Greater Shadow Conjuration

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Caster Level: Bard 5; Sorcerer/Wizard 5

Innate Level: 5

School: Illusion

Descriptor(s):

Component(s): Verbal, Somatic

Range: Special

Save: None

Spell Resistance: No

Area of Effect/Target: Special

Duration: Special

Description: Allows the caster to conjure a shadow variant of one of the following spells: Summon Shadow, Melf's Acid Arrow, Ghostly Visage, Web, or Minor Globe of Invulnerability.The creatures summoned by the Shades/Greater/Shadow Conjuration line of spells scale up in power as the caster gains levels and illusion foci, varying slightly in power from casting to casting.
At level 40 and beyond, the Shades/Greater/Shadow Conjuration line of spells summons a variety of powerful shades. The power of the creatures depends on caster level, spell level (4-6), illusion foci, and random chance. More powerful creatures are summoned as these factors increase and they continue to scale in response to those factors.

Notes

One advantage of this spell is having five spells combined into one. For Sorcerers and Bards, this effectively increases the number of spells known. For Wizards, this provides the ability to select which spell to cast at the time of casting.
An advantage for Wizards who specialized is access to select spells from their prohibited school(s). Unlike the regular Minor Globe of Invulnerability, the shadow version cannot be breached.
Spiders are not immune to the web sub-spell.
Is now a Bard spell with HG Enhanced.

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