Survival Abilities

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There are many areas on Higher Ground that possess special properties requiring characters to have certain survival abilities in order to safely navigate the areas (in many cases without dieing). The four types of areas currently in play are those requiring Levitation, Waterbreathing, Firewalking, or Passwall. There are other survival abilities present on some subraces not currently in play for which areas may be added in future these include Vacuum & Treewalking.

Contents

Levitation

Levitation allows characters to maintain their footing when they otherwise could not, due to slippery or shifting terrain, in addition to making them light as a feather in various situations, including combat.

Areas Required

Combat benefits

There are certain enemies that will attempt to throw your character. If possessing a levitation ability innately or by means of equipment, these attacks will fail to harm you as you safely drift back to the ground.

Attacks encountered from

Obtaining the ability

There are several ways to obtain levitation, either innately, through equipment, through spells, using consumables, shifter form focus or the Paragon Environment feat.

Innate bonus

Equipment

Spells

  • For legendary Rangers who do not belong to a quasiclass, the spell Polymorph Self Pixie will grant levitation for the duration of the spell.

Consumables

Waterbreathing

Waterbreathing is truth in advertising. This ability permits you to breathe water where normally your lungs would fill with the liquid of life and you would find yourself without life. Note: the ability to breathe water does NOT protect from the spell Drown although there are some items such as the Ring of Water Breathing that provide both benefits.

Areas Required

Combat benefits

Attacks encountered from

Obtaining the ability

There are several ways to obtain waterbreathing, either innately, through equipment, through spells, by using consumables, shifter form focus or the Paragon Environment feat.

Innate bonus

  • There are multiple subraces that have an innate waterbreathing ability as follows Aquatic Elf, Nereidkin, Juggernaut, Lizardfolk, PT - Water Genasi, Siren, Planewalker.
  • A Monk can choose waterbreathing as one of their innate survival abilities every 20 levels.
  • The following Shifter forms can breathe water: Sahuagin, Iron Golem, Stone Golem, Crystal Golem, Marut, Risen Lord, Banshee
  • A Pale Master who has completed the Lich transformation gains class based waterbreathing ability.

Equipment

Spells

  • For legendary Rangers who do not belong to a quasiclass, the spell Polymorph Self Zombie will grant water breathing for the duration of the spell.
  • Druids can cast the spell Deep Breath on others to allow breathing in any environment.

Consumables

Firewalking

Firewalking is about as straightforward as waterbreathing. If you see fire, you are at much less risk to walk through it. In some cases this only reduces damage taken, but in others it is required in order to even traverse the area.

Areas Required

Combat benefits

Attacks encountered from

Obtaining the ability

There are several ways to obtain firewalking, either innately, through equipment, by using consumables, shifter form focus or the Paragon Environment feat.

Innate bonus

Equipment

Consumables

Passwall

Passwall is an interesting ability that permits you to navigate through areas choked with dirt. A survival ability of limited application at this time.

Areas Required

Combat benefits

Attacks encountered from

Living Sand

Obtaining the ability

There are several ways to obtain passwall, either innately, through equipment, by using consumables, shifter form focus or the Paragon Environment feat.

Innate bonus

Equipment

Consumables

Treewalk

Treewalk is an interesting ability that permits you to navigate through areas where death would be prevalent if you fell from the Trees you are in. A survival ability of limited application at this time.

Areas Required

  • Rona You can also use Levitation to survive in this area.

Combat benefits

  • Unknown

Attacks encountered from

  • Unknown

Obtaining the ability

  • Innate only

Innate bonus

  • The only subrace that currently possesses this ability is Verdant Prince.

Equipment

Consumables

Vacuum

Vacuum is an interesting ability that permits you to navigate through areas in a vacuum environment. There are currently no areas where this is required.

Areas Required

  • None

Combat benefits

  • Unknown

Attacks encountered from

  • Unknown

Obtaining the ability

  • Innate only

Innate bonus

  • The only subrace that currently possesses this ability is Gith Precursor.

Equipment

Consumables

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