Set Weapons

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There are a number of set weapons in the game. For information on weapons in general, see Category:Weapons.

Contents

Melee Weapons

Type Attack Bonus Keen Damage Types Where
L20 none - 2d6 element * 2, 1d6 exotic random rare loot
L29 none yes 2d12 element * 2, 2d8 exotic * 2, 1d6 exotic random rare loot
L35 +7 yes 2d12 element * 2, 2d12 sonic, 2d10 exotic * 2 random rare loot
L50 +13 - 5d12 element, 5d12 exotic random rare loot
Dustbone none - 2d12 * 6 (element, exotic, physical) Dustbone boss drop
Dis +11 yes 16 element * 3, 16 exotic, 2d12 exotic * 2 Dispater boss drop
Hells +15 yes 16 element * 2, 2d12 exotic * 2 various Hells set loot
Abyss +13 yes 6d6 element * 3, 6d6 exotic * 3 Abyss mini boss drop

Monk Gloves

Name Level Attack Bonus Damage Types Other
Fists of Pain 27 +8 2d12 Elec, Sonic; 2d8 Magic, Pos; 1d6 Neg
Missle Mitts 28 +12 2d6 Cold, Elec, Fire, Sonic; 2d8 Magic +4 Str, Dex
Meteor Shower 29 +10 2d8 Fire; 2d10 Fire vs. Evil +4 Str, Dex; on-hit combust
Divine Fist 31 +10 2d6 Divine, Pos +4 Str, Con; saves
Fist of God 32 +12 2d12 Cold, Fire, Divine; 2d8 Magic Good only
Blood Sport 33 +10 2d10 Acid, Cold, Elec, Fire, Sonic; 2d6 Magic Non-Good only; Slashing
Hellish Hands 35 +12 2d12 Acid, Fire, Sonic; 2d10 Magic, Pos
Freya's Fists MoaD +14 2d10 Acid, Cold, Magic, Pos
Ssithrak Monk Wrap Ssith +16 2d10 Sonic, Divine, Magic, Pos
Halaster's Madness Dustbone +12 2d12 Acid, Cold, Elec, Divine, Neg, Pos Piercing
Molten Razors Toyshop +14 6d12 Fire, 2d12 Pos Slashing; +16 deflection
Eye of the Needle Beholders +14 6d12 Acid, 2d12 Pos Piercing; +16 deflection
Bitter Talons Dulveroth +14 6d12 Cold, 2d10 Neg Piercing; +16 deflection
Torrential Current Locathah +14 6d12 Elec, 2d10 Neg Increased Stunning Fist duration
+16 deflection
Fists of Righteousness Elysium +15 6d12 Sonic, 2d12 Divine, Pos 5% immunity physical
+16 deflection
Weapon Spec Unarmed
+12 Con
Malefic Mittens Dis +16 16 Acid, Fire, Sonic, Divine; 2d12 Magic, Pos 10% immunity physical
Maiming Touch Stygia +16 16 Acid, Cold, Divine; 2d12 Magic, Pos 10% immunity physical


Ranged Weapons

Arcane Archer Bows

The Arcane Archer gains bonus integrated damage (meaning it is included in critical hits) depending on the specific bow being used; based on the amount of Arcane Archer levels the character has, including legendary levels (per the table on the right). Combined Bard, Sorcerer, and Wizard levels are counted as 3/5 of Arcane Archer levels for the purposes of calculating this damage, such that a 36 Wiz/3 AA/1 Monk will have (56 * 3/5) ~ 34 AA levels, or 13d8 damage. Using an item with the Farseer's master augment increases the bonus damage dice from d8 to d10. There are various bows incorporating the myriad damage types available to the Arcane Archer. Swapping between these bows to switch damage types is required in order to maximize effectiveness, albeit costly due to anti-exploits causing all attacks in the round a weapon was equipped to miss, until the Arcane Archer acquires the Legendary Archer Bow, which allows players to switch damage types without penalty by using the associated SIMTools !dam commands.

AA Levels Bonus Damage
 1  6d8
 3  7d8
 5  8d8
 8  9d8
12 10d8
17 11d8
23 12d8
30 13d8
38 14d8
47 15d8
Exotic Damage is 2d8 less
Name Level Attack Bonus Damage Types Other Legendary Archer Bow Damage
Phlegethoras DB +16 2d12 Fire, Magic, Negative, Piercing
Bonus Fire
+12 Dex
Immunity: Disease, Knockdown, Poison
 !damfi
Caniar DB +16 2d12 Cold, Magic, Negative, Piercing
Bonus Cold
+12 Dex
Immunity: Death Magic, Level/Ability Drain
 !damco
Stygias DB +16 2d12 Elec, Magic, Negative, Piercing
Bonus Elec
+12 Dex
Immunity: Paralysis
 !damel
Minauron DB +16 2d12 Acid, Magic, Negative, Piercing
Bonus Acid
+12 Dex
Immunity: Mind Spells, Sneak Attack
 !damac
Averno Phleg +16 2d12 Divine, Piercing
Bonus Divine
+12 Dex  !damdi
Dispaion Phleg +16 2d12 Negative, Piercing
Bonus Negative
+12 Dex  !damne
Maladominus Phleg +16 2d12 Positive, Piercing
Bonus Positive
+12 Dex  !dampo
Malbolgion Phleg +16 2d12 Sonic, Magic, Negative, Piercing
Bonus Sonic
+12 Dex  !damso
Nessar Phleg +16 2d12 Magic, Piercing
Bonus Magic
+12 Dex  !damma
Legendary Archer Bow Class Secret +16 Depends upon which bow is active +12 Dex Select using the above commands


Ranger Bows

All have +16 attack bonus, Mighty +16, grant an extra attack each round, Craft Weapon +10, Listen +10, Search +10, Spot +10, create their own custom ammo, and are only usable by a character with at least one ranger level and the tag for the area they come from. Elemental damage increases with Ranger levels in a similar manner to AA bows albeit capped at 8d8 although as Rangers generally focus on Called Shots the lower damage output compared to AA bows is not generally an issue.

Name Level Attack Bonus Damage Types Other
Hellebore Uroboros +16 2d12 Cold, Positive, Piercing
Tormentil Uroboros +16 2d12 Elec, Divine, Piercing
Mandrake Uroboros +16 2d12 Acid, Magic, Piercing
Verbena PoM +16 2d12 Fire, Negative, Piercing
Dionaea Hive +16 2d12 Sonic, Divine, Piercing
Legendary Ranger Bow Rona +16 Depends upon which bow is active

Other Ranged Weapons

Weapon Name Where What
Shortbow Ssithrak Shortbow Ssithrak +16, Sneak +1d6, Mighty +16
Shortbow Atomie Shortbow Beholders +17, Sneak +1d6,Mighty +17, Massive Criticals 2d6
Longbow Ssithrak Daikyu Ssithrak +16, Sneak +1d6, Mighty +16
Light Crossbow Arctic Scout Crossbow Uroboros +16, PBS, Sneak +1d6, Mighty +16, CW +20
Heavy Crossbow Arctic Assault Crossbow Uroboros +16, PBS, Sneak +1d6, Mighty +16, CW +20
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