very fun (use the boots special power and try running and you'll see)
- Others
- Fist monks cant receive weapon buffs, this will makes a lot of difference in later areas where most buffs are available and all other tanks are dealing 6d12 while you are still on a 2d12 dice. On the other hand, if there isnt any buff in the party, you wont have any penalties, so you'll be able to tank and deal the same damage either way.
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