Pale Master
From HGWiki
- Pale Master information on NWNWiki
Pale Masters are the true lords of necromancy and the undead. They possess excellent instant kill abilities.
HG Customization
- Legendary BAB: +9
- Languages: Palemasters can speak Magic and Necromantic. To speak it, use the command /l magic [message] to speak a single line in Magic, or /l necromantic [message] to speak a single line in Necromantic. Use !speak magic or !speak necromanticto speak Magic or Necromantic until you !speak another language or opt to !speak common.
- Spells:
- DC: Characters with 15 levels of palemaster get a +1 bonus to necromancy and illusion DCs. This bonus increases by another +1 at 30 levels of palemaster, and again at level 45, for a total maximum of +3 to DC. Legendary levels count as palemaster levels for the purpose of gaining these dc increases, if the character's control class is palemaster.
- CL: Palemasters calculate caster levels differently than they used to. They add a BASE caster level to their PM caster level for that spell school. The BASE caster level is their highest character level of wizard, sorceror, or bard, regardless of whether that class could cast the spell normally. The PM caster level is their PM level multiplied by either 1/3 (for non-necromancy or illusion spells) or 7/6 (for necromancy and illusion spells). THIS DOES NOT CHANGE SPELL PROGRESSIONS, ONLY THE CASTERLEVEL CALCULATION. Sorceror and PM levels still do not stack for the purposes of acquiring spells, for instance.
- Example: An 8 Bard / 22 PM casts a necromancy spell. His BASE caster level is 8, and his PM caster level is 7/6 * 22, or 25. His total caster level is 33 (8 BASE + 25 PM). If he was casting a non-necromantic, non-illusory spell, the BASE would still be 8, but the PM caster level would be 1/3*22, or 7, for a total caster level of 8 BASE + 7 PM = 15. The game engine always rounds down, so the 'bonus' PM caster levels are acquired every 6 levels of PM. Likewise, for non-necromantic, non-illusory spells, caster levels are acquired every three levels.
- So, what do these caster levels affect? They ALWAYS affect spell penetration, and USUALLY effect duration, damage, and other effects. The only reason they wouldn't effect these other variables is that some spells have their effects capped at a lower level. Horrid Wilting, for instances, maxes out at 30 caster levels with respect to damage. Vampiric Touch, on the other hand, does not.
- Palemasters do not gain their caster level benefit for the Ethereal Visage spell.
- At level 20, Palemasters get a boosted Death Armor, doing up to 45 +1d6 dmg at maximum caster level (does 1/caster level + 1d6), and lasting ten times as long.
- Bestow Curse and Power Word Kill are now treated as necromancy spell, for the purposes of calculating caster level and effects for palemasters.
- Lich Transformation: - At Pale Master 20, characters can find a set of items which will allow them to transform into a Lich, changing appearance and gaining a new ability, Lichsong.
- The Lichsong ability has the Summon Creature II-IX spells on it. Wizard Pale Masters must have the identical spells memorized to use Lichsong (Sorcerer Pale Masters use only spell slots).
- The Summon Creature IX ability casts Curse Song at the caster's Pale Master level, including legendary levels. Summon Creature VIII subtracts 5 levels from this; VII 10 levels, and so on down to Summon Creature II at 35 levels below the caster's Pale Master level.
- See the Bard journal entries for details on Curse Song.
- Lifeblight: If a character gains 30 levels of Palemaster, not counting legendary levels, and completes the lich transformation, he gains this nefarious power. It is the equivalent of casting a vampiric touch on every enemy in the area of effect, and scales with legendary levels, as a necromantic spell, meaning that a 10 wizard 50 palemaster casts it at 68th level.
- Bone Skin: Pale Masters receive +2 base AC at level 1. For every 4 levels thereafter, they receive 2 more AC, as normal. If, however, they have at least 25 base Strength or Dexterity, AC above the base +2 is halved to 1 point of AC per 4 levels.
- Deathless Master Touch: At Pale Master 11, the DC on the Touch becomes 15 + (Pale Master level including LL - 10), reaching 55 at Pale Master 50. At Pale Master 30 (not including LL), the Touch can be used an unlimited number of times per day.
- Deathless Mastery: Instead of recieving full critical hit immunity at level 10, Pale Masters gain sneak attack immunity. At Pale Master 11 they gain 10% critical immunity which converts criticals into non-criticals 10% of the time. For each Pale Master level above 11 this increases another 10%, becoming full critical hit immunity at Pale Master 20.
Pale Master Types
- Wizard PM: Loot Lich. Open Subrace: The Call of Endless Night
Pale Masters are built by taking 30 levels of Pale Master, 9 of Wizard and usually 1 in a splash class. The main sources of differences between builds is the minor splash in cleric/rogue and whether or not they use robes or heavy armor. With a rogue level Pale Masters can fulfill all rogue functions including Search, Disable Trap and Open Lock.
- Sorcerer PM:
Sorcerer Pale Masters are not very popular, although the Staff of Forsaken Sorcery from Aboleths is meant to aid them

