Category:Shedaklah
From HGWiki
A shuddering, glistening cone of jelly and slime striated with veins of black and green rears up from the pit. Baleful red eyes swim in the thing's gelatinous body, and dripping pseudopods of tremulous ooze writhe with latent hunger in every direction at once.
The Faceless Lord often appears to be a 9-foot-tall cone of slime striped with black, green, brown, yellow, and gray. At other times, he is nothing more than a pool of animated ooze. In all forms, Juiblex is covered in pulsating red eyes that could look in any and all directions.
~ From the Black Tome of Wiki.
Contents |
Overview
Shedaklah is a bubbling morass of oozing, fetid sludge situated between two sluggish branches of the River Styx. Here and there, a low hillock or fungal forest peaks up from the plain of caustic, unintelligent slime. An overcast sky of mud-brown and rotten green clouds casts the layer in pallid gloom. Every few hours, a pregnant cloud bursts, spilling torrential rains of polluted water. A thin film of cloying moisture covers everything on the layer. Strange life forms form, sometimes by the will of the demons who reside here, but sometimes spontaneously.
Main threats
Alkilith slag (DC 100 discipline) they also drain 5 discipline if they deal damage with their acid cone, so restore VERY often (font of Restoration or Extended Greater Restoration are recommended)
Confusion, Fear, Sleep on part 2 onwards
Mord from Glabrezu (Part 1)
Amnesia from Laghathti (various maps although encounters in part 2 map 1 are highly likely)
Fortitude 60 is highly recommended.
Damages: Acid Electrical Positive Divine
Enemy guide
- Abyssal Ant Swarm
- Adaru
- Alkilith - take Electrical, Slashing (Flensing), Cold and Divine. They aren't' immune to stat drain, so bestow curse, crippling attack and other similar effects are very effective
- Arcane Ooze - heal on Magical damage, even non-paragons. Arcane Ooze are not immune to Level Drain
- Babau - Have an annoying disarm attack, vulnerable to CS/MS and are good targets for Assassins and Rangers or Cleric spell Heartbane.
- Bebelith
- Black Pudding - heal on Cold damage, even non-paragons. Black Puddings can be insta-killed with Horrid Wilting and are not immune to Level/Abil Drain
- Broodswarm - vulnerable to death magic and are good targets for Assassins and Rangers. Heal on Fire
- Caustic Fountain
- Chasme
- Dretch
- Fiendish Aboleth - arcane spell caster - can be killed with Greater Ruin and the Energy Drain spell, have somebody counterspell these unless you want to be spammed with unpleasant spells including Weird
- Fiendish Frog
- Fiendish Fungus
- Fiendish Otyugh - Implodable, Stoneable with Flesh to Stone
- Fiendish Raptor
- Fiendish Slug
- Flesh Jelly - heal on Electrical damage, even non-paragons. They can be Petrified and Crumbled
- Glabrezu
- Goristro (x1, set spawn)
- Hezrou
- Jovoc - can be either Imploded or Petrified then crumbled. They should not be hit under any circumstances due to their horrific Internal aoe kick-back damage
- Laghathti - DC 57 Will check versus Amnesia
- Mane
- Manitou
- Marilith
- Nabassu
- Nalfeshnee
- Phycomid
- Quasit - vulnerable to death magic and are good targets for Assassins and Rangers
- Resinous Ooze - heal on Acid damage, even non-paragons. Resinous Ooze have a specific vulnerability to Cast in Stone (Druid level 9 spell) and subsequent Crumble
- Rutterkin
- Sporebat
- Uridezu
- Violet Fungus
- Vrock
Part overview
(under construction)
Part 1
- Enemy distribution:
- Map 1 (Gasping Crater) Enemies:
- Map 2 (Crater Rim) Enemies:
- Map 3 (Boglands) Enemies:
- Miniboss: The Teratomorph
Part 2
- Mushrooms on maps two and three cause confuse, sleep, and fear depending on what they are. True fear imm (arty/2pally) will give imm. Confuse imm from item/artifact. Sleep imm from item/racial.
- Enemy distribution:
- Map 1 (River Styx) Enemies:
- Map 2 (Forest of Poisoned Dreams, Edge) Enemies:
- Map 3 (Forest of Poisoned Dreams) Enemies:
- Miniboss: Qolsorron
Part 3
- Mushrooms on map one cause confuse, sleep, and fear depending on what they are. True fear imm (arty/2pally/20monk) will give imm. Confuse imm from item/artifact. Sleep imm from item/racial.
- Enemy distribution:
- Map 1 (Forest of Poisoned Dreams, Crossing) Enemies:
- Map 2 (Slime Pits) Enemies:
- Map 3 (Amorphous Cavern) Enemies:
- Miniboss: Darkness Given Hunger
- Boss: Juiblex is shuddering, glistening cone of jelly and slime striated with veins of black and green. Baleful red eyes swim in the thing's gelatinous body, and dripping pseudopods of tremulous ooze writhe with latent hunger in every direction at once, causes inflicts on hit, takes Fire damage best.
- Slag DC 120 Discipline
Note: There is no option to fight Jubilex as a Prince of Demons
See Also
Shedaklah Loot
Bestiary: Abyss
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