Category:Thanatos
From HGWiki
Orcus is typically described as having the head and legs of a goat, although with ram-like horns, a bloated body, bat-like wings, and a long tail.
Orcus cares for nothing save himself—not even his devotees and undead servants—and focused only on spreading misery and evil. One of his most identifiable symbols was the artifact known as the Wand of Orcus, a skull-topped wand with the power to slay any living being. Orcus also wielded a powerful artifact known as the Orcusword.
~ From the Black Tome of Wiki.
Contents |
Overview
Thanatos is the 113th layer of the Abyss. It is a frozen necropolis, cold plane of ice, with thin air, black, moonlit sky and a place that belongs as much to the undead as to the tanar'ri.
Main threats
- Cold Electrical Negative are the most common damage types.
- Fire Divine is necessary for mini-bosses which are Balors.
- All Undead here heal on Negative making this an unsuitable damage type for your primary weapon.
Enemy guide
- Artaaglith - Have spell mantle, vuln to Disintegrate, stone, pwk, MS/CS and Fi. Kill/disable ASAP as they summon undead with somewhat alarming frequency.
- Abyssal Ghoul - Vuln Fi.
- Abyssal Zombie - Vuln Fi.
- Adaru - AoE heal to other enemy creatures, vuln to Power word, kill and Harm (although may take 3 or 4 harms), Co damage is most effective.
- Babau - They have a disarm discipline check. Vuln to Rebuke, Heartbane, MS/CS. Takes phys/cold best.
- Balor - DC 120 parry vorpal check, DC 60 dex entangle check. Vuln to pierce/Ac/Co.
- Blood Wind - Gusted & Imploded.
- Bodak - Vuln to Sunburst/Fi.
- Bone Moss - Vuln to Fi.
- Bone Ooze
- Bonesinger - Have spell protection, need debuff. Then Undeath to Death is most effective. Vuln to Fi.
- Carcass Eater
- Crypt Thing
- Deadborn Vulture - Vuln to Weird.
- Dread Ram
- Dretch - Trash mob, vuln to Disintegrate, death magic, mind spells, MS/CS.
- Dust Wight - Have a Petrification effect
- Dustman Necromancer - Have spell shield, need debuff. Vuln to Drown, Implosion, death magic, MS/CS.
- Dustman Slinger - Disintegrate, Implosion, death magic, MS/CS.
- Dybbuk - Banishment/Unname target, may require Energy Drain first.
- Fiendish Render
- Glabrezu - Mord on hit, 62 DC grapple check (Freedom of Movement prevents), vuln to Power word, kill and MS/CS.
- Goristro (x2, P2 Mini-boss + set spawn)
- Guecubu - Banishment/Unname target, may require Energy Drain first.
- Hezrou - Vuln to Disintegrate, MS/CS.
- Kelvezu - Vuln to MS/CS.
- Laghathti - DC 57 cha/will check vs amnesia. Vuln to electric.
- Mane - Trash mob, vuln to death magic, MS/CS.
- Maurezhi - Vuln to Weird, MS/CS.
- Molydeus - Has Dev Crit, DC 58 Fortitude Poison. Vuln to Co. Can be KD'd and disarmed.
- Nabassu - Can be killed with Blistering Radiance. Vuln to Fi.
- Nalfeshnee - DC 57 Daze. Vuln to fFi.
- Palrethee - ALL heal on fire, vuln to Ac/Co.
- Quasit - Ranged damage dealers, kill fast with death magic, MS/CS.
- Rutterkin - Trash, vuln to Disintegrate, MS/CS.
- Sanguineous Drinker - Vuln to Fi.
- Skeletal Rat - Vuln to Fi.
- Succubus - Vuln to Power word, kill. Takes Fi best.
- Tomb Mote - Extremely vuln to Po, Vuln to Fi. Tomb Motes split spontaneously and should be taken down quickly otherwise the party can be overwhelmed.
- Tombstone Golem Crumble/Implosion target
- Vrock - Vuln to MS/CS.
- Zovvut - Vuln to Drown, MS/CS.
Part overview
(under construction)
Part 1
- Enemy distribution:
- Map 1 (Orcusgate - Gate of Fire) Enemies: Babau, Dustman Necromancer, Dustman Slinger, Dybbuk, Glabrezu, Quasit, Vrock
- Map 2 (Orcusgate) Enemies: Carcass Eater, Incubus, Maurezhi, Palrethee, Succubus, Tombstone Golem, Vrock
- Map 3 (Tundra) Enemies: Adaru, Bone Moss, Maurezhi, Molydeus, Nalfeshnee, Deadborn Vulture, Blood Wind
- Miniboss: A Balor, takes Acid best
Part 2
- Enemy distribution:
- Map 1 (River Styx) Enemies:
- Map 2 (The Final Hills) Enemies:
- Map 3 (Valley of the Crypt Things) Enemies: Artaaglith, Abyssal Ghoul, Abyssal Zombie, Bonesinger
- Miniboss: A Goristro named Fulgoz, Takes Acid Electrical Magical
Part 3
- Enemy distribution:
- Map 1 (The Final Hills) Enemies:
- Map 2 (Oblivion's End) Enemies:
- Map 3 (Everlost) Enemies:
- Map 4 (Orcus Hall) Enemies:
- Miniboss: Harthhoon, spams DoM for fun rendering casters helpless and use of healing potions problematic, also uses disintegrate meaning that dead party members will require high level cleric resurrection or similar effect to revive.
- Boss: Orcus is a "grossly fat demon lord" covered in goat-like hair, 15 feet tall, with a goat-like head and legs, and the horns of a ram rather than those of a goat. His arms are human, but "Vast bat wings sprout from his back, and his long, snaky tail is tipped with a poisonous head"
Orcus as a Prince Strategy
Spoiler Warning! |
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Similar to the non-prince Orcus fight although use of +16 enhanced weapons is required to pierce his damage resistance, however (and this is probably the biggest however you'll encounter in the mod!) he spawns with his high priest Quah-Nomag who's sole purpose is to cast Greater Restoration repeatedly over and over on Orcus to heal and restore any vulnerabilities that may have been inflicted on him. If you are unable to stop him doing this either by counterspelling or multiple contiguous Death of Magic Epic spells you Will lose this fight. Quah-Nomag is relatively small and can be difficult to target in the mobs that spawn and he has a habit of positioning himself underneath Orcus himself making counterspelling more tricky especially if you get disrupted and have to re-target. Effective use of Epic and Paragon spells is critical to winning this fight as you need to keep your counterpeller up and active not dominated or dead. |
See Also
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