Races

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There are many subraces available on Higher Ground, each with varying bonuses and penalties. Non-standard subraces (denoted with Secret, UR, or BUR) require a specific item to be acquired during gameplay in order to unlock. Subrace names are case-sensitive and must be used with their corresponding base race as specified by the tables on this page. If you have not yet unlocked a subrace, you will not receive any of the subrace benefits if you try to create a character with that subrace. To see what subraces you have currently unlocked, use the !list subraces command while logged in.

Again, subrace names are case-sensitive. In order for the subrace edit to be applied successfully when creating your character for the first time: the "Subrace" button accessed from the Races button must have the precise name of the given HG subrace that you intend to use. After your character is created, this subrace will appear at the top of your character sheet; if you wish to change your subrace, you will have to reincarnate your character (note that there are restrictions if you wish to upgrade your subrace from one rarity category to another).

complete subrace list at forum: subrace list

Categorization of races

Table of races

Legend

  • Terminology
    • FC: A Favored Class does not contribute to that character's Multiclass Penalty. Note that a Favored Class for a subrace will overwrite the Favored Class of its base race.
    • BC: A Bonus Class gives a bonus to all experience points gained for that character. Note that the BC experience is given even if you only have one level of this class in a build.
  • Appearance (App):
    • Y: Appearance is changed. Armor will not be visible, only weapons and possibly a shield if equipped.
    • W: Only wings are added.
    • S: Appearance and size change to small.
    • L: Appearance and size change to large.
  • Rarity (Rar):
    • O: Open (Standard), which has no requirements to use.
    • S: Secret, which can either be obtained through gameplay involving secret areas and items or through a subrace book. S_D are acquired using Blood of Dachy, S_M are acquired using Blood of MoaD, and S_S are acquired using Blood of Ssssy'is.
    • UR: Ultra-Rare, which can be obtained through a subrace book.
    • BUR: Beyond Ultra-Rare, which can be obtained through a subrace book.

The subraces with Y, S, and L appearance changes are mechanically changed. A Halfling Lycan is no longer small sized and can use a tower shield. Similarly, a Gnome Illithid is medium sized and can use a staff and torch, which is not the case for a regular Gnome.

All entries in the Name column of the below tables are presented exactly as they must be written in the subrace field for your character. In addition to subrace changes, all of the base races in the following tables have their own bonuses listed in the Base field.

Dwarf

Name Rar Str Dex Con Int Wis Cha App Special
Base * * * +2 * * -2 M FC: Fighter, Darkvision, Bullheaded
Aleithian Dwarf UR * * -2 +2 * +7 * FC: Bard/ BC: Dwarven Defender, Feats: Dodge, SpellFocusTrans
Arctic Dwarf O +2 -2 +1 * * -2 * FC: Barbarian/Ranger, 25% Immunity (Cold)
Azer O * * * * * * * SR: 18, Firewalking, 50% Immunity (Fire), 50% Vulnerability (Cold)
Battlerager UR +4 * +3 -2 * -3 * FC: Barbarian/fighter, +5 Intimidate, Feats: Dodge, Toughness
Deep Dwarf O * * * * * * * +3 vs Spells/Poison, Feat: Exotic Proficiency
Derro O * * -2 * * +3 * FC: Sorcerer, SR: 18, Feat: Blind Fight
Derrzagon O * +2 * +2 -2 -2 * SR: 18, DR: 5/Acid+Fire, Feat: Blind Fight
Duergar O * * * * * -2 * FC: Monk, +1 Listen/Spot, +4 MS, Immunity to Paralysis/Poison, Feat: Alertness
Gold Dwarf O * -2 +1 * * * * None
Howler BUR +6 * +6 * * -3 * FC: Fighter/Barbarian, Feats: Dodge, Toughness, Proficiency (Exotic), 25% Sonic immunity
Skaldclan BUR +4 +4 * * * +4 * FC: Bard, Feats: Still Spell, Artist
Stoneblooded BUR +4 * +4 * * +2 * FC: Bard/Fighter/Sorcerer. Feats: SF/GSF: Transmutation, Lingering Song, Passwal
Wild Dwarf O * * * * +1 * * FC: Barbarian, DR: 5/Fire, +4 vs Disease, +1 vs Poison, Feat: Called Shot

Elf

Name Rar Str Dex Con Int Wis Cha App Special
Base ** +2 -2 * * * M FC: Wizard, Low-Light, WP: Longsword/Rapier, Able Learner
Aelfborn O * +1 * +1 -1 -2 * None
Aquatic Elf O * * +2 -2 * * * Breathes Water
Averial S_D * +3 -3 -2 +2 * W FC: Druid/Ranger, Fast, Strider
Drow O -1 * -3 +2 * +2 * Male characters FC: Wizard, Darkvision, SR: 5+lvl, +2 vs Spells
Drow O -1 * -3 * +2 +2 * Female characters FC, Cleric, Darkvision, SR: 5+lvl, +2 vs Spells
Drow Noble BUR * * * +4 +6 * * Female characters FC: Cleric, Feats: SF/GSF Divination, ESF: Lore, SR: 5+lvl, Speaks: Drow, Drow Sign, Undercommon.
Drow Noble BUR * * * +6 +4 * * Male characters FC: Wizard, Feats: SF/GSF Divination, ESF: Lore, SR: 5+lvl, Speaks: Drow, Drow Sign, Undercommon.
Grey Elf O -2 * * +2 * * * +2 Hide/MS
Moon Elf O -2 * * +2 * * * +4 Spellcraft
Shadow Elf O -1 +1 -1 * * +1 * Male FC: Rogue, Female FC: Sorcerer, +2 Hide/MS
Sidhe BUR * +2 +2 * +6 * * FC: Ranger, Feats: Great Wisdom I/II, Zen Archery, Speaks Animal and Sylvan
Skulk S_M -2 +1 * * +1 -2 Y FC: Rogue, +4 Hide/MS, Feats: Darkvision, Self Conceal I
Stargazer UR * * * +4 +4 -2 * FC: Wizard/Cleric, Feats: Spell Focus Divination, Defensive Roll
Undying BUR +2 +2 +4 +2 +2 +2 * Never gets XP Penalty, +3 skill points per LL
Feats: Dodge, Luck of Heroes, Great Fortitude, Iron Will, Lightning Reflexes
Wild Elf O +2 * * -2 * * * FC: Barbarian
Wood Elf O * * +2 -2 * * * FC: Ranger, Point Blank Shot, +4 Animal Empathy

Half-Elf

Name Rar Str Dex Con Int Wis Cha App Special
Base * * * * * * * M FC: Any, Low-Light Vision, 1 extra skill point per level
Can take LSA Spot and Listen during LLs
Daywalker S_D +2 +2 -1 * -2 +2 * Feat: Ambidexterity
Dragonblooded UR +2 * +2 +2 -2 +2 * +5 Lore, 10% Immune Acid/Cold/Elec/Fire
Drey O +1 -1 +1 * * -1 * FC: Highest class/Barbarian, Feat: Blind Fight
Drider O +1 * * -1 +2 -2 L FC: Highest class/Barbarian, Strider, 50% Vulnerability (Fire)
Feats: Blind Fight, Diamond Body
Dryadkin O -1 * -1 * +2 * * FC: Druid
Half-Guardinal BUR +4 +4 * +2 * +2 * Feats: Dodge, Evasion, Epic Energy Resist Cold I/Acid I, 25% Electric Immunity, Immune to Flesh to Stone
Half-Satyr O +1 * +1 * * -1 * FC: Highest class/Ranger, Feat: Weapon Proficiency Shortbow
Nereidkin O -1 * * -2 * +2 * Breathes Water
Nobarian UR * +4 +4 -2 * * L FC: Barbarian/Ranger, Feat: Strong Soul, Note: Cannot take Lore skill pre-LL
Nymphkin O * -1 * * -1 +2 * FC: Highest class/Bard
Pharlan BUR +4 * * * +4 +4 W FC: Paladin/Cleric, SR: 15+lvl, Strider, Feats: Divine Might, Great Strength 1/2
Thunderborn BUR +2 +4 * * +4 * * FC: Druid/Monk, Feats: Great dex I/II, 25% Electric, Levitation
Wemic BUR +4 +6 +2 * +2 -4 L FC: Barbarian/Ranger, Feats: Weapon Finesse, Called Shot
ESF Hide/Taunt/Listen, Note: Cannot take Lore skil pre-LL
Yukio UR * +4 -2 * * * Y +10 Spot, Feats: Martial Proficiency, WF Longbow, Rapid Shot

Gnome

Name Rar Str Dex Con Int Wis Cha App Special
Base * -2 * +2 * * * S FC: Wizard or Bard, Low-Light, SF: Illusion, 2 extra skill points per level
Chaos Gnome UR * +2 * * * +4 * FC: Bard, SR: 15+lvl, Feats: SF Enchantment, Curse Song
Fire Gnome O -2 * * * * +2 * DR: 5/Fire, Firewalking
Forest Gnome O * * * * +1 -1 * FC: Ranger, +4 Hide/Heal
Half-Eladrin BUR +7 * * * * +5 * FC: Bard/Paladin, Feats: Divine Shield, Great Charisma 1/2
Spelljammer BUR * +2 +4 +6 -2 * * +40 UMD, Feats: Spell Penetration, Craft Wand, ESF Concentration
Spider Gnome O * +1 * -1 -1 +1 * FC: Fighter,Feats: Darkvision, Blooded
Svirfneblin O * +2 -2 * +2 -2 * FC: Cleric, Darkvision, SR: 0+lvl, +2 Saves, +2 Hide/Listen
Tinker Gnome O * * * +2 -2 * * +6 Lore
Whisper Gnome UR * +4 * +2 * * * FC: Rogue, +4 Hide/MS, Feats: Sneak Attack (+1d6), Weap Spec Assassin Dagger

Halfling

Name Rar Str Dex Con Int Wis Cha App Special
Base * -2 +2 * * * * S FC: Rogue, can take Legendary Luck without Luck of Heroes
Atomie UR * +3 * +2 -2 +2 W FC: Rogue/Bard, Very Fast, Strider, +5 Pick Pocket
Badlander Halfling O -1 +1 * -1 * +1 * FC: Barbarian/Ranger/Rogue, Fast, +2 Hide/Set Trap/PP, Feats: Keen Sense, Favored Enemy(Elf)
Brownie BUR * +6 +2 * +2 * A FC: Rogue, BC: Shadowdancer, Feats: Toughness, Great Dexterity 1/2
Deep Halfling O * * +1 * * * * FC: Fighter/Rogue, Darkvision, Keen Sense, SR: 5+lvl
Furchin BUR * +2 +4 +2 +4 * * FC: Cleric/Rogue, Fast, 50% Immunity (Cold), Feats: WF Sling, Epic WF Sling
Ghostwise Halfling O -1 +1 * +2 * -3 * 10% Concealment (non-stacking)
Hobbit O * +1 * -2 +1 * * FC: Rogue/Paladin, Feat: Iron Will
Kender S_M * * * +2 -2 * * BC: Rogue, +5 DisTrap/SetTrap/OpenLock/PickPocket/Search/Taunt
Feats: Aura of Courage, Stealthy
Tallfellow Halfling O +1 * * * * * * FC: Ranger, Fast, Keen Sense

Half-Orc

Name Rar Str Dex Con Int Wis Cha App Special
Base * +2 * * -2 * -2 M FC: Barbarian, Darkvision, Blooded, Toughness
Deep Orc O +2 -2 * * -2 +2 Y FC: Fighter/Barbarian, DR: 5/Fire+Cold, +5 Craft Armor/Weapon
Half-Cyclops BUR +5 -2 +2 * +5 * L FC: Barbarian/Cleric Feats: SF:Listen, ESF: Listen, Qualifies for LSA Listen during LLs, Speaks Giant
Half Ogre S_M +3 -2 +2 -2 * -2 L FC: Fighter/Barbarian, Slow
Juggernaut BUR +6 * +6 * * -2 L Breathes Water, Feat: Expertise, Partial Critical Immunity (STR modifier * 2)%
One-Eyed UR +2 * +3 * +3 -2 * FC: Cleric/Barbarian, +10 Hide/MS/Intimidate, Feat: Cleave
Orc O +1 * +2 -2 -1 * Y FC: Fighter/Barbarian
Troll O +2 -2 +3 -2 * -2 L FC: Fighter/Barbarian, +3 Regeneration, 75% Vulnerability (Acid/Fire)

Human

Name Rar Str Dex Con Int Wis Cha App Special
Base * * * * * * * M FC: Any, Bonus Feat, +1 Skill Point/Level
Baseborn Titan UR +5 * * * * +2 * FC: Paladin, +10 Heal, Feat: Extra Smiting
Bugbear O +2 +2 +2 -3 * -3 Y FC: Fighter/Rogue, BC: Barbarian
Cambion BUR +4 * * * * +6 * Feats: Cleave, Epic Prowess, SR: 10+lvl
Githyanki S_M * +2 +2 * -2 * * FC: Fighter/Rogue, BC: Fighter, Darkvision, SR: 5+lvl
Githzerai S_M * +2 -1 -2 +1 * * FC: Ranger, BC: Monk, Feat: Armor Skin
Gnoll O +3 * +3 -2 -2 -2 Y FC: Fighter/Barbarian, BC: Ranger
Goblin O -3 +2 * * * * S FC: Rogue, Feats: Darkvision, Stealthy
Grimlock O +3 +2 +2 -3 -2 -2 Y FC: Fighter/Rogue, BC: Barbarian, 10% Immunity (Slashing), 10% Vuln (Bludgeoning)
Half-Cloud Giant BUR +4 -2 +2 * * +6 L FC: Paladin, Feats: Great Strength I/II, Weapon Proficiency: Exotic, Levitation, Speaks Giant.
Half-Molydeus BUR +6 * +2 +4 -2 * * Hide/MS +6, reduces planar effects by 1 layer. Feats: ESF: Hide, Snakeblood, Speaks Infernal, Abyssal.
Half-Dragon - Black O +2 * * * +1 -2 W 65% Immunity (Acid), 100% Vulnerability (Cold)
Half-Dragon - Blue O +2 * * -2 * +1 W 65% Immunity (Elec), 100% Vulnerability (Acid)
Half-Dragon - Green O +2 * * +1 -2 * W 65% Immunity (Acid), 100% Vulnerability (Elec)
Half-Dragon - Red O +2 -2 +1 * * * W 65% Immunity (Fire), 100% Vulnerability (Cold)
Half-Dragon - White O +2 +1 * -2 * * W 65% Immunity (Cold), 100% Vulnerability (Fire)
Hobgoblin O * * +2 * -2 * Y FC: Barbarian/Rogue, BC: Fighter, Darkvision, +4 MS
Kobold O -2 +2 * * * * S FC: Rogue, BC: Bard/Sorc, Darkvision, +2 Search
Kurai S_D +2 +1 * +1 * -2 W FC: Highest Class, Feat: Expertise
Lizardfolk O +2 * +2 -2 * -2 Y FC: Fighter/Ranger, BC: Druid, Breathes Water
Minotaur S +4 -2 * * +2 -4 L FC: Fighter, BC: Cleric, Feat: Power Attack
Negatai BUR * * +2 +6 * +2 * FC: Wizard, 25% Immune (Negative), Feats: Still Spell, Autostill 1/2
Pixie S_D -2 +2 -2 +2 +2 +2 S Very Fast, Strider, SR: 10+lvl, +2 Lis/Srch/Spot, Feats: Dodge, Low-Light Vision
Prismatic S_D +2 -2 * -1 * +2 W 25% Immunity (Fire/Cold/Acid/Elec), 25% Vulnerability (Sonic)
PT - Air Genasi O * +2 * +2 -2 -2 * FC: Highest Class, BC: Wizard, 25% Immunity (Elec), 25% Vulnerability (Fire), Strider
PT - Earth Genasi O +2 * +2 * -2 -2 * FC: Highest Class, BC: Fighter, 25% Immunity (Bludgeoning), 25% Vulnerability (Acid), Passwall
PT - Fire Genasi O +2 +2 * * -2 -2 * FC: Highest Class, BC: Barbarian, 25% Immunity (Fire), 25% Vulnerability (Cold), Firewalking
PT - Water Genasi O * +2 +2 * -2 -2 * FC: Highest Class, BC: Rogue, 25% Immunity (Cold), 25% Vulnerability (Elec), Waterbreathing
Radiance Genasi BUR -2 +2 +2 +2 * +6 * FC: Highest Class, BC: Cleric, 25% Immune (Fire), Feats: Empower Spell, Silent Spell, Maximize Spell
Satyr O -1 +1 * * -1 +1 Y FC: Ranger, BC: Bard, +6 Perform, Feats: Low-Light, SF: Enchantment
Siren S_M -2 +2 -2 * * +2 * BC: Bard (20%), Breathes Water, Feats: Extra Music, Lingering Song
Stinger UR +4 +2 +2 * -2 -2 L FC: Fighter/Barbarian, Fast, Strider, Feat: Spring Attack
Thri-Kreen S * +2 * -2 +2 -2 Y FC: Druid, BC: Monk, Fast, Strider, Sleep Immune Feats: Alertness, Ambidex, Armor Skin, Deflect Arrows
Treant UR +2 -4 +3 * +5 * L BC: Druid(20%), +10 AE, 50% Immu(Cold), 25% Vuln(Fire), Slow, +5 Spellcraft, Feat:Armor Skin
Yuan-Ti O -1 +1 * +1 -3 +2 Y FC: Wizard/Rogue, BC: Sorc, SR: 5+lvl, +5 Spellcraft

Any

Name Rar Str Dex Con Int Wis Cha App Special
Aasimar S_D * * * * +2 +2 * FC: Base Race/Paladin, DR: 5/Acid+Cold+Elec +2 Listen/Spot, Feats: Darkvision, Favored Enemy(Outsider)
Anarch BUR * * +4 * +6 * * FC: Druid, Fast, Feats: Martial Prof, Armor Skin, Alertness, Creature Weapon Spec/Epic Spec
Doppleganger UR -2 * +2 * +5 -2 Y FC: Druid, Feats: Alertness, Martial Prof, Creature Weapon Spec
Erinyes BUR * +6 +2 * +4 -2 Y FC: Base Race/Ranger, Strider, Feats: Point Blank Shot, Rapid Shot, WF Longbow, EWF Longbow
Fallen Angel UR * * * * +5 +2 W FC: Base Race/Cleric, Strider, +10 Heal, Feats: Divine Might, Divine Shield
Genie BUR * +2 +2 +6 * * L FC: Wizard, Strider, Feats: Spell Penetration, Greater Spell Penetration
Half-Celestial BUR * * * * +6 +4 W FC: Cleric, Strider, SR: 10+lvl, Feats: ESF Heal, SF Evocation, GSF Evocation
Half-Fiend BUR * +6 +4 +4 -2 -2 W FC: Base Race/Rogue, +6 Hide/MS, SR: 10+lvl, Strider
Half-Kyton BUR * +4 +4 * +4 * * FC: Base Race/Monk, +8 Hide/MS, +10 Tumble, Feats: Dodge, Mobility, Improved Spell Resistance 1/2
Hound Archon BUR +4 * +2 * +2 +4 Y FC: Paladin, SR: 10+lvl, Feats: Extra Smiting, Great Smite 1, Power Attack
Illithid S_S -1 * -1 +5 * * Y FC: Wizard, BC: Rogue, Feats: Iron Will, Slippery Mind
Kenku S_S -1 * * -1 +4 * Y Feats: Lightning Reflexes, SF Abjuration
Kolyarut BUR +5 +5 +2 +2 -2 -2 * FC: Fighter, Feats: Dodge, Mobility, Spring Attack
Lycan UR * +4 +2 * * -2 Y Fast, +4 Regeneration, 10% Vulnerability (Piercing), Feats: Dodge, Improved Initiative
Maelephant BUR +4 * +6 * * * L Feats: Heavy Armor Prof, Toughness, ESF Intimidate/Taunt
Planewalker UR -2 +2 +2 +2 * * * FC: Highest Class, Breathes Water, Strider, Firewalking, Passwall
5% Immunity (Acid/Cold/Elec/Fire/Sonic)
Rakshasa S_S -1 * -1 * * +4 Y FC: Sorcerer, SR: 15+lvl
Rilmani BUR * * +4 * +6 * * FC: Druid, Feats: SF Conjuration, GSF Conjuration, Spell Penetration, ESF: Animal Empathy
Salamander BUR +6 +2 * +2 * * Y +8 Lore, 25% Immunity (Fire), Firewalking, Feats: Dodge, Mobility, Armor Skin
Shade S_D -1 * -1 +1 * +2 * Feats: SF: Necromancy, Spell Penetration
Shard BUR * +4 +4 * * +4 * FC: Bard, Very Fast, Feats: Lasting Inspiration, Extra Music, Lingering Song
Tiefling S_D * +2 * +2 * -2 * FC: Rogue, BC: Wizard, Darkvision, DR: 5/Fire+Cold+Elec, +2 Bluff/Hide
Wraith S_D -3 +3 * +1 * * Y Immunity (Death/Sleep), +6 Hide/MS, Feats: Aura of Courage, Perfect Health
Zenythri BUR +4 +4 * * +4 * * FC:Base Race/Monk, Feats: Weapon Spec Unarmed, Epic Weapon Spec Unarmed, Improved Crit Unarmed, Improved Whirlwind
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