Set Weapons

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There are a number of set weapons in the game. For information on weapons in general, see Category:Weapons.

Contents

Melee Weapons

Type Attack Bonus Keen Damage Types Where
L20 none - 2d6 element * 2, 1d6 exotic random rare loot
L29 none yes 2d12 element * 2, 2d8 exotic * 2, 1d6 exotic random rare loot
L35 +7 yes 2d12 element * 2, 2d12 sonic, 2d10 exotic * 2 random rare loot
L50 +13 - 5d12 element, 5d12 exotic random rare loot
Dustbone none - 2d12 * 6 (element, exotic, physical) Dustbone boss drop
Dis +11 yes 16 element * 3, 16 exotic, 2d12 exotic * 2 Dispater boss drop
Hells +15 yes 16 element * 2, 2d12 exotic * 2 various Hells set loot
Abyss +13 yes 6d6 element * 3, 6d6 exotic * 3 Abyss mini boss drop

Monk Gloves

Name Level Attack Bonus Damage Types Other
Fists of Pain 27 +8 2d12 Elec, Sonic; 2d8 Magic, Pos; 1d6 Neg
Missle Mitts 28 +12 2d6 Cold, Elec, Fire, Sonic; 2d8 Magic +4 Str, Dex
Meteor Shower 29 +10 2d8 Fire; 2d10 Fire vs. Evil +4 Str, Dex; on-hit combust
Divine Fist 31 +10 2d6 Divine, Pos +4 Str, Con; saves
Fist of God 32 +12 2d12 Cold, Fire, Divine; 2d8 Magic Good only
Blood Sport 33 +10 2d10 Acid, Cold, Elec, Fire, Sonic; 2d6 Magic Non-Good only; Slashing
Hellish Hands 35 +12 2d12 Acid, Fire, Sonic; 2d10 Magic, Pos
Freya's Fists MoaD +14 2d10 Acid, Cold, Magic, Pos
Ssithrak Monk Wrap Ssith +16 2d10 Sonic, Divine, Magic, Pos
Halaster's Madness Dustbone +12 2d12 Acid, Cold, Elec, Divine, Neg, Pos Piercing
Amorphous Armament 50 +13 5d12 Exotic, 5d12 Elemental
Molten Razors Toyshop +14 6d12 Fire, 2d12 Pos Slashing; +16 deflection
Eye of the Needle Beholders +14 6d12 Acid, 2d12 Pos Piercing; +16 deflection
Bitter Talons Dulveroth +14 6d12 Cold, 2d10 Neg Piercing; +16 deflection
Torrential Current Locathah +14 6d12 Elec, 2d10 Neg Increased Stunning Fist duration
+16 deflection
Fists of Righteousness Elysium +15 6d12 Sonic, 2d12 Divine, Pos 5% immunity physical
+16 deflection
Weapon Spec Unarmed
+12 Con
Malefic Mittens Dis +16 16 Acid, Fire, Sonic, Divine; 2d12 Magic, Pos 10% immunity physical
Maiming Touch Stygia +16 16 Acid, Cold, Divine; 2d12 Magic, Pos 10% immunity physical
Go for the Jugular Abyss +16 6x6d6 damage types set on randomization Piercing, +17 deflection ac, 10% immunity physical
Hands of the Reaper Abyss +16 6x6d6 damage types set on randomization Slashing, +17 deflection ac, 10% immunity physical
Lifecrushers Abyss +16 6x6d6 damage types set on randomization +17 deflection ac, 10% immunity physical


Ranged Weapons

Arcane Archer Bows

The Arcane Archer gains bonus integrated damage (meaning it is included in critical hits) depending on the specific bow being used; based on the amount of Arcane Archer levels the character has, including legendary levels (per the table on the right). Combined Bard, Sorcerer, and Wizard levels are counted as 3/5 of Arcane Archer levels for the purposes of calculating this damage, such that a 36 Wiz/3 AA/1 Monk will have (56 * 3/5) ~ 34 AA levels, or 10d20 damage. Using an item with the Farseer's master augment increases the bonus damage dice by one. There are various bows incorporating the myriad damage types available to the Arcane Archer. Swapping between these bows to switch damage types is required in order to maximize effectiveness, albeit costly due to anti-exploits causing all attacks in the round a weapon was equipped to miss, until the Arcane Archer acquires the Legendary Archer Bow, which allows players to switch damage types without penalty by using the associated SIMTools !dam commands.

AA Levels Bonus Damage
 1  6d8
 3  7d8
 5  8d8
 46  13d12
12 10d8
54 10d20
58 11d20
62 12d20
66 13d20
70 14d20
Exotic Damage is two dice less
Name Level Attack Bonus Damage Types Other Legendary Archer Bow Damage
Phlegethoras Dustbone (Immortal) +16 XdXX Fire (damage dice based on Arcane Archer levels, Magic, Negative, Piercing
Bonus Fire
+12 Dex, +16 Mighty, Bonus Attack
Immunity: Disease, Knockdown, Poison
 !damfi
Caniar Dustbone (Immortal) +16 XdXX Cold (damage dice based on Arcane Archer levels, Magic, Negative, Piercing
Bonus Cold
+12 Dex, +16 Mighty, Bonus Attack
Immunity: Death Magic, Level/Ability Drain
 !damco
Stygias Dustbone (Immortal) +16 XdXX Electric (damage dice based on Arcane Archer levels, Magic, Negative, Piercing
Bonus Elec
+12 Dex, +16 Mighty, Bonus Attack
Immunity: Paralysis
 !damel
Minauron Dustbone (Immortal) +16 XdXX Acid (damage dice based on Arcane Archer levels, Magic, Negative, Piercing
Bonus Acid
+12 Dex, +16 Mighty, Bonus Attack
Immunity: Mind Spells, Sneak Attack
 !damac
Averno Phlegethos +16 XdXX Divine (damage dice based on Arcane Archer levels, Piercing
Bonus Divine
+12 Dex, +16 Mighty, Bonus Attack  !damdi
Dispaion Phlegethos +16 XdXX Negative (damage dice based on Arcane Archer levels, Piercing
Bonus Negative
+12 Dex, +16 Mighty, Bonus Attack  !damne
Maladominus Phlegethos +16 XdXX Positive (damage dice based on Arcane Archer levels, Piercing
Bonus Positive
+12 Dex, +16 Mighty, Bonus Attack  !dampo
Malbolgion Phlegethos +16 XdXX Sonic (damage dice based on Arcane Archer levels, Magic, Negative, Piercing
Bonus Sonic
+12 Dex, +16 Mighty, Bonus Attack  !damso
Nessar Phlegethos +16 XdXX Magic (damage dice based on Arcane Archer levels, Piercing
Bonus Magic
+12 Dex, +16 Mighty, Bonus Attack  !damma
Legendary Archer Bow Class Secret (level 40) +16 Depends upon which bow is active but can also be used with standard arrows +12 Dex, +16 Mighty, Bonus Attack Select using the above commands


Ranger Bows

All have +16 attack bonus, Mighty +16, grant an extra attack each round, Craft Weapon +10, Listen +10, Search +10, Spot +10, create their own custom ammo, and are only usable by a character with at least one ranger level and the tag for the area they come from. Elemental damage increases with Ranger levels in a similar manner to AA bows albeit capped at 8d8 although as Rangers generally focus on Called Shots the lower damage output compared to AA bows is not generally an issue.

Name Level Attack Bonus Damage Types Other
Hellebore Uroboros +16 2d12 Cold, Positive, Piercing
Tormentil Uroboros +16 2d12 Elec, Divine, Piercing
Mandrake Uroboros +16 2d12 Acid, Magic, Piercing
Verbena PoM +16 2d12 Fire, Negative, Piercing
Dionaea Hive +16 2d12 Sonic, Divine, Piercing
Legendary Ranger Bow Rona +16 Depends upon which bow is active

Other Ranged Weapons

Weapon Name Where What
Shortbow Ssithrak Shortbow Ssithrak +16, Sneak +1d6, Mighty +16
Shortbow Atomie Shortbow Beholders +17, Sneak +1d6,Mighty +17, Massive Criticals 2d6
Longbow Taramanus Beholders +17, RS, Massive Criticals +2d6, Mighty +17
Light Crossbow Spelljammer Crossbow Beholders +17, PBS, Sneak +1d6, Mighty +17
Heavy Crossbow Deadbolt Beholders +17, PBS, Sneak +1d6, Mighty +17
Longbow Ssithrak Daikyu Ssithrak +16, Sneak +1d6, Mighty +16
Light Crossbow Arctic Scout Crossbow Uroboros +16, PBS, Sneak +1d6, Mighty +16, CW +20
Heavy Crossbow Arctic Assault Crossbow Uroboros +16, PBS, Sneak +1d6, Mighty +16, CW +20
Sling Dragonhide Sling Uroboros +16, Bludgeoning 5% Immunity, Attack Bonus vs Dragon +20, Sneak +1d6, Mighty +16, CW +20
Sling Ssithrak Sling Ssithrak +16, Bludgeoning 5% Immunity, Freedom, Sneak +1d6, Mighty +16
Sling Stinger's Barbs Beholders +17, Strength +12, Rapid Shot, Sneak +1d6, Mighty +17
Sling Whistling Cannon Phlegethos +16, Bludgeoning 5% Immunity, Rapid Shot, Haste, Keen, Massive Criticals 2d12 Damage
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