Base attack bonus
From HGWiki
Base Attack Bonus (BAB) is your class attack bonus. Do not add any modifiers from Strength, feats, skills, weapon enhancements, spells, or anything else.
There are three Class BAB increases.
Tier 1 Classes 1/1 BAB
- Arcane Archer (receives Tier reduction in LL)
- Barbarian
- Blackguard
- Champion of Torm
- Dwarven Defender
- Fighter
- Paladin
- Purple Dragon Knight
- Ranger
- Weapon Master
Tier 2 Classes 3/4 BAB
- Assassin
- Bard
- Cleric
- Druid
- Monk (receives Tier increase in LL)
- Red Dragon Disciple
- Rogue
- Shadowdancer
- Shifter
Tier 3 Classes 1/2 BAB
*Monks have a special Unarmed Base Attack Bonus when fighting unarmed or with a kama.
Level | Main Classes | Second Classes | Third Classes |
---|---|---|---|
1 | +1 | +0 | +0 |
2 | +2 | +1 | +1 |
3 | +3 | +2 | +1 |
4 | +4 | +3 | +2 |
5 | +5 | +3 | +2 |
6 | +6/+1 | +4 | +3 |
7 | +7/+2 | +5 | +3 |
8 | +8/+3 | +6/+1 | +4 |
9 | +9/+4 | +6/+1 | +4 |
10 | +10/+5 | +7/+2 | +5 |
11 | +11/+6/+1 | +8/+3 | +5 |
12 | +12/+7/+2 | +9/+4 | +6/+1 |
13 | +13/+8/+3 | +9/+4 | +6/+1 |
14 | +14/+9/+4 | +10/+5 | +7/+2 |
15 | +15/+10/+5 | +11/+6/+1 | +7/+2 |
16 | +16/+11/+6/+1 | +12/+7/+ 2 | +8/+3 |
17 | +17/+12/+7/+2 | +12/+7/+2 | +8/+3 |
18 | +18/+13/+8/+3 | +13/+8/+3 | +9/+4 |
19 | +19/+14/+9/+4 | +14/+9/+4 | +9/+4 |
20 | +20/+15/+10/+5 | +15/+10/+5 | +10/+5 |
For levels 21-40, 41-60 & 61-80 see below |
BAB and Multiclass Characters
Calculate the BAB of multiclass characters by adding the BAB of their individual classes. For example, a level 6 barbarian / level 4 rogue adds 6 BAB from 6 barbarian levels with 3 BAB from 4 rogue levels to give +9 total BAB.
BAB and Epic Characters
Once they reach epic levels, all characters have the same rate of BAB progression, regardless of their class. All epic characters' BAB increases by one every two levels starting at level 21. These epic BAB increases do not add extra attacks.
BAB and Legendary Characters
Characters receive a simulated increase to attack bonus in legendary and paragon levels. This is implemented by granting characters 20 additional BAB at level 40, and then placing a -20 AB penalty on them. The penalty will decrease as you gain legendary and paragon levels. Depending on your character's control class, you will gain AB in one of three progressions:
- Tier 1: Barbarian, Fighter, Monk, Paladin, Ranger, Blackguard, Champion of Torm, Dwarven Defender, Weapon Master AB increases at level 42, 43, 44, 46, 47, 48, 50, 51, 52, 54, 55, 56, 58, 59, and 60, for a total of +15 BAB at level 60.
- Tier 2: Bard, Cleric, Druid, Rogue, Assassin, Red Dragon Disciple, Shadowdancer, Shifter AB increases at level 41, 43, 45, 47, 49, 50, 51, 53, 55, 57, 59, and 60, for a total of +12 BAB at level 60.
- Tier 3: Arcane Archer, Pale Master, Sorcerer, Wizard AB increases at level 44, 46, 48, 50, 52, 54, 56, 58, and 60, for a total of +9 BAB at level 60.
BAB and Paragon Characters
Characters receive +1 BAB every 4 paragon levels (at levels 64, 68, 72, 76 & 80) regardless of their control class, for a total maximum bonus of +5 BAB. This, like the legendary bonus, manifests as a reduction in the attack penalty, stacking with the legendary bonus.
Notes
- Generally speaking, if maximizing BAB on a character, it is better to take the warrior type classes (Tier 1) that use the best BAB progression pre-epic. This yields the highest BAB and most number of attacks. For example, a 20 fighter/20 cleric character that takes 20 fighter pre-epic will have 30 BAB and four attacks whereas if the same character took 20 cleric pre-epic will have only 25 BAB and three attacks.