Hells Damage
From HGWiki
This page gives information on the best damage types to inflict on Hells creatures. This is primarily useful for AA's, but can also be used by casters or tanks. This Hells Damage Sheet is a condensed version of the information on this page that can be printed out and kept in front of you during runs for easy reference. The table features damage weaknesses, healing damage type and crit immunity for all the main hell enemies.
The first section focuses on elemental damage and will be most useful for AAs.
Most monsters and especially bosses in the Hells will be most vulnerable to physical damage. Strength monks, Strength tanks, and shifters using manticore form are especially effective. However, focused application of the right elemental damage from an AA can be brutally effective on many monsters and can often be used in places manticores cannot work. Divine damage is also widely effective though not universally so.
Some monsters cause kickback to the hitter. This means one should keep adequate protection up, especially shifters spiking. Some monsters do area kickback, meaning everyone in the party will take damage. Most parties will get upset if you hit them too often. Many of the area kickback monsters also have a way of adding vulnerability to their element.
Note: There is no information specific to Nessus on this page. You will have to discuss that with your party or find out on your own.
Contents |
Damage by Type
Normal Monsters
Fire
- [White Abishai]
- [Advespa]
- [Ayperobos Swarm]
- [Arachill]
- [Bezekira]
- [Coldforge Construct] (area kb: cold, divine)
- [Erinyes]
- [Gelugon] (hitter kb: cold, magic)
- [Ice Fiend] (hitter kb: cold, divine)
- [Ice Reaver]
- [Kocrachon]
- [Living Cold] (area kb: cold, neg)
- [Malefic Wind] (area kb: elec, divine)
- [Mammon's Tears] (do not hit these with melee weapons, ranged weapons or anything that does physical damage)
- [Osyluth]
- [Rakshasa]
- [Soul Shell] (hitter kb: neg)
Cold
- [Black Abishai]
- [Red Abishai]
- [Barbezu]
- [Bueroza]
- [Cinderscale] (hitter kb: fire)
- [Excruciarch]
- [Hell Hound]
- [Nightmare]
- [Nupperibo]
- [Pit Fiend] (hitter kb: fire, acid, magic)
- [Pyrexic Fume] (area kb: fire, pos)
- [Spinagon]
Acid
- [Baatorian Green Steel Golem]
- [Blue Abishai]
- [Brachina] (hitter kb: pos)
- [Cornugon]
- [Hamatula] (hitter kb: 100 magic)
- [Malebranche] (hitter kb: elec, magic)
- [Orthon]
Electric
- [Green Abishai]
- [Amnizu]
- [Dogai] (Positive best)
- [Falxugon] (Positive best)
- [Hell Leech] (hitter kb: acid)
- [Imp]
- [Infernal Machine] (area kb: fire, pos)
- [Kyton]
- [Lemure]
- [Maelephant]
- [Minauran Murkfiend]
- [Narzugon]
- [Sahuagin] (hitter kb: phys, cold, acid, divine)
- [Swamp Devil]
Sonic
[Note these are all duplicates of the ones above -- if you have a sonic bow then use it for these monsters instead]
- [Barbazu]
- [Bezekira]
- [Coldforge Construct] (area kb: cold, divine)
- [Erinyes]
- [Falxugon]
- [Kocrachon]
- [Infernal Machine] (area kb: fire, pos)
- [Maelephant]
- [Nupperibo]
- [Orthon]
- [Osyluth]
Bosses and Minibosses
Fire
- Phleg: Dogruuk (sonic and divine also work)
- Stygia: Krakta'kri (acid and divine also work)
- Cania: Padzaz (divine works well)
Cold
- Avernus: Piraz (divine works well)
- Dis: Archduke Dispater (divine works well)
- Dis: Gob'daktan (divine works)
- Phleg: Fierna (divine and sonic work well; fire and acid also work)
- Phleg: Gazra (divine works well, sonic also works)
- Stygia: The Nameless Pit Fiend (divine also works)
- Malbolge: Ancient Baatorian (magic and positive also work)
- Malad: Farzgri (divine also works)
- Malad: Pazdolg (divine also works)
- Malad: Qaddal (divine also works)
- Malad: Rk'trizib (divine works well)
- Cania: Mephistopheles (divine works well)
Acid
- Avernus: T'kritz (divine works well)
- Dis: Ca'ctiik (divine works well)
- Min: Ngdril (magic works well)
- Min: Quimath (magic works well)
- Phleg: Belial (divine works well)
- Phleg: Beshi'bak (divine works)
- Phleg: Ysgret (divine works well)
Electric
- Min: Fodorz (magic works well)
- Stygia: Drakiz'niz (fire and divine also work)
- Malad: Baalzebul (divine works well)
Other
- Avernus: Tiamat (heavily immune to elements. physical and divine best)
Damage by Monster
The entries with 'XXX' indicate these seem to be the best damage types to inflict. The entries with 'X' indicate the monster will at least take some damage from this type.
Normal Monsters
Name | Best Damage | Paragon Heals | Other | Mortal Strike/CS | Use Spells |
---|---|---|---|---|---|
[Black Abishai] | Cold, Div | Acid | Yes | (All) Implosion, Drown, Disintegrate, Petrification, Bigby's Forceful Hand | |
[Blue Abishai] | Acid, Div | Elec | Yes | (All) Implosion, Drown, Disintegrate, Petrification, Bigby's Forceful Hand | |
[Green Abishai] | Elec, Div | Acid | Yes | (All) Implosion, Drown, Disintegrate, Petrification, Bigby's Forceful Hand | |
[Red Abishai] | Cold, Div | Fire | Yes | (All) Implosion, Drown, Disintegrate, Petrification, Bigby's Forceful Hand | |
[White Abishai] | Fire, Div | Cold | Yes | (All) Implosion, Drown, Disintegrate, Petrification, Bigby's Forceful Hand | |
[Advespa] | Fire, Neg | Cold | Dexterity check vs KD, Swarm Masters have a chance of depositing eggs in their opponents this is an on-hit reflex save vs Disease | No | (All) Wail of the banshee, Circle of Death, Finger of Death, Destruction, (Non-paragon only) Weird |
[Amnizu] | Elec, Div | Cold | Will check vs amnesia, strength check vs stun | Yes | (All) Heartbane, Greater Ruin |
[Arachill] | Fire, Mag | Acid | Create webs that force reflex check vs petrification, this is freezing not actual petrification so petrification immunity will not protect | No | (All) Implosion, Drown, Disintegrate, Wail of the banshee, Circle of Death, Finger of Death, Destruction, Weird (will cause them to web) |
[Ayperobos Swarm] | Fire, Div | None | Confuse | No | (All) Weird, Greater Ruin |
[Baatorian Green Steel Golem] | Acid, Mag | Div | No | (All) Implosion, Disintegrate, Crumble, Energy Drain | |
[Barbezu] | Sonic, Div | Acid | Yes | (All) Implosion, Drown, Disintegrate, Petrification, Bigby's Forceful Hand | |
[Bezekira] | Sonic, Mag | Cold | Yes | (All) Implosion, Drown, Disintegrate, Wail of the banshee, Circle of Death, Finger of Death, Destruction, Weird | |
[Brachina] | Acid, Neg | Pos | Confuse | Yes | (All) Greater Ruin, Implosion |
[Bueroza] | Cold, Mag | Mag | Discipline check vs KD, spell failure in massive radius | No | |
[Cornugon] | Acid, Fire | Elec | Strength check vs stun, breach on hit, fortitude save vs festering wound, fear on hit will save to resist | Yes (Cursed non-paragon) | (All) Energy Drain, (Cursed non-paragon) Heartbane |
[Dogai] | Electric, Positive | Acid | High Concealment, Daze (Int), Camizus have Devastating Critical | Yes | (All) Wail of the banshee, Circle of Death, Finger of Death, Destruction |
[Erinyes] | Fire, Divine | Cold | Dexterity check vs domination | Yes | (All) Heartbane, (non-paragon only) Implosion, Drown, Disintegrate, Petrification |
[Excruciarch] | Sonic, Positive | Negative | Fortitude check vs massive magic damage | Yes (Non-paragon only) | (All) Petrification |
[Falxugon] | Electric, Positive | Sonic | Does level 59 Curse song and Bard song | Yes | (All) Heartbane |
[Gelugon] | Fire, Divine | Cold | Strength check vs Domination | Yes (Cursed non-paragon) | (All) Energy Drain, (Cursed non-paragon) Heartbane |
[Hamatula] | Acid, Divine | Negative | Reflex check vs Festering Wound, Discipline check vs 400 Physical Damage | Yes | (All) Implosion, Drown, Disintegrate |
[Hell Hound] | Cold, Positive | Electric | Paragon Hell Hounds inflict Fire vulnerability | Yes | (All) Implosion, Drown, Disintegrate, Wail of the banshee, Circle of Death, Finger of Death, Destruction, Weird |
[Hell Leech] | Cold, Positive | Acid | Note | (All) Implosion, Drown, Disintegrate, Wail of the banshee, Circle of Death, Finger of Death, Destruction, (Non-paragon only) Weird | |
[Ice Fiend] | Acid, Positive | Cold | Note | Yes | (All) Weird |
[Ice Reaver] | Electric, Magic | Cold | Fortitude check vs Paralyze | Yes | (All) Implosion, Drown, Disintegrate, Wail of the banshee, Circle of Death, Finger of Death, Destruction, Weird |
[Imp] | Cold, Magic | Acid | Fortitude/Poison save vs Paralyze (poison immunity does NOT cover this) | Yes | (All) Implosion, Drown, Disintegrate, Wail of the banshee, Circle of Death, Finger of Death, Destruction, Weird |
[Infernal Machine] | Acid, Negative | Fire | Do not hit, AoE kickback | No | (All) Implosion, Disintegrate, Crumble, Energy Drain, (Non paragon only) Petrification |
[Kocrachon] | Fire, Positive | Negative | Heal nearby enemies | No | (All) Petrification, (Non paragon only) Drown |
[Kyton] | Acid, Magic | Sonic | Strength check vs KD. Lowers all saves and skills | Yes | (All) Petrification, Heartbane, Drown, (Non paragon only) Implosion |
[Lemure] | Electric, Divine | Acid | Foul Lemures have a special Daze attack which causes you to wretch for 1 round | Yes | (All) Implosion, Drown, Disintegrate |
[Living Cold] | Acid, Positive | Cold | Don't hit AoE kickback | No | (All) Implosion, Gust of Wind, Desert Sirocco |
[Maelephant] | Electric, Negative | Positive | Confuses, Knockdowns | Yes | (All) Implosion, Drown, Disintegrate, (Non-paragon only) Wail of the banshee, Circle of Death, Finger of Death, Destruction |
[Malebranche] | Acid, Negative | Electric | KD & Death Drop Dex checks | No | |
[Malefic Wind] | Acid, Magic | Electric | Don't hit AoE kickback | No | (All) Implosion, Gust of Wind, Desert Sirocco |
[Mammon's Tears] | Fire, Negative | Acid | Physical damage from weapons or spells may split to more Tears! | No | Paragon tears are immune to level 6 and lower spells |
[Minauran Murkfiend] | Electric, Magic | None | Reflex check vs Paralysis | Yes | (All) Implosion, Drown, Disintegrate, Wail of the banshee, Circle of Death, Finger of Death, Destruction |
[Narzugon] | Acid, Negative | Positive | Dexterity Check vs KD, Will Check vs Death | No | (All) Wail of the banshee, Circle of Death, Finger of Death, Destruction, Crumble |
[Nightmare] | Acid, Magic | Fire | Cloud that drops saves and fps by 4 each round | Yes | (All) Implosion, Drown, Disintegrate, (Non-paragon only) Wail of the banshee, Circle of Death, Finger of Death, Destruction, Weird |
[Nupperibo] | Cold, Positive | Electric | Concentration check vs Disarm | Yes | (All) Implosion, Drown, Disintegrate |
[Orthon] | Acid, Magic | Divine | Fortitude check vs Death, presence on a map prevents planar ring resting and turn undead ability | No | (Non-paragon only) Weird |
[Osyluth] | Fire, Sonic, Negative | Cold | Fortitude check vs Poison (Death). lowers Fortitude save | No | (All) Petrification, (Non-paragon only) Wail of the banshee, Circle of Death, Finger of Death, Destruction |
[Pit Fiend] | Cold, Divine | Fire | Str check vs KD | No | |
[Pyrexic Fume] | Acid, Negative | Fire | Don't hit AoE kickback | No | (All) Implosion, Gust of Wind, Desert Sirocco |
[Rakshasa] | Fire, Magic | Electric | Dangerous Caster | Yes (high concealment) | (All) Weird (spell mantles will need to be dispelled first), Petrification, Immune to all direct spells below level 9 |
[Sahuagin] | Electric, Negative | Acid | Note | Yes | (All) Implosion, Drown, Disintegrate, Wail of the banshee, Circle of Death, Finger of Death, Destruction, Weird |
[Soul Shell] | Electric, Positive | Negative | Blindness on hit, Inflicts Negative vulnerabilities | Yes (Non-paragon only) | (All) Implosion, Disintegrate, (Non-paragon only) Heartbane |
[Spinagon] | Cold, Divine | Magic | Reflex check vs KD | Yes | (All) Heartbane, Disintegrate, (Non-paragon only) Implosion, Drown |
[Swamp Devil] | Electric, Positive | Acid | Strength check vs KD | Yes | (All) Implosion, Drown, Disintegrate, Weird, (Non-paragon only) Wail of the banshee, Circle of Death, Finger of Death, Destruction |
Bosses and Minibosses
Layer | Name | Damage Type | additional types |
---|---|---|---|
Avernus | Baddabuz | Cold | Divine |
Piraz | Cold | Divine | |
T'kritz | Acid | Divine | |
Consort of Acid | Cold | ||
Consort of Bolts | Acid | ||
Consort of Flames | Cold | ||
Consort of Fumes | Elec | ||
Consort of Ice | Fire | ||
Tiamat | ---- | immune to elements, physical and divine best | |
Dis | Gob'daktan | Cold | Divine |
Ca'ctiik | Acid | Divine | |
Archduke Dispater | Cold | Divine | |
Min | Fodorz | Elec | Magic |
Ngdril | Acid | Magic | |
Quimath | Acid | Magic | |
Phleg | Dogruuk | Fire | Sonic, Divine |
Gazra | Cold | Sonic, Divine | |
Ysgret | Acid | Divine | |
Beshi'bak | Acid | Divine | |
Fierna | Cold | Divine, Sonic (fire, acid also) | |
Belial | Acid | Divine | |
Stygia | Krakta'kri | Fire | Acid, Divine |
Drakiz'niz | Elec | Fire, Divine | |
The Nameless Pit Fiend | Cold | Divine | |
Malbolge | Ancient Baatorian | Cold | Divine |
Malad | Farzgri | Cold | Divine |
Pazdolg | Cold | Divine | |
Qaddal | Cold | Divine | |
Rk'trizib | Cold | Divine | |
Baalzebul | Elec | Divine | |
Cania | Padzaz | Fire | Divine |
Mephistopheles | Cold | Divine | |
Nessus | Asmodeus | ? | ? |