Catacombs of Dulvuroth
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Contents |
Introduction
Deep below the arctic wastes are the Catacombs of Dulvuroth the lich, populated with many undead and cold loving creatures a testing adventure for many a recently immortal character.
Requirements
General Notes
- The run is a free rest zone, Immortal characters will not fugue or limbo in the Catacombs of Dulvuroth.
- The Upper Catacombs are free to teleport to. That's handy if someone has the tag. The Lower Catacombs are a no port zone although you can port to the party lead just before they enter the door to go down.
- There are DC 63 reflex - instant death traps, can be disabled/retrieved with enough skill in this ability.
- High level turners (unsurprisingly) can be very effective here as can Arcanes with Sunburst/Undeath to Death.
- Secrets are potentially present on both maps of this run.
Spawn Structure
Spawns are not dynamic in that the numbers and types of creatures do not scale with player group size, paragon type creatures do not spawn in this area, however the mix of creatures present in spawns will vary on a per server reset basis.
Transit
Transit with mobs alive No.
Areas
The Dulvuroth areas can be reached through lost temple at the Uroboros Peak run. You'll need a Black Powder Barrel (from the second last map of Uroboros Peak or the secret area in the Toyshop) to clear the way.
For characters with the Dulvuroth tag, there is a short cut in the Watchtower of Kil'dur'ok - Upper Level on the first map of the Arctic Wastes.
Upper Catacombs
Transition: You may not continue if monsters are about or after despawning monsters.
- Entombed
- Frostbite Swarm (Cold party kickback)
- Icegaunt
- Snow Spider
- Chilblain (Cold & Magical party kickback)
- Marzanna (caster)
- Ice Gargoyle
- Ice Golem
- Qorrashi
- Frozen Arcanists
- Frozen Wraith
Mini Boss: "The Chaplain" to the east/south drops a key for the gate at the north/west (+ 1 Dulv set loot). He cast's Implosion.
The two doors north of the entrance to the area lock once you enter them but you can bash both of them open once you've killed the creatures that spawn.
Lower Catacombs
Behind it goes down....more dungeon hack....
- Voidwraith (Concentration Check: DC 41 vs Death)
- Spectral Lyrist (curse song)
- Quell (aura: Spell Failure in Massive Radius)
- Ice Weird (Casts Power Word: Stun)
To the north is a chest with a set weapon.
A trap DC63 vs.death near end......and up again...two more traps, stay close to walls!
Here resides another miniboss "Illfane Balewing, Necrophyte of Atropus" (25% spawn chance). He drops a Soul Jar. Here lies a Dulv mote.
secret Spoiler Warning! |
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Near the mote is a search spot for dulv crafting item. |
Just clear that area and go down again...
.....to the boss.
Boss: Spoiler Warning! |
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Dulvuroth! A Demi-Lich. He is protected by a barrier that can be bashed (but that will take some time). Dulvuroth is an arcane caster of huge power.
Three AoE Mordenkainen's Disjunction followed by three direct Mordenkainen's Disjunction on Dulvuroth can remove all his protective buffs making him significantly easier to kill. |
Strategy and Tactics
The passages in this dungeon are narrow, tanks to the front casters and archers behind. If you have high level turner in your party it will make this run almost painless with only the Quell and Marzanna to be dealt with.....at least until you get to Dulvuroth himself!